Senior Lighting Artist
Unannounced Project
Posted on 3/2/2024
INACTIVE
ArenaNet

201-500 employees

ArenaNet's main product, Guild Wars 2, is an online roleplaying game that
Company Overview
ArenaNet's main product, Guild Wars 2, is an innovative online roleplaying game that utilizes cutting-edge technologies to deliver a unique and immersive gaming experience. The game leverages advanced technologies to engage a dedicated global player community, focusing on delivering a high-quality and interactive gaming experience.

Company Stage

N/A

Total Funding

N/A

Founded

2000

Headquarters

Bellevue, Washington

Growth & Insights
Headcount

6 month growth

3%

1 year growth

17%

2 year growth

37%
Locations
Bellevue, WA, USA
Experience Level
Entry
Junior
Mid
Senior
Expert
Desired Skills
Unreal Engine
Communications
CategoriesNew
Art, Graphics & Animation
Animation
Visual Effects (VFX)
Motion Graphics
UI/UX & Design
Requirements
  • Minimum 5+ years of experience or shipped at least one AAA game title as a Lighting artist in UE4.
  • Experience in lighting expansive open worlds
  • Portfolio demonstrating skill in physically based, high-quality lighting, and a strong understanding of color and composition.
  • High-level understanding of real-time lighting technology (indoor/outdoor, dynamic lighting, static lightmap baking, etc.)
  • Experience working in Unreal Engine 5, Lumen, and Shadow Maps.
  • Experience with both stylized and realistic light settings.
  • Self-motivated, problem solver with strong written and verbal communication skills.
  • Degree in art or another relevant field.
Responsibilities
  • Create high-quality compositions through lighting to evoke emotional and memorable experiences.
  • Generate optimized, high-level, quality lighting that supports and unifies environments, creatures, and characters with an understanding of gameplay implications.
  • Push the artistic and technical process concerning lighting.
  • Establish standardizations for lighting and create a high level of lighting that enhances the gameplay experience.
  • Manage lighting techniques and assets to fit within product budgets.
  • Stay informed on UE5 advancements in Lumen, Nanite, and other key features related to lighting.
  • Own the lighting of the game through proactive collaboration and communication with other stakeholders and scheduling expectations for lighting-related deliverables.