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Nintendo

Video game developer and hardware maker

Business Intelligence Intern

Data EngineeringUpdated on Nov 12
Internship · Summer 2026Redmond, WA, USA$35

About the Job

Requirements

  • Maintain a GPA of at least 3.0.
  • Be currently enrolled in an accredited college or university and have a graduation conferral date between May 2027 and June 2028.
  • Be pursuing a degree in Computer Science, Industrial Engineering, Informatics, Data Science, Statistics, Supply Chain Management, Mathematics, Physics, or a related field.
  • Have experience using SQL and/or Python for relational data management, analysis, and modeling.
  • Have familiarity with data visualization tools; Tableau is preferred.
  • Be proficient with Microsoft Office Suite, including Outlook, Word, Excel, and PowerPoint.
  • Be legally authorized to work in the United States.
  • Be able to work 40 hours per week onsite throughout the 10-week summer internship between June 14 and August 20.

Responsibilities

  • Contribute to the Business Intelligence team in maintaining the enterprise data warehouse that powers data platforms, pipelines, reporting, and analytics.
  • Build cloud-native ETL pipelines and documented data marts with automated alerts and standardized data definitions.
  • Partner with stakeholders to create visualizations and alerts that streamline work.
  • Analyze data to recommend workflow improvements that accelerate delivery and apply AI to enhance predictive capabilities.

Desired Qualifications

  • Familiarity with Tableau.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

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