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Asobo Studio

Independent studio developing multi-platform video games

Motion Capture Technician

Creative ProductionPosted on Nov 12
Full-timeBordeaux, France

About the Job

Requirements

  • At least three years of experience in a similar role.
  • Knowledge of motion-capture equipment, including cameras, networks, and capture stations.
  • Prior use of a facial-capture system (HMC).
  • Prior experience with a motion-capture system; OptiTrack Motive is preferred.
  • Knowledge of the stages of a motion-capture pipeline, from stage preparation through data export.
  • Ability to identify and efficiently resolve technical issues during capture sessions.
  • Proficiency in motion-capture data post-production, including cleaning, solving, and retargeting, using a digital content creation tool such as MotionBuilder.
  • Operational spoken and written French.

Responsibilities

  • Provide technical support across teams using the motion-capture studio.
  • Help install new equipment and update associated software.
  • Work with external providers to oversee the design, fabrication, and setup of physical props for shoots.
  • Ensure motion-capture shoots run smoothly.
  • Perform all shoot post-production stages, including cleaning, solving, and retargeting.
  • Maintain, service, and develop the equipment.

Desired Qualifications

  • Experience in animation.
  • Experience with virtual cameras.
  • Familiarity with audio equipment, wireless microphones, and sound-recording devices.
  • Programming or scripting skills.
  • Operational spoken and written English.

About the Company

Asobo Studio

Independent studio developing multi-platform video games

Asobo Studio develops video games, creating its own intellectual property and partnering with publishers on major titles. It handles end-to-end game development across PS5, Xbox Series X|S, PC, and virtual reality, delivering experiences from realistic flight simulators to narrative-driven adventures. The company stands out by combining original IP work with collaborations for big publishers, providing a steady revenue stream and a broad creative range. Its goal is to keep producing high-quality, varied gaming experiences and grow through both original projects and publishing partnerships.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
Bordeaux, France
Founded
2002

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