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Panic Button

Porting and optimization studio for games

Lead Software Engineer

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeAustin, TX, USA$150k - $220kIn-person

About the Job

Requirements

  • Extensive recent experience in cross-platform console development within the video game industry.
  • A proven track record of leading software engineering teams.

Responsibilities

  • Lead and mentor a team of software engineers.
  • Oversee the entire porting lifecycle, from initial analysis and feasibility studies to optimization, certification, and release across multiple platforms.
  • Collaborate closely with internal development teams, external partners, and platform holders.
  • Be responsible for performance and stability across all platforms.
  • Identify and resolve platform-specific technical challenges, memory and performance bottlenecks, and compatibility issues.
  • Contribute hands-on to coding, debugging, and problem-solving.
  • Participate in strategic planning and technical roadmap development.

Desired Qualifications

  • Experience with Unreal Engine 4/5 or Unity.

About the Company

Panic Button

Porting and optimization studio for games

Panic Button is a game porting and development studio that specializes in bringing existing titles to multiple platforms, especially consoles. They optimize performance, memory use, and online stability to deliver smooth, faithful versions on Switch, PS4 Pro, Xbox One, and PC. They stand out for handling technically demanding ports, such as Doom on Switch, and for ongoing collaborations with major publishers to broaden a game's reach. Their goal is to help players access more games across different systems with solid, stable experiences.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Austin, TX
Founded
2007

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