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Ubisoft

Global video game developer and publisher

Technical Art Director - Unreal

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Experience in technical direction in technical art or graphics programming in the video game industry.
  • Experience in team management, coaching, or technical coordination.
  • Advanced proficiency with Unreal and thorough understanding of graphics rendering systems and graphics architectures.
  • Knowledge of constraints related to performance, memory, rendering pipelines, and graphics optimization.
  • Experience with digital art tools and 3D software such as Maya, 3ds Max, Substance Painter, or comparable tools.
  • Understanding of programming or scripting languages such as C++, Python, or C#.
  • Ability to clearly communicate technical concepts to different stakeholders.
  • A collaborative, structured approach focused on problem-solving.
  • Submit a résumé highlighting relevant skills and accomplishments, along with examples of projects, technical documentation, or other relevant work.

Responsibilities

  • Collaborate with leadership teams to define the technical vision and assess the feasibility of graphics features.
  • Supervise and support a team of three technical artists and one senior technical artist.
  • Develop and maintain technical solutions in Unreal to support visual goals and production needs.
  • Assess constraints related to graphics rendering, memory, performance, and graphics systems, and recommend suitable solutions.
  • Design, improve, or integrate tools and workflows to support artistic and technical production pipelines.
  • Support creative and programming teams in resolving complex technical problems.
  • Define and maintain technical standards, best practices, and reference documentation.
  • Prepare technical assessments and recommend improvements to graphics production processes.
  • Monitor technological developments relevant to the project and share learnings with teams.
  • Participate in recruiting, mentoring, and developing the technical art team.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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