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Riot Games

Online multiplayer game developer and publisher

Principal Creative Director - Growth Marketing & Lifecycle

Brand & Creative MarketingConfirmed live in the last 24 hours
Full-timeLos Angeles, CA, USANo salary listedIn-person

About the Job

Requirements

  • A Bachelor's degree or equivalent professional experience.
  • At least 12 years of experience leading creative work within advertising, digital marketing, games marketing, entertainment, or creative agencies.
  • Extensive experience leading user acquisition, performance marketing, or growth-focused creative at significant scale.
  • An outstanding portfolio demonstrating digital-first creative leadership and measurable audience or business outcomes.
  • Deep understanding of the modern user acquisition ecosystem and experience developing creative for platforms such as Meta, TikTok, YouTube, mobile ad networks, and emerging channels.
  • Demonstrated experience using performance data, experimentation, and audience insights to inform creative strategy and iteration.
  • Experience directing external agencies and production partners.
  • Experience developing creative for global audiences and adapting approaches across markets, cultures, and platforms.
  • Experience influencing senior cross-functional partners and making creative decisions within complex stakeholder environments.
  • Excellent creative judgment and the ability to operate autonomously while remaining aligned with broader brand and product strategy.

Responsibilities

  • Own the creative vision, quality bar, and operating model for Growth Marketing creative across Riot’s portfolio.
  • Serve as Riot’s subject matter expert on modern user acquisition creative, maintaining deep knowledge of evolving platforms, audience behaviors, formats, trends, and performance marketing best practices.
  • Partner with Growth leads for each game to translate acquisition objectives, audience insights, and channel strategies into effective creative.
  • Develop creative strategies optimized for paid social, video, mobile, creator-driven channels, and emerging media, adapting creative to the behaviors and conventions of each platform.
  • Use performance data, experimentation, and audience insights to develop hypotheses, guide iteration, and improve creative effectiveness without relying on data alone to determine creative decisions.
  • Build scalable creative frameworks that enable rapid production, testing, learning, and iteration without compromising quality or authenticity.
  • Establish approaches for global and localized Growth Creative, partnering with regional teams to create work that scales while adapting meaningfully to local audiences, platforms, communities, and cultural contexts.
  • Champion creator-driven user acquisition, working with creators and creator-focused partners to develop work that feels native to the communities and platforms where players spend their time.
  • Lead external agencies, creators, and production partners, providing clear briefs, decisive feedback, and creative direction while identifying and cultivating best-in-class partners.
  • Partner with each game’s Marketing Creative Director at key milestones to align Growth Creative with brand positioning and identity, establishing clear guardrails that allow the pipeline to operate autonomously between touchpoints.
  • Explore and responsibly apply AI-assisted and emerging creative tools to accelerate ideation, experimentation, variation, localization, and production while maintaining Riot’s standards for quality and authenticity.
  • Establish shared standards, learnings, and best practices that allow successful creative approaches to scale across games, regions, and Growth teams.

Desired Qualifications

  • Experience leading Growth Creative for globally recognized gaming, entertainment, technology, or consumer brands.
  • Experience developing creator-led or creator-native performance marketing, including working with creators, talent, or creator-focused agencies.
  • Experience building high-volume creative systems that support continuous experimentation across audiences, channels, markets, and formats.
  • Deep familiarity with creative testing methodologies and the relationship between creative variables and acquisition performance.
  • Experience collaborating with regional marketing teams to develop locally relevant creative within a global creative system.
  • Strong understanding of gaming communities, creator ecosystems, internet culture, and how players discover and engage with games today.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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