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Riot Games

Online multiplayer game developer and publisher

Event Producer 3 - Esports

Production ManagementConfirmed live in the last 24 hours
Full-timeSingaporeNo salary listed

About the Job

Requirements

  • At least 7 years of experience producing live events, esports events, sports events, entertainment productions, experiential activations, or comparable complex projects; equivalent experience may be considered.
  • Demonstrated experience scoping and owning complex events or projects from concept through onsite delivery and post-event review.
  • Experience leading cross-functional stakeholders and managing agencies, vendors, and venue partners.
  • Experience managing event budgets, timelines, risks, and competing priorities.
  • Ability to communicate clearly, maintain sound judgment, and deliver high-quality work under tight timelines and high-pressure live-event conditions.
  • Ability to travel extensively across APAC and work flexible hours during event delivery.

Responsibilities

  • Lead planning and delivery for assigned esports events from initial brief through post-event closeout.
  • Translate product strategy, event objectives, and audience insights into clear event plans, priorities, milestones, and success measures.
  • Align stakeholders around event goals and decisions, and make informed tradeoffs across scope, cost, timing, audience experience, operational feasibility, and risk.
  • Act as the event-level owner and integrator for the audience journey, fan experience, fan-facing programs, and event-level ticketing strategy.
  • Use audience and event-performance data to inform ticketing, demand generation, and fan-experience decisions; identify opportunities to improve return on investment and revenue through hospitality, merchandise, premium experiences, and partner activations.
  • Partner with stakeholders to translate brand, intellectual property, audience, and commercial priorities into locally resonant event activations across APAC.
  • Lead agency and vendor briefing, scope alignment, delivery tracking, and performance management across APAC markets.
  • Build and manage event budgets, forecasts, cost controls, and financial reporting, tracking investment against audience, brand, strategic, and commercial outcomes.
  • Identify dependencies, delivery risks, and local-market considerations early; develop options, contingency plans, and clear escalation paths.
  • Build reusable templates, tools, and processes that improve consistency and scalability across APAC events.
  • Lead post-event retrospectives and apply learnings to future events.

Desired Qualifications

  • Experience producing esports or gaming events and leading global or cross-regional productions across multiple APAC markets, countries, and time zones.
  • Understanding of local cultural and business practices across APAC.
  • Ability to speak one or more APAC local languages in addition to English.
  • Experience with ticketing strategy, audience analytics, revenue or return-on-investment optimization, fan activations, and hospitality.
  • Familiarity with Riot esports programs and project-management tools such as Airtable, Google Workspace, or Notion.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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