Material Artist
Sperasoft
Material Artist
Sperasoft
Outsourced game development for major franchises
Sperasoft · Warsaw, Poland (Remote) · — · Posted 2026-10-13
Workplace: remote
Department: Art
[EN]
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical specifications and adapting stock textures, such as from Megascans, to fit our production pipelines. If you excel at materials creation, delivering production-ready assets, and adhere to strict technical requirements, this is the perfect opportunity for you
Responsibilities
[PL] Opis stanowiska
Sperasoft poszukuje Artysty ds. Materiałów i Tekstur, który dołączy do naszego zespołu. Będziesz współpracować z działami graficznymi i projektowymi nad tworzeniem materiałów. Ta rola obejmuje przygotowywanie materiałów spełniających nasze specyfikacje techniczne oraz dostosowywanie gotowych tekstur, na przykład z biblioteki Megascans, do wymogów naszych procesów produkcyjnych. Jeśli doskonale radzisz sobie z tworzeniem materiałów gotowych do wdrożenia w produkcji i potrafisz trzymać się rygorystycznych wymagań technicznych, jest to idealna okazja dla Ciebie.
Zakres obowiązków:
[EN]
Essential Skills & Experience:
Soft Skills & Communication:
[PL] Wymagane umiejętności i doświadczenie:
Umiejętności miękkie i komunikacja:
[EN]
[PL]
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Sperasoft is a global game development studio that contributes to major franchises like Halo, Battlefield, Assassin's Creed, and Rainbow Six. It provides end-to-end development capabilities with fully staffed teams of producers, engineers, designers, and artists who work on game projects for international clients. As part of Keywords Studios, Sperasoft offers scalable, high-quality development services to partners such as Ubisoft, Microsoft, Warner Brothers, 343 Industries, Riot Games, Electronic Arts, Sony, BioWare, and Blizzard Entertainment. The company’s work involves collaborating on game creation and production rather than selling a standalone product. Its goal is to help game publishers and developers deliver polished titles by supplying experienced, multi-disciplinary teams and global development resources.
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