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Cloud Chamber

Develops and sells narrative-focused video games

Gameplay Engineer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • At least 3 years of industry or related experience.
  • Previous experience contributing to a gameplay engineering team.
  • Strong 3D math skills and experience with C/C++.
  • Experience with the C/C++ programming language and strong familiarity with object-oriented design principles.
  • Commitment to code quality, documentation, and sound testing procedures.
  • Debugging and problem-solving skills.
  • Understanding of current data structures, algorithms, and methodologies.
  • Experience working with player-centric systems such as character, camera, and control systems.
  • For candidates located in Quebec, professional proficiency in both French and English is required. English proficiency is required for collaboration with U.S. teams and international partners and for reading, writing, and communicating about specialized technical documentation.

Responsibilities

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate implementation of new gameplay systems and features for player verbs, camera, weapons, and related areas.
  • Work within Unreal Engine 5, adapting existing systems and building new technology to fulfill technical needs and creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks or obstacles and generate solutions to overcome them.
  • Partner closely with design, engineering, animation, and audio teams to further project goals.

Desired Qualifications

  • Current console experience is preferred.
  • Strong understanding of and familiarity with current Unreal Engine technology is desired.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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