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Keywords Studios

Global game development and testing services

Principal Environment Artist

3D ModelingConfirmed live in the last 24 hours
Full-timeRemote in CanadaCA$120k - CA$130k

About the Job

Requirements

  • Extensive professional experience in game development, real-time production, or a closely related field.
  • Multiple shipped games or comparable professional real-time projects.
  • A portfolio demonstrating exceptional environment-art quality and strong production judgment.
  • Expert understanding of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.
  • Advanced experience creating modular environments, architecture, props, terrain, materials, and reusable asset systems.
  • Strong understanding of modeling, UVs, baking, texel density, trim sheets, tileable materials, decals, vertex blending, and real-time material workflows.
  • Professional experience developing environments in Unreal Engine or another modern real-time engine.
  • Strong understanding of environment optimization, including levels of detail, memory, streaming, draw calls, collision, shader complexity, and platform constraints.
  • Experience establishing visual benchmarks, environment pipelines, asset standards, or production workflows.
  • Demonstrated ability to solve complex artistic, technical, and production problems with limited supervision.
  • Experience guiding senior artists, leads, distributed teams, external partners, or vendors.
  • Ability to provide clear, constructive, and actionable artistic feedback.
  • Strong understanding of how to balance quality, scope, schedule, technical requirements, and available resources.
  • Strong written, verbal, presentation, and interpersonal communication skills.
  • Experience collaborating with Art Direction, Production, Technical Art, Design, Engineering, Lighting, Visual Effects, and other development disciplines.
  • Ability to adapt to different projects, visual styles, engines, pipelines, and client expectations.
  • Comfort participating in client-facing discussions and representing environment-art decisions professionally.
  • Advanced experience with a professional environment-art toolset, which may include Maya, Blender, 3ds Max, or a comparable 3D content-creation package; ZBrush or an equivalent sculpting application; Substance 3D Painter and Substance 3D Designer; Photoshop or comparable image-editing software; Unreal Engine 5 or another modern real-time engine; Perforce or another production source-control system; and Jira, Confluence, Miro, or comparable planning and documentation tools. Expertise with every listed application is not required.
  • A portfolio must demonstrate high-quality real-time environments with strong composition, scale, material definition, environmental storytelling, and scene cohesion; work presented in a commercial, proprietary, or modern real-time engine; clear explanations of individual contribution, responsibilities, workflow, and production decisions; modular kits, reusable asset systems, trim-sheet workflows, material libraries, or scalable world-building solutions; understanding of optimization, maintainability, asset reuse, and production constraints; at least one example of establishing or significantly influencing the visual quality bar for a scene, level, biome, or project; and adaptability across projects, genres, or visual styles.
  • Applicants must provide a resume and portfolio link.

Responsibilities

  • Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content.
  • Produce benchmark assets and scenes that communicate expectations for composition, scale, visual hierarchy, material quality, environmental storytelling, and final polish.
  • Translate art direction, concept art, reference material, design requirements, and client feedback into clear production goals.
  • Establish environment-art strategies for modular construction, asset reuse, trim sheets, material systems, terrain, foliage, set dressing, and world building.
  • Maintain a strong hands-on contribution when establishing quality bars, validating workflows, solving difficult problems, or supporting critical deliverables.
  • Evaluate environment artwork objectively and provide specific, actionable feedback through reviews, paintovers, blockouts, reference boards, documentation, or in-engine examples.
  • Partner with Art Direction, Production, and Technical Art to define environment workflows that balance visual quality, scope, schedule, and technical requirements.
  • Identify artistic, technical, and production risks early and recommend practical solutions.
  • Help teams break down broad or incomplete direction into understandable tasks, milestones, priorities, and acceptance criteria.
  • Improve environment-art pipelines through reusable workflows, templates, documentation, example assets, and production standards.
  • Support planning and estimation by evaluating asset complexity, dependencies, staffing needs, and production risks.
  • Troubleshoot challenging issues related to asset construction, materials, world building, optimization, engine implementation, or content integration.
  • Help ensure environments meet project requirements for performance, memory, streaming, draw calls, shader complexity, collision, levels of detail, and platform limitations.
  • Guide environment artists across internal teams, partner studios, and external development groups.
  • Mentor senior artists and emerging leads in artistic judgment, communication, planning, review practices, and decision-making.
  • Collaborate with Art Directors to maintain a consistent visual direction across teams and deliverables.
  • Participate in client meetings, milestone reviews, art reviews, and project-planning discussions when senior environment-art representation is needed.
  • Communicate risks, tradeoffs, priorities, and recommendations clearly to artistic and non-artistic stakeholders.
  • Help align teams working across different studios, disciplines, cultures, and time zones.
  • Support prototypes, art tests, project pitches, preproduction efforts, and early pipeline development.
  • Contribute to the continued growth of GameSim’s environment-art discipline through mentorship, hiring support, portfolio reviews, documentation, and capability planning.
  • Clearly identify individual contributions to collaborative portfolio work.

Desired Qualifications

  • Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
  • Experience contributing to AAA PC or console titles.
  • Experience working across both realistic and stylized visual pipelines.
  • Experience supporting multiple projects or teams at a studio or discipline level.
  • Experience owning a level, biome, world region, or major environment feature from early planning through final delivery.
  • Experience with Unreal Engine systems such as World Partition, Nanite, virtual texturing, procedural content generation, landscape tools, material functions, Blueprints, or profiling tools.
  • Houdini experience involving procedural modeling, terrain generation, scattering, modular construction, or artist-facing tools.
  • Experience with foliage workflows, SpeedTree, photogrammetry, procedural generation, or organic-environment production.
  • Experience with lighting and post-processing sufficient to establish visual targets and diagnose presentation issues.
  • Familiarity with Python, editor scripting, automation, or technical-art tool development.
  • Experience contributing to project scoping, staffing recommendations, bidding, hiring, or portfolio evaluation.
  • Portfolio examples of work created by a team under the candidate's artistic or technical guidance; before-and-after comparisons showing improvements to an environment, workflow, or production outcome; and benchmark assets, style guides, review materials, pipeline documentation, paintovers, or templates created for other artists.

About the Company

Keywords Studios

Global game development and testing services

Keywords Studios provides services for the global video games industry across the full lifecycle from concept to post-launch. Its offerings include game-ready art, marketing, game development, functional and localization testing, text and audio localization (including casting and audio post-production), community management, player support, and content moderation. It operates with over 13,000 professionals across 70+ studios in 25+ countries using an end-to-end platform powered by proprietary technology to coordinate work. Its goal is to help clients bring intellectual property to life by delivering digital content that entertains, connects, and educates, with differentiation coming from its global scale, breadth of services, and ability to tailor bespoke project solutions.

Company size
10,001+
Company stage
IPO
Headquarters
Dublin, Ireland
Founded
1998

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