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Glitch Productions

Senior 3D Artist - Games

3D ModelingUpdated on Nov 13
Full-timeMelbourne VIC, AustraliaNo salary listedRemote

About the Job

Requirements

  • Around 5 years of 3D art experience for games, including at least one shipped title; a strong portfolio may outweigh years of experience.
  • A portfolio of stylised work, ideally including characters, props and environments.
  • Ability to match an established art style defined by someone else.
  • Hands-on experience getting assets working in Unreal Engine 5, not only modelling for it.
  • Strong skills in Blender or Maya, clean topology, efficient UVs and stylised texturing.
  • Ability to work independently, manage priorities, ask questions early and communicate clearly in writing.
  • Fluent written and spoken English.

Responsibilities

  • Model, UV and texture stylised characters, props and environment pieces from concept to final asset.
  • Import work into UE5, set up material instances, LODs and collision, and check assets in context.
  • Block out spaces and minigame layouts with design, then take them to final art.
  • Keep assets within PC and console performance budgets and fix problems that arise in the build.
  • Flag issues early and suggest improvements to the art pipeline.
  • Give feedback to and support other artists on the team.

Desired Qualifications

  • Use Blender as the main tool.
  • Have experience on small or indie teams covering several disciplines.
  • Have UE5 material and shader experience; support is available, so this is not required.
  • Have basic rigging or skinning knowledge.

About the Company

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