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Ubisoft

Global video game developer and publisher

Technical Art & Programmation Intern

Game EngineeringPosted on Nov 13
Internship · Winter 2026Annecy, FranceNo salary listedIn-person

About the Job

Requirements

  • An alternance contract is mandatory and non-negotiable.
  • Knowledge or experience, including personal or school experience, in one or more of the following areas is appreciated: LiDAR or point clouds; geospatial data or geographic information systems; procedural generation; generative artificial intelligence; computer graphics; geometry processing or computational geometry; 3D generation or reconstruction; image processing; machine learning; Houdini; or Unreal Engine.

Responsibilities

  • Explore and develop new approaches to content creation combining real-world data, including LiDAR, procedural generation, generative artificial intelligence, and traditional 3D tools.
  • Work on hybrid city generation from real-world data, using LiDAR and geospatial data as a basis for procedurally reconstructing and enriching urban environments.
  • Use LiDAR point clouds to analyze and reconstruct buildings and urban environments.
  • Participate in developing procedural generation systems for buildings, façades, and urban environments.
  • Extract geometric and structural information from LiDAR and geospatial data.
  • Explore approaches for turning real-world data into 3D representations usable in production.
  • Combine LiDAR, procedural rules, and generative artificial intelligence to enrich or complete information from the real world.
  • Develop and experiment with a pipeline that generates urban environments from real-world data, including LiDAR scans, by combining 3D reconstruction, procedural generation, and generative artificial intelligence.
  • Explore automatically reconstructing a city's structure and geometry from LiDAR data, then use procedural generation and generative artificial intelligence to complete missing information, enrich buildings, and add visual variety.
  • Balance fidelity to real-world data, artistic control, diversity, performance, and reproducibility.

About the Company

Ubisoft

Global video game developer and publisher

Ubisoft is a global developer and publisher of interactive entertainment, creating, marketing, and selling video games for consoles, PCs, and mobile devices. Its products run as traditional paid games, in-game purchases, and subscription services, and are supported by major franchises such as Assassin’s Creed, Far Cry, and Rainbow Six. Games are built to run across platforms with optional in-game purchases and ongoing services, and Ubisoft also develops its own tech, like Ubisoft Scalar, to streamline game development and enhance player experiences. The company differentiates itself through its large portfolio of enduring franchises, its in-house technology investments, and its active support for esports, community building, accessibility, and inclusion. Ubisoft’s goal is to deliver engaging interactive experiences at scale, grow its global gaming ecosystem, and maintain leadership in game development and publishing while expanding services and accessibility for a wide audience.

Company size
10,001+
Company stage
IPO
Headquarters
Montreuil, France
Founded
1986

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