C

Cloud Chamber

Develops and sells narrative-focused video games

Gameplay Engineer

Full-Time
No salary listed
Mid
Montreal, QC, Canada
In PersonQuebec candidates must be proficient in both French and English to collaborate with U.S. teams.
Software EngineeringGame Engineering

About the job

Requirements
  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs).
  • Current console experience.
Responsibilities
  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.
Desired Qualifications
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

About the company

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify's Take

What believers are saying

  • Strauss Zelnick said in 2025 BioShock 4 is 'without question' coming out.
  • 2K confirmed rework funding, giving Cloud Chamber more time to ship a stronger game.
  • Rod Fergusson’s August 2025 arrival improves execution for the next release window.

What critics are saying

  • August 2025 layoffs cut about 80 of 250 staff, crippling momentum and morale.
  • BioShock 4 failed a 2025 internal review, forcing leadership changes and narrative rework.
  • If BioShock 4 slips past 2027, Cloud Chamber risks becoming a permanently damaged franchise steward.

What makes Cloud Chamber unique

  • Cloud Chamber owns BioShock, a 43-million-copy franchise with global recognition.
  • 2K installed Rod Fergusson in August 2025 to steady BioShock’s creative direction.
  • The studio builds a rare, story-driven AAA shooter under a major publisher's umbrella.

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Benefits

  • Health Insurance
  • Dental Insurance
  • Vision Insurance
  • Life Insurance
  • 401(k) Retirement Plan
  • Paid Holidays
  • Paid Vacation
  • Paid Sick Leave
  • Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.