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Full-Time

Brand Marketing Lead

Posted on 5/29/2024

Take Two

Take Two

501-1,000 employees

Video game publisher and developer

Entertainment
Gaming

Senior

Remote in USA

Category
Brand & Creative Marketing
General Marketing
PR & Communications
Growth & Marketing
Required Skills
Sales
Marketing
Requirements
  • 7+ years experience in the video game industry
  • Has shipped at least 1 game on PC and console in a marketing or publishing role
  • Strong communication, collaboration, project management, and organizational skills
  • Self-motivated towards solving problems and able to work well independently
  • Able to work well under pressure and with deadlines
  • Eligible to work in the U.S.
Responsibilities
  • Assist in driving the global go-to-market strategy
  • Conduct competitive product and marketing analysis
  • Drive strategic planning and execute integrated marketing plans
  • Support visual ID and key asset creation
  • Drive developing post-mortem reports
  • Direct and manage various outside agencies
  • Support building sales strategies
  • Support with copywriting
  • Support communications and negotiations with external co-marketing partners
  • Collaborate with internal resources
  • Support merchandising, licensing, and eCommerce strategic planning
  • Support playtest research
  • Support the production team with various activities
  • Other duties as assigned

Take-Two Interactive Software, Inc. is a major player in the video game publishing industry, known for creating and distributing popular titles through its labels like Rockstar Games and 2K. The company develops high-quality video games for various platforms, including PlayStation, Xbox, Nintendo Switch, and PC, with well-known franchises such as "Grand Theft Auto" and "NBA 2K." Take-Two also focuses on mobile gaming, especially after merging with Zynga, which strengthens its presence in that market. Revenue is generated through the sale of physical and digital games, in-game purchases, downloadable content, and licensing their intellectual properties for merchandise. Take-Two prioritizes a positive workplace culture and corporate governance, as shown by their "Great Place to Work" certification, and they provide parental controls to help manage children's gaming experiences. The company's goal is to deliver high-quality interactive entertainment while catering to a diverse audience.

Company Stage

IPO

Total Funding

$4.1B

Headquarters

New York City, New York

Founded

1993

Growth & Insights
Headcount

6 month growth

4%

1 year growth

4%

2 year growth

4%
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Simplify's Take

What believers are saying

  • The anticipated release of Grand Theft Auto VI in fall 2025 is expected to drive significant revenue and engagement, reinforcing Take-Two's market leadership.
  • Take-Two's strong performance in mobile gaming, with mobile bookings making up 53% of total revenue, highlights its successful expansion into this lucrative market.
  • The company's commitment to corporate governance and maintaining a great workplace environment, as evidenced by their 'Great Place to Work' certification, makes it an attractive employer.

What critics are saying

  • The recent layoffs and studio closures may impact employee morale and the company's ability to innovate.
  • Take-Two's increasing net loss, which has grown significantly year-over-year, could pose financial challenges and affect long-term sustainability.

What makes Take Two unique

  • Take-Two's diverse portfolio, including Rockstar Games, 2K, Private Division, and Social Point, allows it to cater to a wide range of gaming audiences, unlike competitors who may focus on a single genre or platform.
  • The company's strong emphasis on high-quality game development and its ability to generate revenue from multiple streams, including in-game purchases and licensing, sets it apart from other game publishers.
  • Take-Two's recent combination with Zynga enhances its position in the mobile gaming market, providing a competitive edge in a rapidly growing sector.

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