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Riot Games

Online multiplayer game developer and publisher

Principal Concept Artist - Valorant Mobile

Concept ArtPosted on Nov 11
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least 8 years of experience in game development and at least 8 years leading or directing art teams.
  • Deep, demonstrable passion for and knowledge of the VALORANT intellectual property, including its overarching story, character interactions and dynamics, and character likeness.
  • Ability to lead creative work across multiple distributed teams and partners.
  • Ability to maintain high standards of professionalism and craft in world-class visual design practices.
  • Experience providing and maintaining feedback for a large art team, creating style guides, running art reviews, and making presentations to the team.
  • Deep understanding of player motivations and needs for games they have worked on.
  • Knowledge of various art disciplines and artistic trends.
  • Understanding of how to appeal to a global audience.

Responsibilities

  • Lead visual direction for major VALORANT Mobile features and moments, establishing creative concepts, visual targets, and quality expectations with external development and publishing partners. Engage early to align on direction, surface creative risks, and reduce avoidable rework.
  • Own creative review across partner-developed content, including sprays, emotes, icons, player cards, and other in-game assets. Provide actionable feedback from concept through final execution on craft quality, shape language, composition, stylistic consistency, and character likeness.
  • Translate VALORANT’s creative direction and intellectual property foundations into clear briefs, visual references, style guides, and review criteria that help partners deliver consistently high-quality work.
  • Partner with the VALORANT Creative Director and relevant discipline and area leads to maintain creative continuity across PC and Mobile, bringing player motivations, Chinese youth culture, and global creative trends into content tailored to mobile audiences.
  • Establish a consistent review process with product, production, creative, and publishing partners. Consolidate feedback, clarify priorities, and track creative issues through resolution.
  • Resolve creative questions within agreed guidelines and escalate new intellectual property interpretations, significant departures from established direction, and unresolved creative disagreements to the appropriate owners.
  • Build trusted relationships with creative leads at external development and publishing partners, providing direction and coaching that strengthens their creative judgment and ability to deliver high-quality work independently.

Desired Qualifications

  • At least 5 years in a leadership role on a shipped game or live service.
  • Experience art directing work by scaled teams and outsource studios.
  • Experience as an Art Director or key artistic decision-maker on at least one shipped game, live service, or research and development project.
  • Demonstrable experience driving organizational culture and health.
  • Experience working in the first-person shooter genre and/or team-based competitive games.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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