Full-Time

Senior Software Engineer

Gaming Backend, WWE Champions

Updated on 8/21/2026

Scopely

Scopely

1,001-5,000 employees

Global mobile-first game developer and publisher

Compensation Overview

$145k - $220k/yr

+ Equity + Bonus

Remote in USA + 1 more

More locations: Remote in Canada

Hybrid

Remote within the United States or Canada; Mexico City is hybrid.

Bachelor's

Category
Software Engineering (1)
Required Skills
C#
AWS
Web Development
DevOps
Unity

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Requirements
  • 6+ years of professional software development experience in gaming or large-scale live-service applications.
  • Deep expertise in backend engineering with high-level server-side languages and frameworks.
  • Experience collaborating with game client engineers, including Unity and C#, to deliver integrated full-stack features.
  • A proven track record of designing scalable systems and managing live-service operations.
  • Familiarity with cloud infrastructure such as AWS or equivalent and modern continuous integration and continuous delivery practices.
  • Experience working with content pipelines and performance optimization.
  • Experience building and supporting player-facing features such as progression, social features, live events, and monetization.
  • A strong understanding of the interplay between backend services and Unity clients.
  • A proven ability to lead technical planning and execution in complex, cross-functional environments.
  • Experience managing technical roadmaps and balancing feature delivery with system health.
  • A Bachelor's degree in Computer Science or a related field, or equivalent practical experience.
  • The ability to explain complex technical concepts to non-technical stakeholders.
  • High ownership of technical outcomes and a pragmatic approach to problem-solving.
Responsibilities
  • Actively support live-operations initiatives and game design releases by providing comprehensive backend support before and after launch.
  • Ensure seamless coordination with the design team throughout the lifecycle of game updates and content releases.
  • Support live-service excellence by leading incident management, reliability hardening, and operational readiness for production systems.
  • Drive the technical roadmap for backend initiatives, ensuring scalable, high-performance architecture for live mobile games.
  • Lead the design and delivery of high-impact features by bridging server-side logic with game client requirements.
  • Act as a technical multiplier by unblocking cross-functional Product, Design, Quality Assurance, and Analytics teams, facilitating design discussions, and providing mentorship.
  • Contribute to hands-on feature development, ensuring code quality and maintainability across client and server codebases.
  • Identify and mitigate technical debt and operational bottlenecks to improve overall team velocity.

Scopely creates and publishes mobile-first interactive entertainment by developing games in-house, partnering with external studios, and pursuing acquisitions, with titles like MONOPOLY GO!, Star Trek Fleet Command, Stumble Guys, and Yahtzee With Buddies that are free-to-play and earn money through in-app purchases. Its games are live, ongoing experiences on mobile and web that receive regular updates and events, monetized through optional in-app purchases. The company combines self-developed titles, co-development partnerships, and acquisitions to maintain a steady stream of live operations and features, setting it apart from peers. Its goal is to grow a global catalog of mobile-first entertainment by expanding popular franchises, enhancing live operations, and scaling through partnerships, acquisitions, and substantial financial backing.

Company Size

1,001-5,000

Company Stage

Acquired

Total Funding

$998.8M

Headquarters

Culver City, California

Founded

2011

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Simplify Jobs

Simplify's Take

What believers are saying

  • MONOPOLY GO! surpassed $6 billion in 2026, proving exceptional monetization durability.
  • July 2026 Looney Tunes and Spider-Man events extend live-ops spend into Q3.
  • Scopely hit $15 billion lifetime revenue in March 2026, signaling stronger publishing leverage.

What critics are saying

  • Sensor Tower data shows three titles drive 95% of Scopely revenue, dangerous concentration.
  • Scopely laid off Stumble Guys developers in July 2026, showing portfolio pruning pressure.
  • A MONOPOLY GO! slowdown would expose the acquisition-heavy model and crush hiring.

What makes Scopely unique

  • Scopely owns MONOPOLY GO!, Pokémon GO, and Marvel titles, spanning casual to hardcore mobile audiences.
  • Its live-ops machine turns licensed IP into recurring events, like Looney Tunes and Spider-Man.
  • Savvy's 2023 acquisition and Scopely's 2025 Niantic deal fund aggressive scale and experimentation.

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Benefits

Remote Work Options

Hybrid Work Options

Relocation Assistance

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

7%

2 year growth

0%
ComicBook.com
Aug 12th, 2026
Pokemon Go just quietly added an in-game auto-catcher (here's how it works).

Pokemon Go just quietly added an in-game auto-catcher (here's how it works). August 12, 2026, 1:30pm Over the years, many Pokemon Go players have invested in auto-catchers. These devices, including Nintendo's own Pokemon Go Plus+, let you catch Pokemon even when you aren't actively playing the game. But historically, they haven't come cheap, with the Pokemon Go Plus+ priced at $55 USD. With the official auto-catcher increasingly scarce, many Pokemon Go players have turned to third-party devices. Now, the need for an external autocatcher may be a thing of the past as Scopely Explore quietly released its new Explorer Gadget to all trainers. Rumors about the Explorer Gadget first emerged a few months ago, when Scopely Explore began testing the feature on some accounts. Now, it looks like the Explorer Gadget has been deployed more broadly, as part of a phased rollout. The device has seemingly been quietly dropped into the game without much fanfare. I was certainly surprised to see it when I logged into Pokemon Go yesterday, and I follow updates pretty closely. Though there hasn't been a big news post about it yet, the Pokemon Go Help Center did recently post an explainer breaking down the new feature. Here's what the Explorer Gadget does in Pokemon Go (and, maybe more importantly, what it doesn't do). What is the Explorer Gadget in Pokemon Go? To get the Explorer Gadget, you don't need to do anything special. If your game is fully updated and the feature has rolled out in your area, you should see a new icon on the right-hand side of the screen in Pokemon Go. The new icon, which resembles the Pokemon Go Plus+, now shows up between the Rocket Radar and Daily Adventure Incense icons. To enable it, just click on the Explorer Gadget and toggle it on. Then, your game will use the new auto-catch feature when you aren't actively playing Pokemon Go. If you're already using an external auto-catcher, the Explorer Gadget won't show up for you. So, if you're not seeing it, this could be why. Try disconnecting your auto-catcher, then enabling the Explorer Gadget from the Key Items section of your bag. Of course, if you already like your current auto-catcher, I don't see a compelling reason to swap to the in-game version just yet. However, it is an interesting new toy for those of Burn Bryte who never invested in an auto-catcher. How the Pokemon Go Explorer Gadget works & when to use it. The Explorer Gadget will auto-catch up to 56 Pokemon while enabled. It also automatically spins PokeStops, provided you've got any nearby. If you don't, prepare to run out of Poke Balls pretty quickly, at which point the device will stop working until you restock. Provided you have enough Poke Balls and space in your storage, though, you can catch up to 56 Pokemon per day automatically with the Explorer Gadget enabled. If you run out of balls or space, an error notification will show up letting you know the Explorer Gadget isn't working anymore. As a rural player with no PokeStops nearby, I found that out pretty quickly. Poke Balls and storage aside, there are a few more caveats to keep in mind when using the new auto-catcher. The Explorer Gadget will not catch Pokemon that you haven't registered in your PokeDex. In other words, if a new-to-you Pokemon spawns nearby while you're not actively playing, the game isn't going to get it for you automatically. This limitation isn't new, as it also applies to auto-catchers like the Pokemon Go Plus+, but it is something to keep in mind. If you're trying to snag a new debut, the Explorer Gadget won't do it for you. But if you're trying to complete that weekly challenge for catching 500 Pokemon, it does seem like a useful new way to get more out of the game even when you're not actively looking at your phone.

Techmash
Jul 31st, 2026
Spider-Man bridges big screen and mobile gaming in MARVEL Strike Force's 'Webs Assemble' event.

Spider-Man bridges big screen and mobile gaming in MARVEL Strike Force's 'Webs Assemble' event. 31st July 2026 Your friendly neighbourhood Spider-Man is officially blurring the lines between silver-screen cinema and mobile gaming like never before. In a massive collaboration celebrating the theatrical release of Marvel Studios' Spider-Man: Brand New Day, developer Scopely has launched Webs Assemble - a four-week tentpole event in MARVEL Strike Force. This action-packed, turn-based mobile RPG is giving players of all levels an unprecedented chance to swing into cinematic action, claim exclusive rewards, and test their tactical skills. Whether you're a day-one Commander, a returning veteran, or a brand-new player inspired by the latest movie, here is everything you need to know about this web-slinging crossover event! What is "Webs Assemble"? Webs Assemble is a four-part celebration that brings the hype of Spider-Man: Brand New Day straight to your mobile device. Running over four action-packed weeks, the event features fresh story content, new game modes, exclusive cosmetics, and massive roster-building rewards that update each week. Scopely has designed the event to ensure that everyone can jump in and participate - from fresh recruits to top-tier endgame rosters. Event highlights & key modes. 1. The Brand New Day Campaign. The perfect starting point for all players! The four-part Brand New Day Campaign gives you a front-row seat to team up with wall-crawlers, anti-heroes, and classic Marvel allies. Assemble squads from across the Spider-Verse, Sinister Six, X-Men, Avengers, and more to power up your roster and prepare for the tougher challenges ahead. 2. Spider-Man Tower: Descent. Tower mode is back, but with a subterranean twist! Spider-Man Tower: Descent flips the traditional tower progression on its head. * 40-Floor Subterranean Mega Tower: Descend deep into a high-security prison, fighting through vampires, prisoners, and classic Spider-Man rogues. * Weekly Unlocks: 10 new floors unlock each week. * Double-Boss Finale: Work your way to the bottom to face a brutal double-boss encounter. * Featured Character Unlock: Collect character shards to unlock Kingo, the very first member of the upcoming Timeless Eternals team! 3. Danger Room: sting of the Scorpion. Step into the simulation! The Danger Room presents an evolving, roguelike challenge where Spider-Man takes centre stage. Fight off dynamic waves of enemies, adapt your strategy on the fly, and take down heavy hitters like Scorpion (Breaker) to earn top placement on the event leaderboards. Loot & Exclusive rewards. It wouldn't be a Marvel mega-event without an incredible lineup of rewards. Throughout Webs Assemble, completing Command Centre Objectives and participating in the four-week Global Milestone will get you: * Exclusive Spider-Man "Brand New Day" Costume: Earn Spidey's sleek new look direct from the movie! * Brand New Day Orbs: Jam-packed with character shards from Spider-Verse allies, villains, and recently featured meta teams. * Roster Resources: Stack up on Gold, L4 Training Modules, Power Cores, and high-tier Armoury Gear Orbs to supercharge your squad. How to jump in. * Download / Update MARVEL Strike Force on iOS or Android. * Head to the Command Centre to claim your event objectives. * Use the promo code WEBSASSEMBLE on the official MARVEL Strike Force Web Store for a special event head-start gift! The webs are spun, the villains are assembling, and the Spider-Verse needs its Commanders. Jump into MARVEL Strike Force today and experience the ultimate bridge between the movie and mobile gaming universes! #MARVELStrikeForce #SpiderMan #BrandNewDay #WebsAssemble #Scopely #MarvelGames #MobileGaming #SpiderVerse #TechMash

License Global
Jul 29th, 2026
Scopely's 'MONOPOLY GO!' Teams with Looney Tunes.

Scopely's 'MONOPOLY GO!' Teams with Looney Tunes. The Scopely mobile game will feature the classic cartoon characters, surprises and exclusive rewards to "Happy Harvest Season." July 29, 2026 "MONOPOLY GO!," Scopely's mobile game, is launching "Happy Harvest Season" with a Looney Tunes collaboration, bringing Bugs Bunny, Daffy Duck, Wile E. Coyote, Road Runner and more to the farm for a season filled with ACME-inspired antics, surprises and exclusive rewards. "MONOPOLY GO!" players (aka "Tycoons") can jump into the season's latest harvest-themed adventure, growing crops right on the game board and cooking up farm-fresh recipes. Officially licensed by Warner Bros. Interactive Entertainment, Tycoons will discover Looney Tunes-themed events, colorful collectibles and unexpected twists as they play that bring the iconic franchise's rivalries, humor and mischief into the charming world of "MONOPOLY GO!" "With 'Happy Harvest Season,' we saw a fun opportunity to let Looney Tunes do what it does best: take something familiar and turn it upside down," says Victor Diaz-Roig, president, games, Scopely. "Bugs Bunny, Daffy Duck, Wile E. Coyote and the rest of the crew bring hilarious rivalries and madcap comedy to the newest season of 'MONOPOLY GO!,' making the experience feel more playful, social and unpredictable from the start." The collaboration also comes to life in new in-app and online trailers featuring Emmy Award-winning Looney Tunes voice actor Eric Bauza, who voices Bugs Bunny, Daffy Duck and Tweety. "'MONOPOLY GO!' already has so much humor and surprise built into its world, so bringing Bugs Bunny, Daffy Duck and Tweety into the mix felt like a natural fit," says Bauza. "Looney Tuneshas always been about larger-than-life personalities, timeless comedy and a little perfectly timed trouble, and it was a joy to help these characters step into a new universe where they could really shine." "Happy Harvest Season" gives Tycoons two new ways to play: Infinite Harvest and Porky's Cafe. Together, they offer fresh ways to build rewards over time, put duplicate stickers to use and play with friends during the season. Throughout "Happy Harvest Season," Looney Tunes characters will appear across "MONOPOLY GO!" events and seasonal experiences, bringing their signature rivalries and slapstick humor into the game. "Happy Harvest Season" players can: * Team up with friends to build "Looney Tunes"-inspired attractions featuring iconic characters, oversized harvests and wild ACME inventions * Compete in character-themed races inspired by signature Looney Tunes chases, from desert showdowns to chaotic farm competitions. * Work together through cooperative levels inspired by Looney Tunes rivalries, with themed environments, challenges and rewards. * Unlock a limited-time reward experience featuring Looney Tunes-themed collectibles and surprises inspired by the franchise's classic comedy. The collaboration introduces a range of Looney Tunes-inspired collectibles, giving players new ways to celebrate their favorite characters all season long. Two themed sticker sets, each featuring nine collectible stickers, are available during "Happy Harvest Season." Players can trade stickers with friends to complete each set and unlock rewards, including exclusive "Looney Tunes"-themed cosmetics. Players can earn "Looney Tunes"-themed cosmetics through sticker sets, album completion, mini-games, Porky's Cafe, leagues and more. To celebrate the collaboration, all players can claim a free Daffy-themed shield. "MONOPOLY GO!" was created by Scopely in partnership with Hasbro. "Happy Harvest Season" and the Looney Tunes collaboration will be available in-game until Sept. 23. "MONOPOLY GO!" is free to download on iOS and Android. License Global License Global is the leading news source for the brand licensing industry, delivering award-winning editorial content including news, trends, analysis and special reports about the global consumer product and retail marketplace. Through its print edition, website, daily newsletter and event publications, License Global reaches more than 150,000 executives and professionals in all major markets. License Global also serves as the official publication for the sector's trade events, which include Licensing Expo, Brand Licensing Europe, France Licensing Day, Licensing for Retail Conference, Licensing Expo Japan, Licensing Expo Shanghai and the Licensing Leadership Summit. Join 62,000+ members. Yes, it's completely free. Google Preferred Source Set License Global as a preferred source to get quicker access to the news you value.

Last Word On Sports INC
Jul 24th, 2026
No more free PokeCoins from Gyms in Pokemon GO?

No more free PokeCoins from Gyms in Pokemon GO? The Pokemon GO community is left wondering whether Scopely is planning to discontinue free PokeCoins from Gyms after a screenshot went viral on Twitter (now known as X). Following the game's initial launch, where it introduced earning coins from gyms, Pokemon GO brought in the time-based defender bonus on 19th June 2017. The update allowed trainers to earn 1 PokeCoin for every 10 minutes their Pokemon defended a gym. The daily cap was set to 50 PokeCoins. Since then, the game hasn't introduced any changes to the coin-earning system or the daily cap. A recent survey was released by the game, which had a variety of questions regarding how players engage with the in-game gyms. Among the set of questions, 'If you no longer can earn PokeCoins from gyms, how would that affect your gym interactions?' particularly stood out. This has been quite the hot topic among trainers and notable creators of the game. Other than raids, one of the biggest reasons players interact with gyms is to earn PokeCoins, which they use to purchase premium resources, including raid passes. Naturally, disbanding the PokeCoin-earning system from gyms will have a negative impact on gym interactions. Will Last Word On Gaming no longer get free pokecoins from Gyms? While this news has the Pokemon GO community anxious, nothing is certain. Scopely hasn't mentioned anything about eliminating the PokeCoin-earning system from the game. In recent times, Last Word On Gaming has seen Scopely introducing PokeCoins in the passes in the game, both in free and deluxe tiers. Moreover, during the one-day special, Professor Willow's birthday event, Last Word On Gaming saw field research tasks awarding trainers free PokeCoins. While the game has hinted at other ways to earn free PokeCoins, it never hinted at the removal of the PokeCoin-earning system from gyms. The recent Pokemon GO survey could simply be used towards an overall gym rework, as it has been a while since Last Word On Gaming had any changes to the gym system in the game. As the screenshots of the Pokemon GO survey went viral on social media, many trainers took to the comment section on these posts to voice their opinion. Trainers have stated that they have no reason to interact with the gyms at all if the free PokeCoin-earning system is removed. Featured Image Credit Image via Pokemon Press

Steel Media Ltd
Jul 23rd, 2026
Lil Snack appoints former Supercell executive Bill Kang as COO.

Lil Snack appoints former Supercell executive Bill Kang as COO. Kang spent 12 years at Supercell before joining the company July 23, 2026 * Lil Snack says engagement has grown 500% year over year. * The company operates more than 20 daily games across platforms including Netflix, Peacock and Reddit. * Hasbro is a partner and minority investor in the company. Gaming company Lil Snack has appointed former Supercell and Scopely executive Bill Kang as its new chief operating officer as the company looks to accelerate the growth of its daily games business. As reported by Variety, Kang joins the company after 12 years at Finnish mobile developer Supercell. Before that, he worked at Scopely alongside members of Lil Snack's founding team. Founded three years ago, Lil Snack now operates more than 20 daily games across platforms including Netflix, Peacock and Reddit. The company claims engagement has grown 500% year over year, with its games surpassing hundreds of millions of plays. The appointment follows more than $8m in funding last year from investors including a16z, Lerer Hippeau and Waverley Capital, while Hasbro is also a partner and minority investor. Growth plans Lil Snack co-founder and CEO Eric Berman described Kang as "one of the most respected operators in mobile gaming," adding that his experience scaling global game companies would help the studio capture its next phase of growth. "After resigning from Supercell, I spent a few months really chewing on what I wanted to do next," said Kang in a post. "I knew I wanted a small, killer team with a strong culture at an early stage, something to actually build alongside founders I trust, not simply inherit. "So when I grabbed coffee with my old compadre Travis Chen, and then reconnected with a leader I've long admired in Eric Berman, and realised they were quietly building exactly that - seed-stage, profitable, and going after an audacious vision - it was a pretty short conversation." Kang added that Lil Snack's approach of bringing games directly to platforms people already use, instead of asking players to discover them, was the kind of challenge he wanted to help scale.