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NVIDIA

Designs the chips and software that power AI

Principal Systems Software Engineer

Full-Time
$272k - $431.3k/yr+ Equity
Expert
Master's
Santa Clara, CA, USA
In PersonOn-site role based in Santa Clara, California.
Software EngineeringSystems Software Engineering
Company Historically Provides H1B Sponsorship

About the job

Requirements
  • MS in CS, CE, EE, or a related STEM field, or equivalent experience, and 12+ years building production system software
  • Deep systems-programming expertise, with Rust as your language of choice for low-level work. You have shipped production Rust at the hardware or kernel boundary — drivers, firmware, runtimes, or similar — and you can articulate from experience where Rust earns its keep in system software and where it costs you
  • A track record of designing and evolving libraries and APIs meant to be supported for years, including ABI and compatibility discipline
  • Fluency in large, multi-repository codebases with layered dependencies
  • Demonstrated leadership driving triage of difficult reliability issues to clear, written root-cause analysis
  • Low-level platform experience: firmware and boot flows, RTOS, BMCs/MCUs, RISC-V, or closely related system software
  • Linux driver or kernel-adjacent experience (for example, VFIO or similar subsystems)
  • Hardware bring-up and system triage experience: fault analysis, diagnostics, and validation in lab environments
  • An established habit: building with AI coding agents — not as a novelty, but as a way you already ship and raise leverage. You can speak to how you design work to be agent-amenable and where you keep humans in the loop.
Responsibilities
  • Shape the architecture of the hardware abstraction layers and core system libraries, and own the API contracts for the components you lead
  • Design and implement drivers, runtimes, and data movement and aggregation pipelines that execute workloads on novel silicon
  • Build runtime interfaces for launching, monitoring, and managing workloads at production scale
  • Drive triage of the most difficult sequencing, initialization, and cross-component runtime failures, and produce root-cause analyses that change how the system is built
  • Lead new platform bring-up and NPI for new boards and silicon, in tight partnership with hardware engineering, compiler teams, and data center operations
  • Multiply the team — establish the agent-assisted engineering practices, reusable abstractions, diagnostics, and documentation that let everyone move faster without destabilizing the platform
  • Communicate architecture and design tradeoffs clearly, in writing and in diagrams, to audiences ranging from individual engineers to executive staff
Desired Qualifications
  • Experience having built Rust system software at the scale of a hyperscaler or a Rust-native hardware company — the kind of environment where Rust is the production language for low-level work, not an experiment
  • Distributed systems experience: gRPC and RPC frameworks, coordination and telemetry patterns, MPI. Inference systems and token serving experience (vLLM or similar serving and runtime stacks) a huge plus
  • Experience shipping and supporting customer-facing SDKs, including documentation and ABI compatibility practices
  • Production readiness and delivery depth: CI/CD and release workflows, monitoring and alerting practices, Kubernetes, and data center operational workflows

About the company

NVIDIA designs the chips and software that power artificial intelligence and sells complete data center systems to cloud providers, AI labs, and other businesses, along with GeForce graphics cards for gamers. Its GPUs, chips that perform thousands of calculations at once, became the main hardware for AI after researchers used them to train the AlexNet image-recognition model in 2012. NVIDIA connects many GPUs with its own processors and networking gear into servers and rack-sized computers, and developers program them through its CUDA software. These systems bring in most of its sales, and it also makes chips for cars and robots. Jensen Huang co-founded NVIDIA in 1993, and it is based in Santa Clara, California.

Company Size

10,001+

Company Stage

IPO

Headquarters

Santa Clara, California

Founded

1993

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Simplify Jobs

Simplify's Take

What believers are saying

  • AI demand is still surging: data center sales rose 117% to $89 billion in the quarter ending July 2026.
  • Stock grants are worth more: shares hit a record in October 2026, up 28% for the year.
  • Engineering dominates hiring: 1,722 of NVIDIA's 2,686 job listings in October 2026 were in engineering.

What critics are saying

  • Big buyers are hedging: Meta's February 2026 agreement covers 6 gigawatts of AMD chips.
  • Financing its buyers is getting harder: lenders pushed back on NVIDIA's $500 billion chip-backed loan plan in October 2026.
  • Staff described long hours: Bloomberg's August 2024 interviews reported seven-day weeks, late nights and shouting matches.

What makes NVIDIA unique

  • Rivals must match its software too: over 7.5 million developers use CUDA and other NVIDIA tools to program its chips.
  • The CEO has a broad direct staff: Jensen Huang says over 60 people report to him, without one-on-ones.
  • People rarely leave: NVIDIA's yearly staff turnover is 3.7%, versus a 21.9% average across the tech industry.

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Benefits

  • Company Equity
  • 401(k) Company Match

Growth & Insights and Company News

6 month growth

0%

1 year growth

-1%

2 year growth

-2%
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