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Meshy

Generates 3D assets from prompts

AI Infrastructure Engineer

Clinical Research OperationsConfirmed live in the last 24 hours
Full-time

About the Job

Requirements

  • 3–5 years of experience in backend or infrastructure engineering; cloud-native or AI platform experience is highly preferred.
  • Strong mastery of Go or Python, with solid engineering foundations and clean coding habits.
  • Deep understanding of Linux internals, networking, and distributed systems.
  • Proven hands-on experience with Kubernetes, Docker, and microservices architecture.
  • Prior project experience in inference systems, task scheduling, or resource management.

Responsibilities

  • Build and scale AI inference infrastructure from the ground up, including inference serving, scheduling, orchestration, and auto-scaling.
  • Design and optimize CPU/GPU resource management systems to maximize utilization and cost-efficiency.
  • Drive production-level implementation of GPU scheduling and multiplexing technologies, including MIG, MPS, and virtualization.
  • Optimize the inference pipeline for throughput, latency, and stability to support high-concurrency and complex business scenarios.
  • Contribute to system stability, disaster recovery design, and cloud cost management and governance.
  • Explore AI-native infrastructure and automated operations and maintenance to support rapid business growth.

Desired Qualifications

  • Experience with GPU platforms or customizing Kubernetes schedulers.
  • Familiarity with Ray, model-serving frameworks, or distributed inference architectures.
  • Practical experience with GPU multiplexing technologies such as MIG, MPS, or vGPU.
  • Engineering background in site reliability engineering, observability, or cloud cost optimization.
  • Active contribution to open-source projects or significant technical influence in the community.

About the Company

Meshy

Generates 3D assets from prompts

Meshy builds AI tools that generate 3D assets from text prompts or 2D images in minutes. Its platform covers Text-to-3D, Image-to-3D, AI texturing, and automated animation and rigging, and can export models in FBX, GLB, and STL for use in Blender, Unity, and Unreal Engine. It offers an API for developers and plugins for 3D software, enabling easy integration and workflow automation. Its goal is to speed up and simplify 3D content creation for game developers, artists, designers, hobbyists, and industries like XR, 3D printing, and architecture, through a credit-based access model.

Company size
51-200
Company stage
Series B
Total funding
$400M
Headquarters
San Jose, CA
Founded
2021

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