R&D Engineer
Bolt Graphics
R&D Engineer
Bolt Graphics
Fabless GPU designer for path-traced rendering
Bolt Graphics is a semiconductor startup based in Sunnyvale, CA building the fastest and most efficient graphics processors. We pride ourselves on our first principles approach to solving problems. We are energized by our mission to reduce the barrier of entry for content creation and consumption. Our goal is to enable everyone to easily create, simulate and consume immersive experiences as vividly as they can imagine them.
Our Values
About the role:
We’re looking for highly skilled Graphics R&D Engineers with expertise in rendering algorithms, hardware-based ray tracing, and performance modeling. The Graphics R&D Engineer will perform in-depth research on rendering algorithms, evaluate competitive approaches, and help translate research concepts into computationally efficient models.
This role requires close collaboration with hardware architects and leadership to define proof-of-concept features, provide benchmarking insights, and guide system requirements with a focus on performance. The ideal candidate has an advanced academic background in physics, mathematics, computer engineering, computer science, or a related field, with demonstrated experience in computer graphics.
What you'll do:
Qualifications:
Compensation Range: $150,000–$220,000 per year (California). This range represents the anticipated base pay for this role; the final offer may vary based on qualifications, experience, and location.
Benefits:
Bolt is committed to building a diverse and inclusive environment in which we recognize and value each other’s differences as well as fostering a culture that promotes its core values: Professionalism, Integrity, and Respect. As an equal opportunity employer, all qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, genetic information, national origin, age, disability, or status as a protected veteran.
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Fabless GPU designer for path-traced rendering
Bolt Graphics designs GPUs for rendering, high-performance computing, and gaming, focusing on professional workloads like visual effects, architecture visualization, scientific simulation and render farms. Its Zeus GPU architecture, announced in 2025, uses hardware-accelerated path tracing and FP64 compute, with a RISC-V core, expandable DDR5 memory on PCIe cards and servers, built-in high-speed Ethernet for direct GPU-to-GPU connections, and acceleration for electromagnetic wave simulation. This combination supports scalable deployments on PCIe cards, servers, and cloud platforms, without relying on AI upscaling.
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