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Frontier Developments

Independent developer and publisher of simulations

Lead Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeCambridge, UK

About the Job

Requirements

  • Significant animation experience in the games industry, including leading large teams on complex projects.
  • Strong character and/or creature animation craft, visual judgement, implementation knowledge and understanding of animation pipelines.
  • Proven experience planning team delivery, tracking progress, balancing capacity and recovering work that is off track.
  • Effective people leadership, including delegation, objective setting, coaching, development and performance management.
  • Strong partnership with Production and experience coordinating with Project Direction, discipline leaders and external partners.
  • Sound judgement and decision-making, including the ability to maintain progress through uncertainty and align stakeholders where needed.
  • Expert knowledge of anatomy, movement and performance, with the ability to give clear, actionable direction.
  • Strong knowledge of animation engine tools and systems such as blend trees, state machines and retargeting systems.
  • Experience collaborating with Animation/Gameplay Code, Technical Animation and Rigging on pipeline, process and tool improvements.
  • Excellent communication and influencing skills, including constructive challenge, difficult feedback and clear escalation.

Responsibilities

  • Own animation progress, delivery, and quality on the assigned project.
  • Lead and organise a large animation team, delegating meaningful ownership, balancing workload, and maintaining appropriate oversight.
  • Set a clear animation vision, quality bar and delivery plan, with defined priorities, responsibilities and dependencies.
  • Work closely with Production on scope, estimates, schedules, capacity, milestones and delivery risks.
  • Coordinate with Project Direction and discipline leadership to align Animation with wider project goals and dependencies.
  • Identify and communicate risks, assumptions and mitigations to Project Direction and studio senior management.
  • Manage team performance and delivery expectations through timely, direct, and constructive feedback.
  • Guide character and creature animation practice, engine implementation and creative standards across internal and external contributors.
  • Partner with Technical Animation, Animation Code and Rigging to improve tools, pipelines and workflows.
  • Manage animation outsource relationships, briefs, feedback, quality expectations and delivery.
  • Support recruitment, onboarding, and capability planning.
  • Facilitate documentation and reinforcement of workflows, technical decisions, and best practice.

Desired Qualifications

  • Experience on AAA or large multidisciplinary productions and with engines such as Unreal or Unity.
  • Experience shaping animation strategy, team structures, hiring plans and long-term capability.
  • Knowledge of cinematics, camera theory, motion capture, and motion capture clean-up.
  • Experience creating Python or MEL tools and maintaining internal documentation.
  • Experience leading distributed teams or mixed internal and external development groups.

About the Company

Frontier Developments

Independent developer and publisher of simulations

Frontier Developments is an independent video game developer and publisher that creates immersive, high-quality PC and console simulation games such as Elite Dangerous, Planet Coaster, Planet Zoo, and the Jurassic World Evolution series. It builds its games using industry-standard development tools plus its Cobra technology, developed since 1988, along with licensed middleware to design complex simulations, large environments, and authentic worlds. The company differentiates itself through its long history in simulation games, its proprietary Cobra engine, and a portfolio that blends management sims with franchise-based worlds. Its goal is to deliver engaging, authentic simulation experiences for casual players and genre fans while growing the business through game sales, DLC, and in-game purchases.

Company size
501-1,000
Company stage
IPO
Headquarters
Milton, United Kingdom
Founded
1994

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