N

Nintendo

Video game developer and hardware maker

Technology Engineer

Game EngineeringUpdated on Nov 12
Full-timeAustin, TX, USANo salary listedIn-person

About the Job

Requirements

  • Expert-level proficiency in C++ and strong software engineering fundamentals, including data structures, algorithms, multithreaded programming, and systems design.
  • Deep expertise in one or more core engine domains such as physics, animation, memory systems, rendering, audio, networking, tools, or content pipelines.
  • Proven experience architecting and delivering large-scale game systems and technologies for AAA titles.
  • Strong understanding of modern CPU, GPU, memory, and storage architectures, along with performance optimization techniques.
  • Demonstrated ability to diagnose and resolve complex technical problems spanning multiple systems and disciplines.
  • Experience driving technical initiatives and influencing engineering direction across teams.
  • Proven ability to operate independently, prioritize effectively, and deliver results in ambiguous or rapidly changing environments.
  • Strong collaboration and communication skills, with the ability to effectively convey technical concepts to engineers, content creators, and leadership.
  • Experience mentoring engineers and contributing to the growth and development of technical teams.
  • 10+ years of professional game development experience, including multiple shipped AAA titles.

Responsibilities

  • Design, architect, and implement core engine and game technologies that enable the long-term vision and technical strategy of the games.
  • Own the technical design and execution of complex systems, balancing performance, scalability, maintainability, and developer productivity.
  • Drive optimization efforts across engine and gameplay systems to maximize performance on target platforms and hardware architectures.
  • Collaborate with engineering, design, art, and production to identify technical challenges and develop innovative solutions.
  • Lead investigation, debugging, and resolution of complex technical issues across engine, tools, and runtime systems.
  • Evaluate emerging technologies, algorithms, and industry advancements, recommending solutions that improve product quality, development efficiency, and technical capabilities.
  • Contribute to the development and enhancement of low-level systems, including physics, animation, memory management, networking, streaming, audio, and content pipelines.
  • Establish and promote engineering best practices, coding standards, architectural guidelines, and performance goals.
  • Provide technical mentorship and guidance to engineers across multiple experience levels through design reviews, code reviews, and knowledge sharing.
  • Partner with technical leadership to define roadmaps, identify technical risks, and drive execution of strategic initiatives.
  • Serve as a trusted technical expert and resource across multiple teams and disciplines.

Desired Qualifications

  • Expertise in engine architecture and large-scale software system design.
  • Experience optimizing networking, streaming, storage, or file I/O systems.
  • Experience working with crash analysis, memory diagnostics, profiling tools, disassembly, and performance investigation workflows.
  • Experience leading significant technical initiatives or owning critical technology areas throughout the product lifecycle.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

Recently Posted Jobs

Explore more opportunities at Nintendo

See more jobs