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Ubisoft

Global video game developer and publisher

VFX Artist - Assassin's Creed Invictus

Animation & VFXConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • Demonstrated skills in creating real-time visual effects for games or interactive media.
  • Understanding of 3D production pipelines, including modeling, texturing, lighting, or image processing.
  • Knowledge of 2D art tools, compositing software, 3D software, and game engines.
  • Understanding of art fundamentals such as lighting, composition, proportion, and color theory.
  • Ability to apply vector mathematics to visual-effects work.
  • Ability to receive feedback and adapt work accordingly.
  • Ability to collaborate effectively with cross-functional teams.
  • Clear communication and strong attention to detail.
  • A portfolio showcasing strongest visual effects and providing insight into the creative process.

Responsibilities

  • Collaborate with creative direction to understand the project vision and define visual-effects priorities.
  • Create environmental effects using particle systems and original textures.
  • Partner with programming teams to assess needs and support tool development.
  • Design visual effects that respect technical constraints while maintaining strong artistic impact.
  • Integrate visual effects into the game engine and ensure real-time performance.
  • Refine and optimize effects based on playtest results.
  • Troubleshoot technical issues related to visual effects when needed.
  • Adjust effects based on feedback from collaborating teams.
  • Consider community feedback after launch when relevant.

Desired Qualifications

  • Experience using procedural tools or shader workflows.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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