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Keywords Studios

Global game development and testing services

Game Designer - Japan & Global Game Development

Product & Experience DesignUpdated on Nov 11
Full-time

About the Job

Requirements

  • Some professional game design experience, typically 1 to 4 years (including internships), or equivalent evidence of production-ready ability through strong prototypes, mods, game jams, student, or independent projects.
  • A sound understanding of core game design principles and the ability to analyze why a feature does or does not create the intended player experience.
  • Experience implementing or tuning content in a game engine or comparable development environment.
  • Ability to communicate clearly, work toward shared goals, and collaborate reliably with people from different disciplines and backgrounds.
  • Ability to work effectively within creative direction: contribute a point of view, discuss alternatives constructively, and align with decisions once made.
  • Understands player goals, feedback, challenge, balance, usability, and game feel.
  • Communicates directly and respectfully, handles feedback and disagreement professionally, and contributes to a stable team environment.
  • Shares ideas and concerns with clear reasoning while respecting ownership, constraints, and final decisions.
  • Turns direction into clear, playable work and follows through reliably.
  • Evaluates design choices through their intended effect on the player experience.
  • Ability to pivot smoothly when project priorities change, maintaining a positive focus on new goals with guidance from the team.
  • Actively develops craft, seeks feedback, and applies lessons to future work.

Responsibilities

  • Design and refine gameplay mechanics, systems, rules, and content under the guidance of the Principal Game Designer.
  • Translate direction and design intent into clear, concise documentation that other disciplines can act on.
  • Build and tune features directly in-engine using available tools, data, and scripting workflows.
  • Use playtesting, feedback, and data to identify issues and improve usability, balance, clarity, game feel, and other aspects.
  • Participate actively in ideation, offering relevant ideas and alternatives while working within the project's creative direction.
  • Work with programmers, artists, and other team members to create playable prototypes that test ideas and reduce uncertainty.
  • Evaluate features from the player's point of view and communicate findings clearly to the team.
  • Work closely with programming, art, quality assurance, and other disciplines to bring designs to life.
  • Articulate design intent, align on project goals, and surface potential technical or scope risks early.
  • Collaborate effectively with distributed and multicultural teams, adapting communication to different working contexts.
  • Autonomously drive and deliver assigned work, communicate progress and blockers, and follow tasks through to an appropriate level of quality.
  • Seek, receive, and apply feedback openly, while also giving useful feedback to teammates.

Desired Qualifications

  • A portfolio demonstrating design thinking and contribution to playable mechanics, systems, or content.
  • Experience with Unreal Engine, Unity, visual scripting, spreadsheets, or other tools used to implement and balance gameplay.
  • Experience working in co-development, multicultural, or distributed teams.
  • Working proficiency in Japanese, or a strong commitment to developing it in a professional context.

About the Company

Keywords Studios

Global game development and testing services

Keywords Studios provides services for the global video games industry across the full lifecycle from concept to post-launch. Its offerings include game-ready art, marketing, game development, functional and localization testing, text and audio localization (including casting and audio post-production), community management, player support, and content moderation. It operates with over 13,000 professionals across 70+ studios in 25+ countries using an end-to-end platform powered by proprietary technology to coordinate work. Its goal is to help clients bring intellectual property to life by delivering digital content that entertains, connects, and educates, with differentiation coming from its global scale, breadth of services, and ability to tailor bespoke project solutions.

Company size
10,001+
Company stage
IPO
Headquarters
Dublin, Ireland
Founded
1998

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