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Ubisoft

Global video game developer and publisher

Texture & Lookdev Supervisor

3D ModelingPosted on Nov 9
Full-timeMontreal, QC, CanadaNo salary listedHybrid

About the Job

Requirements

  • At least 5 years of experience leading or supervising artists within a film or high-end VFX production studio environment.
  • Experience texturing and shading complex organic CG creatures and digital humans.
  • Advanced knowledge of Mari, Substance Painter, and Photoshop.
  • Deep expertise in shader creation, material accuracy, and AOVs.

Responsibilities

  • Assign tasks, mentor artists, and ensure the department delivers high-quality organic and hard-surface assets for high-end visual effects.
  • Assist with hiring, crewing decisions, talent reviews, and ongoing performance management.
  • Enforce department quality-control standards across published assets before downstream delivery.
  • Build high-detail textures from internal art or client-supplied references.
  • Lead look development and shading in Arnold for Houdini, delivering physically accurate materials for creatures, characters, and hard-surface assets that hold up in shot context.
  • Partner with the Lighting team to verify that asset look development behaves consistently photorealistically.
  • Build optimized procedural shading networks and custom material setups when production requires them.
  • Collaborate with the Head of CG and Technical Directors to establish department best practices within the studio's existing pipeline.
  • Work with Production, Modeling, FX, CFX, and Lighting teams to design sequence-specific workflows for efficiency.
  • Assist Production with project bidding, asset scope estimates, and schedule management to meet delivery milestones.
  • Explore new tools and methodologies to improve department efficiency and visual quality.
  • Standardize, ingest, and integrate texture and look-development packages delivered by external vendors.
  • Write and maintain technical documentation and pipeline guides.

Desired Qualifications

  • Knowledge of Arnold and Houdini.
  • Knowledge of Nuke.
  • Experience with Copernicus, machine learning, and artificial intelligence tools.
  • Deep knowledge of character and creature build workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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