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Nex

Motion-based family gaming console with subscription

UI Technical Artist - Contract

Game EngineeringConfirmed live in the last 24 hours
ContractHong KongNo salary listed

About the Job

Requirements

  • Demonstrate a meticulous eye for pixel-perfect precision, sharp detail, and visual accuracy when translating static or prototype designs into in-engine user interfaces.
  • Have hands-on experience building, structuring, and optimizing user interface Canvas setups in Unity.
  • Have a strong understanding of timing, curve dynamics, and movement principles for menu transitions, interface states, and player feedback.
  • Have expertise preparing user interface assets, including slice and 9-grid setups, Sprite Atlases, TextMeshPro configurations, and clean prefab architecture.
  • Have practical experience creating user interface feedback effects using particle systems, shaders including Shader Graph, or vector-based user interface techniques.

Responsibilities

  • Translate 2D design layouts into Unity UI with accurate spacing, scale, typography, and responsiveness across varying resolutions.
  • Design, animate, and fine-tune UI transitions, dynamic menus, and micro-interactions using Unity Timeline, Animator, Spine 2D, or tweening packages.
  • Create visual feedback with lightweight shaders, UI particle systems, and subtle motion effects.
  • Set up dynamic anchoring, Sprite Atlases, TextMeshPro, and UI prefabs while maintaining game performance and draw call limits.
  • Collaborate with UI/UX designers and engineers to preserve the intended visual design and integrate UI elements with game logic.
  • Establish scalable UI structures, prefabs, and workflow guidelines to maintain consistency and visual quality across the game portfolio.

Desired Qualifications

  • Basic C# scripting knowledge to trigger UI animations or independently prototype layout behavior.

About the Company

Nex

Motion-based family gaming console with subscription

Nex makes a motion-based gaming system called the Nex Playground that lets families play without traditional controllers. The core product is a hardware console with a built-in camera and a computer vision/AI system that tracks up to 18 body points, letting up to four players play games by moving their bodies instead of holding a controller. Games come bundled with the starter pack, and players can subscribe to Play Pass to access a growing catalog of over 40 titles, with new games added every month. Nex earns recurring revenue from the subscription in addition to the initial hardware sale. The Nex Playground is designed for indoor use, supports portable play with a travel case, and can operate without Wi‑Fi, making it suitable for family entertainment and active, kid-friendly play.

Company size
201-500
Company stage
Debt Financing
Total funding
$192M
Headquarters
San Jose, CA
Founded
2017

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