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Colonist

Remote gaming guild building multiplayer experiences

Quality Assurance Engineer

Manual & Functional QAConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • Experience with full-cycle quality assurance, including test planning, execution, reporting, and follow-through.
  • Ability to identify bugs versus broader product problems and exercise sound judgment.
  • Comfort working in the codebase and opening pull requests for smaller fixes.
  • Experience working across web, mobile, Discord, GitHub, Linear, and BrowserStack.
  • Ability to communicate clearly in an asynchronous environment and write structured bug reports and direct feedback.
  • Active use of AI tools to work more efficiently.
  • Ability to work independently, identify problems, develop solutions, and deliver without close supervision.
  • Responsiveness to production issues.

Responsibilities

  • Fix quality issues directly in the codebase.
  • Drive larger fixes end-to-end.
  • Run weekly QA sessions on development and staging builds on a fixed release cycle, and perform post-release production checks.
  • Test pull requests across happy paths, edge cases, and platforms; approve or request changes with clear reasoning.
  • Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets.
  • Identify product issues beyond bugs, including poor user experience, illogical behavior, and changes that should not have shipped as implemented.
  • Ensure every significant change is tested across web, mobile, and Discord.
  • Proactively identify gaps in the QA process, propose fixes, introduce tools, and document and roll out improvements.

Desired Qualifications

  • Experience performing quality assurance on multiplayer or real-time games.
  • Automation skills with Selenium, Playwright, or Cypress, or interest in developing automation skills.
  • Playing Colonist or board games.

About the Company

Colonist

Remote gaming guild building multiplayer experiences

Colonist is a remote-based game development collective that operates as a modern-day gaming guild. It focuses on building multiplayer games by actively playing and iterating during development, blending the culture of online clans with a startup-like approach. The team works asynchronously with minimal meetings, and treats game creation as a collaborative, constantly-playing process rather than a traditional studio workflow. Their product is the games they develop together, with the guild mindset guiding design, testing, and iteration. What sets Colonist apart is its guild structure and remote-first, output-driven culture, combining the social dynamics of gaming communities with practical game-building discipline. The goal is to create multiplayer games that players want to play, delivering enjoyable experiences while maintaining a flexible, fun, and collaborative environment.

Company size
11-50
Company stage
Not listed
Total funding
Not listed
Headquarters
Fayetteville, AR
Founded
2018

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