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31st Union

Multiplatform AAA game studio; free-to-play

Games UX Designer

Product DesignPosted on Nov 10
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • Exceptional ability to present complex design ideas and rationale clearly, in writing and verbally, to varied stakeholders.
  • Deep understanding of interaction and layout design.
  • Proven background in creating, maintaining, and extending design systems.
  • High proficiency in industry-standard UX tools such as Figma and ProtoPie.

Responsibilities

  • Guide conversations with cross-functional partners and take ownership of feature design against product specifications.
  • Shepherd UX design efforts through leadership approvals, iteration cycles, and final implementation with support from Production and Leadership.
  • Develop competitive analyses, persona designs, user journeys, wireframes, flow diagrams, and interactive prototypes to communicate the UX vision.
  • Ensure designs are rigorously tested and validated, prioritizing usability, accessibility, and an exceptional player experience.
  • Work alongside engineering and UI art to ensure technical feasibility and execution of the user experience.
  • Balance player needs with design constraints and production realities in a collaborative, iterative environment.

Desired Qualifications

  • Proficiency in motion graphics, animation, or visual effects as they relate to UI/UX feedback loops.
  • Experience working directly in game engines such as Unreal Engine, Unity, or proprietary engines, using design toolsets, visual scripting, and production pipelines.

About the Company

31st Union

Multiplatform AAA game studio; free-to-play

31st Union is a game development studio under the Take-Two Interactive publishing label that creates multiplatform AAA video games. Its current project ETHOS is a free-to-play, third-person roguelike hero shooter, available on multiple platforms and monetized through in-game items. It stands out with a global development footprint and a strong emphasis on high-performance animation systems and runtime engineering, supported by Take-Two’s publishing network. Its goal is to deliver engaging, player-first experiences that reach a worldwide audience and sustain revenue through free-to-play monetization.

Company size
201-500
Company stage
Not listed
Total funding
Not listed
Headquarters
San Mateo, CA
Founded
2019

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