Full-Time

Level Artist

Posted on 4/21/2026

KRAFTON

KRAFTON

51-200 employees

Develops and publishes cross-platform games

No salary listed

Montreal, QC, Canada

Remote

Remote work within Quebec is available; hybrid with occasional on-site days in Montreal.

Category
Art, Graphics & Animation (1)
Required Skills
Blender
3D Modeling
Requirements
  • At least 5 years of experience in AAA console game productions as a Level Artist
  • Knowledge of a game engine; Unreal Engine 5 is a plus is not required
  • Knowledge of a 3D modeling software (Maya, 3Ds Max or Blender)
  • Experience in 3D modeling, texturing and lighting
  • Deep understanding of visual composition and art fundamentals; shape language, color theory, etc.
  • Capacity to tell stories through environmental storytelling
  • Proven ability to work with level designers and to transform greybox levels into beautiful environments, while maintaining gameplay intentions
  • Ability to follow both a given art direction and technical guidelines
  • Resourcefulness, adaptability, teamwork
  • Experience with a AAA game is considered an asset
Responsibilities
  • Collaborate with the art director and the level designers to translate gameplay concepts into visually appealing environments that meet AAA expectations for mood, storytelling, lighting synergy, and visual pacing
  • Create believable and immersive game worlds by incorporating storytelling elements, environmental storytelling, and thematic consistency
  • Utilize project tools and art creation pipelines, to implement and optimize level assets, ensuring performance and visual fidelity
  • Work closely with other artists, designers, and programmers to ensure seamless integration of level assets and features respecting cohesion, detail density and artistic consistency
  • Model high-quality environment assets (props, architecture, modular kits) that respect the project’s art direction and technical constraints
  • Partner with Tech Art and Engineering to improve workflows, tools, and pipelines for environment creation
  • Collaborate with remote art teams to ensure that the game's visual style is consistent and meets the overall vision and goals of the project
Desired Qualifications
  • Unreal Engine 5 knowledge
  • Experience with AAA game development

Krafton is a group of independent game studios that develop and publish video games for PC, console, and mobile. Games are created by studios under Krafton’s umbrella and monetized through game sales, in-game purchases, and licensing. Its portfolio includes PUBG and ongoing development and esports initiatives across global markets, supported by publishing, technology investments, and licensing partnerships. Krafton differentiates itself by coordinating multiple studios to deliver diverse games and a culture of creativity and challenge, aiming to connect people through shared entertainment across platforms.

Company Size

51-200

Company Stage

IPO

Headquarters

Seongnam-si, South Korea

Founded

2007

Simplify Jobs

Simplify's Take

What believers are saying

  • BGMI 4.4 adds mythology-themed live ops, boosting engagement and monetization.
  • Black Budget's December 2025 alpha drew 8,000 peak concurrent Steam players.
  • Flick gives KRAFTON a data-driven pipeline for hybrid-casual publishing deals.

What critics are saying

  • BGMI rollout bugs and phased availability drive users toward unofficial APK installs.
  • Black Budget's unresolved anti-cheat and optimization problems threaten its launch momentum.
  • Premium vehicle collaborations can backfire if players perceive pay-to-win monetization.

What makes KRAFTON unique

  • PUBG and BGMI anchor KRAFTON's globally recognized battle royale franchise.
  • PUBG Studios' Black Budget extends KRAFTON into extraction shooters.
  • KRAFTON runs a global studio network spanning Seoul, India, Spain, and Canada.

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Benefits

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Company News

Meditech
May 8th, 2026
PUBG: BLACK BUDGET second closed alpha test announced.

PUBG: BLACK BUDGET second closed alpha test announced. KRAFTON has announced that the second PUBG: Black Budget closed alpha playtest is coming soon and access requests are now open. Here's what's new, the dates, how to sign up on Steam, and everything changed since December 2025. Battle Royale Games 8 May 2026 by Mediosick Discover more Video Games Quick facts: KRAFTON has officially announced the second PUBG: Black Budget closed alpha test, a new round of limited PvPvE extraction shooter playtest access. Developed by PUBG Studios and published by KRAFTON, Inc. Speaking of platforms, this game is only available on PC via Steam; there is no console version announced. Exact test dates have not yet been confirmed; KRAFTON says the playtest is "approaching soon." The first alpha had no NDA. NDA status for this second test has not been officially confirmed yet. File Sharing & Hosting KRAFTON announces second closed alpha: On May 8, 2026, KRAFTON confirmed that the next PUBG: Black Budget playtest is approaching, with request access now open for players who want to get in early. For those unfamiliar, "PUBG: Black Budget" is not a battle royale. It is a tactical PvPvE extraction shooter developed by PUBG Studios, which is the team behind the globally dominant PUBG: Battlegrounds. Unlike its parent franchise, Black Budget drops players into a mysterious, time-looping island called "Coli Island," where the objective is to infiltrate, loot classified technology, and extract alive - or lose everything you brought in. The first closed alpha test, conducted in December 2025 across two weekends, drew enormous interest, far exceeding KRAFTON's own expectations. Peak concurrent Steam players hit 8,000 during the first weekend, "Twitch Drop" keys ran out ahead of schedule, and over 1,673 accounts were sanctioned for using unauthorized programs, which was a sign of how seriously the community engaged with the early build. Battle Royale Games Feedback highlighted the game's areas needing work, including combat perception, FPS optimization, and anti-cheat robustness. Following the conclusion of the December alpha's conclusion, KRAFTON ran a smaller, NDA-protected EU-only closed community test in late April 2026, targeting experienced extraction shooter players for structured, scenario-based feedback. That test was explicitly not a casual play session; it was a developer-focused validation exercise. Now, the announcement of this second full Black Budget closed alpha test signals that KRAFTON has incorporated that feedback and is ready for a broader wave of public testing once again. This second test is expected to reflect meaningful improvements over the December 2025 build, particularly around server stability, matchmaking quality, and anti-cheat enforcement - three areas that dominated player feedback after the first run. Shooter Games The next PUBG: Black Budget playtest is approaching and will take place soon. You can request access now." - KRAFTON official announcement, May 8, 2026 Game details, background & production: 1) story: Players take on the role of a Contractor - a hardened veteran recruited for a classified operation on Coli Island, a remote landmass trapped in a supernatural time loop caused by a phenomenon known as the Anomaly. The Anomaly functions similarly to PUBG's classic play circle, shrinking the playable area over time and intensifying encounters. The mission is to uncover the secrets of a covert program called SAPIENS while retrieving black-budget technology scattered across the island's diverse biomes and underground research facilities. The gameplay follows a classic loot-survive-extract structure: deploy onto Coli Island, scavenge weapons, gear, and research samples from both AI-controlled threats and rival human squads, then fight your way to an extraction point before the loop resets. The most important rule is that everything you bring into a raid can be lost permanently if you die. Successful extractions let you keep your loot and reinvest it in your Hideout, which is an upgradeable home base that unlocks better crafting and preparation options between runs. Battle Royale Games 2) mechanisms: The game supports Solo, Duo, and Squad (3-player) play modes, with a maximum of 15 teams (45 players) per match during a 30-minute raid window. Both AI enemies and real players share the same map, creating a layered threat environment that demands constant situational awareness. Gun customization and character progression are key pillars, giving veterans a persistent advantage that new players must work to close. 3) developer & publisher background: PUBG Studios is a direct subsidiary of KRAFTON, Inc., which is the Seoul-based 'South Korean' gaming giant best known for creating the battle royale genre through "PUBG: Battlegrounds" - a title that redefined online multiplayer and continues to average over 500,000+ daily players on Steam alone. Questions for you: * What are your thoughts on PUBG: BLACK BUDGET? * The extraction shooter genre is known for being unforgiving - will you be playing solo or with a squad? * Based on the new 'biomechanical' look, do you think Black Budget is going to be more of a horror game than Mediosick expected? Computer & Video Games Mediosick 8 May 2026 Its posts.

Casino Guru
Apr 13th, 2026
Krafton and KeSPA team up to help grow school esports.

Krafton and KeSPA team up to help grow school esports. 3 min. read * The Korea e-Sports Association and Krafton have put pen to paper on a new three-year deal * The two companies will collaborate to help the growth of school esports * Executives at KeSPA and Krafton share their excitement The Korea e-Sports Association (KeSPA) and Krafton, a leading South Korean video game publisher, announced a new three-year collaboration. At the epicenter of the agreement is the promotion of esports in schools with the ultimate goal of helping esports gain more popularity in South Korea's sports vertical. The two team up to promote the growth of esports in South Korea. Announced on Monday, April 13, 2026, the collaboration between KeSPA and Krafton builds on the duo's long-term successful agreements. Previously, the two companies collaborated for PUBG esports events. However, now, they will unite their forces to promote esports and foster new talent. KeSPA and Krafton will help more students get into esports by offering player development and helping connect amateurs to professional players. The collaboration will not only foster new talent but also help improve the esports ecosystem in schools across the country, promoting the activity's growth. Importantly, the two companies also unite to make esports a normal part of traditional sports in South Korea. Park Soo-yong, Krafton's Head of Esports PUBG division, spoke with excitement about the new collaboration, local media reports revealed. "Based on the 7 years of trust that Battleground and the Association have had together, we are happy to take action to revitalize esports in schools," Soo-yong pointed out. Moreover, the executive said: "We hope that a systematic environment will be created where students can learn a healthy sports spirit through esports and further grow into professional players." Finally, Soo-young said that the two companies' efforts will focus on making the domestic IP, PUBG: Battleground, a normal part of the international esports scene. Kim Cheol-hak, KeSPA's Secretary General, was similarly excited. "This agreement will represent a turning point for domestic esports sports to secure unrivaled status within the domestic and international institutional sports system," he said. Moreover, Cheol-hak outlined that the landmark collaboration between KeSPA and Krafton will serve as the foundation for player growth and talent acquisition. Finally, the executive acknowledged that the effort is expected to help with player development, enabling amateur players to grow reaching the national team. 14 Apr 2026 3 min. read

Polygon
Apr 10th, 2026
Epic is making a Disney extraction shooter in the battle to win back young men, report says.

Epic is making a Disney extraction shooter in the battle to win back young men, report says. Epic Games is developing a new extraction shooter for Disney and plans to launch it in November, according to a new report from Bloomberg. It will be the first game released as part of Disney's $1.5 billion investment in Epic, which is best known for Fortnite and the Unreal Engine. According to Bloomberg, the extraction shooter is similar in style to Embark Studios' hit Arc Raiders, but will feature Disney characters. It's unclear whether the characters will be unique to the game or as diverse as the Disney-owned characters in Fortnite, which spans properties like Star Wars, Marvel, and Toy Story. Epic has brought dozens of Disney characters to Fortnite over the past eight years, including recent additions like Perry and Dr. Doofenshmirtz from Phineas and Ferb. Epic's Disney extraction shooter is said to be "not very original," according to sources cited by Bloomberg, but employees are "optimistic that Epic will get it right by the launch date." Fortnite itself was not very original; the game's dominant battle royale mode was released as a direct competitor to (or blatant copy of) Krafton's PUBG Battlegrounds (née PlayerUnknown's Battlegrounds), which helped popularize the battle royale genre. Disney getting into the extraction shooter business comes after reports claimed the entertainment giant aims to appeal to Gen Z men with new, original movies. As established brands like Star Wars and Marvel's superhero fare struggle to hit the highs of yesteryear, Disney is pushing creators to focus on products that appeal to younger male consumers - specifically the ones that play video games. Even with Epic's reach and track record with Fortnite, a new extraction shooter is not a guaranteed hit. Embark found unexpected success with Arc Raiders, but whatever Epic and Disney are working on will face intense competition from new entries this year, including Bungie's Marathon, Krafton's PUBG: Black Budget, and Deep Worlds' Beautiful Light. Some developers are wisely steering clear of the increasingly crowded PvPvE space. Epic's deal with Disney will reportedly include at least two more games. In 2024, the companies announced plans to create an "all-new games and entertainment universe that will further expand the reach of beloved Disney stories and experiences." In March, Epic Games made headlines after it announced plans to lay off more than 1,000 employees in the face of soaring Fortnite development costs. The company also had another major Disney-related announcement, letting content creators who make custom Fortnite game experiences have access to a trove of Star Wars assets. The two companies will 'collaborate on an all-new games and entertainment universe'

TalkEsport
Apr 10th, 2026
KRAFTON and Neptune launch 'Flick' global game dev challenge: $5 million support pool open to Indian studios.

KRAFTON and Neptune launch 'Flick' global game dev challenge: $5 million support pool open to Indian studios. April 10, 2026 Indian game developers now have a direct route to global publishing. KRAFTON and South Korean game developer Neptune jointly announced the launch of the Flick x KRAFTON Casual Game Challenge (Season 1) on April 10, 2026. The programme is open to developers and indie studios worldwide, including India, and offers a total support pool of up to $5 million. The challenge also marks the official debut of Flick, Neptune's dedicated hybrid casual publishing label. What the programme offers. This is not a simple contest with a cash prize at the end. The structure is built as an end-to-end publishing pathway. Teams selected in the first phase receive a seed marketing budget for CPI (Cost Per Install) testing, letting them measure growth potential using real market data from the earliest stages of development. Top-performing titles then become eligible for publishing deals. The minimum guarantees are: * Up to $200,000 for hybrid casual games * Up to $100,000 for hyper casual titles There is also a pre-publishing track designed for early-stage concepts. This track gives developers room to refine and scale their ideas before committing to a full launch. Both finished games and early prototypes are eligible for entry. Applications open on April 21 and close on May 18. Final selected developers will be announced in July 2026. How entries are evaluated. Unlike traditional game development contests, submissions in the Flick challenge are assessed on real-market performance, not just creativity. Selected entries are evaluated on three key metrics: cost per install (CPI), early playtime, and user retention. This data-led model reflects how modern mobile game publishing decisions are made, and it gives developers an early read on whether their game has genuine growth potential before any major investment is made. Discover more Computer & Video Games Battle Royale Games Networking Seunghyun Kwon, Head of Game Business Division at Neptune, said: "With Flick, our goal is to move beyond conventional publishing models and create a scalable, data-driven ecosystem for discovering global hits. By combining real-market validation with early-stage support, we are enabling developers to build with confidence, iterate with clarity, and ultimately compete on a global stage. Our partnership with KRAFTON strengthens this vision, bringing together deep publishing expertise and a shared commitment to nurturing the next generation of game creators." What Flick is. Flick is Neptune's hybrid casual game publishing brand, announced as one of the company's three core growth pillars for 2026. The name reflects a philosophy: that a publisher's precise, well-timed support, applied to a small but strong idea, can change what that idea becomes in the market. Neptune plans to use the brand to expand its hybrid casual game publishing operations globally. Neptune was founded in 2012 and listed on KOSDAQ in December 2016. Its subsidiaries include mobile game developers PlayHard, NCROQUIS, EK Games, Prettybusy, and Fantome, as well as PC game developer Nimble Neuron. The company's major titles include Infinite Stairs, Cat Snack Bar, Rumble Heroes, and Eternal Return. Neptune also operates an AdTech division with platforms including AD(X) and AdPie. The hybrid casual segment, which blends the simplicity of hyper casual formats with deeper progression mechanics and combined IAA and IAP monetization, has been growing rapidly in the global mobile gaming market. Flick is Neptune's attempt to build a sustainable pipeline within that space. What this means for Indian developers. For Indian studios, the programme provides access to global publishing infrastructure, early-stage funding, and a structured pathway to international markets, without needing to already have a global network in place. The announcement arrives as India's game development ecosystem continues to grow. KRAFTON India has been investing in local studios through initiatives like the KRAFTON India Gaming Incubator (KIGI), which provides financial support in the range of $50,000 to $150,000 per team along with mentorship and access to tools. The Flick challenge complements that work by opening a separate, performance-driven route to global publishing for mobile game developers at any stage. KRAFTON India has invested over $250 million in Indian startups across interactive entertainment, gaming, esports, and technology since 2021. The Flick programme adds another layer to that commitment, specifically focused on the hybrid and hyper casual mobile game categories. For more on KRAFTON's broader India strategy, the KRAFTON India development pipeline coverage on TalkEsport outlines how the company is positioning itself for long-term growth across gaming and publishing in India. How to apply. Developers interested in the Flick x KRAFTON Casual Game Challenge can find full details and submit applications at the official website: flickdifferent.com. Both finished games and prototypes in development are eligible. The challenge is open globally. Teams of any size can enter. The timeline is: applications open April 21, close May 18, and final selections are announced in July 2026. For more context on how KRAFTON India is approaching the gaming and investment landscape in the country, see the KRAFTON India investment fund launch story on TalkEsport. Faq. What is the Flick x KRAFTON Casual Game Challenge? It is a global game development programme launched by KRAFTON and Neptune on April 10, 2026. It is designed as a full publishing pathway for hybrid and hyper casual mobile games, not a one-time contest. The total support pool is up to $5 million. Who can enter the Flick challenge? Developers and indie studios worldwide, including India. Both finished games and early-stage prototypes are eligible. When do applications open and close? Applications open on April 21, 2026, and close on May 18, 2026. What are the minimum guarantees for selected titles? Up to $200,000 for hybrid casual games and up to $100,000 for hyper casual titles. How are entries evaluated? Selected games are assessed on cost per install (CPI), early playtime, and user retention, based on real market testing data. What is Flick? Flick is Neptune's dedicated hybrid casual game publishing label, launched in 2026 as one of the company's three core growth pillars. It is designed to help developers discover, validate, and scale mobile games for global markets.

SupportMeTechs
Apr 3rd, 2026
PUBG Battlegrounds teams Up with Stellar Blade: what gamers need to know.

PUBG Battlegrounds teams Up with Stellar Blade: what gamers need to know. PUBG Battlegrounds introduces a collaboration with Stellar Blade, bringing EVE and her nano suits into the game as premium cosmetics. This crossover offers exciting customization options for players and highlights how genre-blending partnerships enhance the gaming experience. Tech Author April 3, 2026 Related Topics #plato data intelligence #platodata #zephyrnet #plato PUBG Battlegrounds meets Stellar Blade: A unique collaboration. The gaming world is buzzing with excitement as PUBG Battlegrounds announces a partnership with Shift Up's acclaimed action RPG, Stellar Blade. This collaboration introduces EVE, Stellar Blade's central protagonist, into the PUBG universe as an exclusive cosmetic character. Fans can now immerse themselves in a crossover experience that bridges the gap between battle royale action and futuristic RPG storytelling. Unveiling EVE: Contender #003 and her nano suits. EVE makes her debut in PUBG as Contender #003, offering players a unique opportunity to customize their look with her distinctive style. The collaboration includes three of EVE's nano suits, each meticulously designed to capture the essence of Stellar Blade's sci-fi aesthetic. These suits are available as premium cosmetics, giving players the chance to stand out in the battlegrounds with a striking new appearance. How this collaboration enhances gameplay. Cosmetic collaborations like this go beyond visual appeal - they represent the convergence of gaming cultures and genres. By bringing a character from an action RPG into a battle royale environment, PUBG is not only expanding its universe but also offering new ways for players to express themselves and connect with other gaming communities. * Fresh Customization: Players can personalize their avatars with EVE's nano suits, adding a futuristic vibe to their gameplay. * Cross-Genre Appeal: Fans of Stellar Blade may be inspired to try PUBG, and vice versa, fostering a broader community. * Enhanced Engagement: Exclusive cosmetics like these often drive participation and keep players returning for new content. What this means for beginners. If you're new to PUBG or online multiplayer games, collaborations like this are a fantastic entry point. They offer fresh content that can make your experience more engaging and visually rewarding. Even if you haven't played Stellar Blade, you can still enjoy the new cosmetics and use them to personalize your character. It's also a great way to learn about other games and their unique styles. Learning opportunities: exploring game design and crossovers. This collaboration provides tech learners with a real-world example of how game development studios leverage crossovers to boost engagement. If you're interested in game design, observe how these partnerships are crafted - balancing aesthetics, lore, and player experience. Try researching the workflow behind importing a character from one game into another, from character modeling and animation to marketing and community management. How to try out EVE's nano suits. * Log in to PUBG Battlegrounds and head to the in-game store. * Look for the Contender #003: EVE bundle, which includes all three nano suits. * Equip your favorite suit and jump into the battlegrounds to show off your new look. 3 practical takeaways. * Stay Updated: Follow official PUBG channels for news about collaborations, events, and exclusive content. * Explore Other Genres: Use these crossovers as a gateway to try new games and broaden your gaming horizons. * Learn from Industry Moves: Study how game studios create engaging experiences through partnerships - valuable knowledge for aspiring tech professionals. Share it with your developer friends!

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