Full-Time
User-generated multiplayer platform for immersive experiences
$153.1k - $196.8k/yr
No H1B Sponsorship
San Mateo, CA, USA
Hybrid
Onsite 3 days per week (Tue-Thu); optional on Mon/Fri.
Roblox provides a global virtual platform where people, especially under 18, can learn, work, play, and socialize by joining games and experiences created by a large community of developers. Using Roblox Studio, creators build immersive multiplayer experiences that run on the platform for others to explore and enjoy. The platform supports cross‑device access and social features, allowing players to interact, team up, and share content. Revenue comes from in‑platform purchases (such as virtual currency and items) and subscriptions, fueling a large ecosystem for both players and creators. What sets Roblox apart is its emphasis on user‑generated content and a scalable marketplace where millions of new games and experiences are continuously added by the community, rather than a single author-driven catalog. The company aims to connect people through shared, accessible digital experiences and to empower developers to build, monetize, and grow their communities on the platform.
Company Size
5,001-10,000
Company Stage
IPO
Headquarters
San Mateo, California
Founded
2004
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Benefits and Perks - The health and well-being of our employees and their families is our top priority. We offer robust and comprehensive programs with variety to best meet your needs.
Well-Being Benefits - With flexible time off and a bi-annual, company-wide spring/summer recharge, Roblox knows how to balance working hard with winding down.
Financial Benefits - Competitive compensation packages, 401(k) matching, and flexible share incentives that let you choose how to share in our success.
Health and Wellness - Comprehensive medical, dental, and vision benefits, family planning resources, and 12 weeks off for all new parents.
Flexible Workplace - Our hybrid work schedule balances working onsite and working remotely. Enjoy daily lunch and an in-house fitness center when working from our San Mateo headquarters.
Iowa AG celebrates win in legal battle against Roblox, consumer fraud lawsuit allowed to continue. On Wednesday, the court denied Roblox's motion to dismiss what the attorney general's office calls the core of the lawsuit. DES MOINES, Iowa - Iowa Attorney General Brenna Bird is celebrating a legal victory against the gaming company Roblox after the Iowa District Court for Polk County ruled the state's consumer fraud lawsuit could continue. On Wednesday, the court denied Roblox's motion to dismiss what the attorney general's office calls the core of the lawsuit, which includes deception and unfair practice claims. Bird and her office argue that Roblox uses unfair practices, falsely promised safety reviews of all media uploaded to its platform, intentionally misrepresented the amount of violent and sexual content on the platform and that the platform lacks sufficient parental controls. "Companies like Roblox that make false promises to parents and make money off our kids need to be held accountable. Roblox is a playground for predators and breeding ground for hyper-sexual, violent content. This ruling is a step forward in protecting our children from big tech companies," said Bird. With its decision, the court also rejected Roblox's claim that its platform is not subject to the Iowa Consumer Fraud Act since it is free to play. The court noted that the company profits from selling user data and in-game currency. "Companies operating in Iowa can't hide behind legal immunities when they actively deceive Iowans about the dangers present on their platforms," Bird said "We look forward to proving our case in court and fighting to protect Iowa families from deceptive corporate practices." Local 5 has reached out to Roblox for comment but has not yet heard back. A separate lawsuit against Roblox involves an Iowa family that alleges the gaming company routinely facilitates the sexual exploitation and abuse of children. It was moved from Iowa district court to federal court and then consolidated with around 30 others from varying states. That lawsuit asserts a 13-year-old was groomed by an adult they met on Roblox for several months. The grooming eventually led to the child being kidnapped from a home in West Des Moines and trafficked across multiple states, where they were "repeatedly sexually abused and raped."
Roblox Ads Manager: HUGE updates dropping! Roblox just dropped some massive Ads Manager updates that could seriously change how you earn Robux. Let's break it down! Yo, Roblox fam! Ever feel like keeping up with all the Roblox updates is a full-time job? Well, buckle up, because the Ads Manager is getting a serious glow-up, and it's gonna impact how creators and players alike interact with ads. Maximize your earnings & attribution upgrades. First off, they're tweaking how attribution works. This is super important because it's how Roblox knows who brought players to your game. Better attribution means creators can understand their marketing efforts way better. For ClaimRBX players, this could mean more targeted ads and even more opportunities to earn Robux from engaging with them. Think smarter, not just more, ads. New tile in beta: what's the deal? The big news is a new tile that's currently in beta testing. While the exact details are still a bit under wraps, the vibe is that this is going to be a fresh way for players to discover games and creators to get their creations in front of new eyes. This could be a game-changer for finding your next favorite experience or for creators looking to boost their player base. Beyond the headline features, there are always smaller tweaks and improvements rolling out. These often focus on performance and user experience, making the whole system smoother for everyone involved. Keep an eye out for these subtle but important changes that make the platform just work better. What this means for you. So, what's the takeaway for ClaimRBX? Pro tip: Pay attention to how you discover new games. These updates might lead to more engaging ways to find your next obsession. Good to know: For aspiring creators, understanding these Ads Manager updates is key to getting your games noticed. Watch out: Always be mindful of how you interact with ads and offers - make sure they're from legitimate sources. While you're keeping up with everything Roblox, don't forget you can earn free Robux on ClaimRBX by completing offers, spinning the daily wheel, and referring your friends. Every update is more fun when your balance is growing
Gaming platform slides after safety push cuts full-year outlook. Contributed by Ty Griffin Shares of Roblox Corp. tumbled Friday after the company lowered its full-year bookings forecast, citing headwinds from recently implemented child safety measures. The platform said its new age-verification system restricted communication for users who did not complete verification, diluted interactions for those who did, and slowed new user acquisition. Roblox now expects 2026 bookings between $7.33 billion and $7.6 billion, down from a prior outlook of as much as $8.55 billion. The company said the aggressive safety push is designed to strengthen the platform long term, even as it weighs on near-term growth. Roblox is also facing more than 140 lawsuits in U.S. federal court alleging failure to prevent child exploitation and recently agreed to settlements in Alabama and West Virginia. Market Reaction * Roblox Corp. (NYSE: RBLX): $45.52, down $9.72 (17.60%) * Electronic Arts Inc. (NASDAQ: EA): $202.14, down $0.24 (0.12%) * Take-Two Interactive Software, Inc. (NASDAQ: TTWO): $214.44, up $0.68 (0.32%) * Unity Software Inc. (NYSE: U): $27.14, up $0.73 (2.76%) * Microsoft Corp. (NASDAQ: MSFT): $413.42, up $5.64 (1.38%) Investor Sentiment The sharp selloff in Roblox reflects investor sensitivity to any slowdown in bookings growth, particularly for companies reliant on user engagement and virtual spending. While the company framed the safety upgrades as foundational for long-term platform health, markets appear focused on the immediate impact to growth expectations. Peers in gaming and digital infrastructure showed relatively muted moves, suggesting the reaction is company-specific rather than sector-wide. Investors may now be weighing the trade-off between regulatory risk mitigation and near-term revenue momentum across user-driven platforms. NOTE TO INVESTORS: IBN is a multifaceted financial news, content creation and publishing company utilized by both public and private companies to optimize investor awareness and recognition. For more information, please visit https://www.InvestorBrandNetwork.com Please see full terms of use and disclaimers on the InvestorBrandNetwork website applicable to all content provided by IBN, wherever published or re-published: http://IBN.fm/Disclaimer Corporate Communications
Roblox to introduce age-based accounts in child safety push. April 13, 2026 @ 5:30am BENGALURU: Videogame platform Roblox on Monday said it will create tailored accounts for young users in a push to shore up online safety, as it deals with intense global scrutiny over concerns of child endangerment. Through the company's age-check system or parental verification, Roblox will assign users aged 5 to 8 to "Roblox Kids" accounts and users aged 9 to 15 to "Roblox Select" accounts. The accounts will roll out in early June. "We will also introduce, at the same time, new requirements on what content standards must be met in order to have content or games appear in either the Roblox Kids account or the Roblox Select account," Chief Safety Officer Matt Kaufman said in a press briefing. Over the past few years, Roblox has come under heavy criticism from governments around the world over accusations of failure to protect children from sexual predators and exploitation. Games that appear in "Roblox Kids" accounts will be limited based on maturity levels and have to go through a "rigorous three-step review process" with strict eligibility requirements for the creators, Kaufman said. The chat feature is turned off by default for "Kids" accounts, but is gradually turned on for "Select" accounts based on age. As part of the three-step review process, Roblox requires developers to verify their IDs, enable two-step verification and maintain an active Roblox Plus subscription. Roblox said on Friday it will launch the subscription plan, aimed at its users, on April 30. It will cost US$4.99 per month and include discounts on in-game items and avatars, as well as platform benefits.
Roblox is boosting safety features for young people. It's a step in the right direction. Roblox has announced significant changes to its gaming platform to enhance safety for children under 16. The announcement comes just days after a man in the United Kingdom was jailed for 28 months for "obsessively grooming" a 14-year-old girl he met on the platform. It also comes after the Australian government put Roblox on notice in February over ongoing concerns about online child grooming. So what are the new safety features? And will they help keep kids safe online? What are the changes? Roblox is a massive virtual gaming universe which allows users to create, play and share games with others, globally. It has more than 150 million daily users and hosts more than 44 million user-created games. The new safety features will start in May in Australia (and June, globally). They're designed to build on features the company introduced last year, including age assurance checks, making accounts private by default, and grouping users of similar ages. Don't let yourself be misled. Understand issues with help from experts The company will introduce two new, age-based accounts: Roblox Kids for 5 to 8-year-olds and Roblox Select for 9 to 15-year-olds. The accounts will have distinct background colours so parents can easily see what account their child is using. Users will be allocated to age-appropriate accounts through Roblox's facial age estimation checks or via parental controls. Roblox Kids and Select accounts share several features. These include having the chat function set to "off" by default in Australia (though chat will be "on" by default for Select accounts in most other regions). While Australian Select accounts will gradually introduce chat for older children, both accounts will have parental controls to manage chat and block access to specific games for children under 13. Once children turn 16 they will transition to Roblox's standard accounts. Successful age checks are crucial. In January, Roblox announced it would require age checks for users to access chat. It will now strengthen its approach to user age checks, using the same technology. Access to content will be limited to a selection of minimal and mild-rated content, and with chat turned off, until age checks are complete. Roblox says it will continuously monitor accuracy and require additional checks where player behaviour is inconsistent with the user's registered age. Parents will be able to correct a child's age where needed. * Developer verification requires content creators to either complete a formal ID verification or maintain links to a parent's account, use two-factor authentication, and maintain an active, paid subscription to the new Roblox Plus accounts. * Real-time evaluation involves a real-time multimodal moderation system assessment to compare game content with Roblox's rules, followed by gameplay by users over 16 to provide feedback and data on how people play the game before it's made available to younger users. * Content eligibility where only content rated "minimal" or "mild" will be available in Roblox Kids, with "moderate" content introduced for older children in Roblox Select accounts. Any content tagged as "restricted" (for example, content that has graphic and realistic-looking depictions of violence or sexual themes) will only be available on Roblox's full platform, for users 18 and older. Changes to game classification. Roblox will also replace current content maturity labels with country-specific content labels under the International Age Rating Coalition. In Australia, the platform will use the Australian Classification Ratings. This harmonisation is designed to make it easier for parents to identify age-appropriate content, using Australia's current advisory ratings. The new Roblox accounts are designed for children under 16. So they would exclude R18+ games, which will only be available to users 18 and older. However, if games rated MA15+ are available on Select accounts, parents could decide to allow access for 15-year-olds. Positive changes with some caveats. Roblox's new account features and ratings are welcome. But they show parents must be actively involved in managing children's accounts, including enabling chat and assessing age-appropriateness of game content and features. For example, the games and features included in each account will vary by region. So children may ask parents to add games to their accounts that are not included by default. Parents may find age discrepancies between ratings when assessing games available in other countries. In the United States, for example, ratings include "Teen" (13 and older) and "Mature17+" (17 and older) that do not align easily with Australia's PG, M, and MA15+ ratings. This means parents will need to carefully assess whether games are age-appropriate. It's also unclear if turning on the chat function in the new accounts in Australia will restrict chatting to others within the same age group, or whether parents can extend chat access to "trusted connections" in both accounts. Currently, Roblox allows children under 12 to choose trusted friends, with parental approval. But children aged 13-17 can accept a friend request, directly. Creating trusted connections is not yet available in all countries. Even where it is, parents must always be extremely cautious when allowing children to chat with other people. The inability of age assurance technologies to restrict social media accounts for as many as seven in ten children under 16 - due to age estimation errors and people's ability to circumvent age checks - shows significant technical challenges. Digital duty of care is needed. While some parents believe gaming apps such as Roblox should be included under Australia's social media ban, the introduction of digital duty of care legislation is a better approach. This would require technology companies to take steps to prevent foreseeable online harms - as Roblox is doing with their new accounts - and hold companies accountable for content and system design. The government introduced, and later paused, digital duty of care legislation in 2024. But Minister for Communications Annika Wells has pledged the government will bring this to parliament this year.