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Old Skull Games

Independent game studio developing multi-platform titles

Game Director

Product ManagementConfirmed live in the last 24 hours
Full-timeVilleurbanne, France

About the Job

Requirements

  • Proven experience as a Game Director or in a similar role in game development.
  • Strong understanding of game-design principles and creative processes.
  • Solid experience with Agile and Scrum principles applied to game development, and willingness to embody and promote these methodologies within the team.
  • Excellent communication, leadership, and team-management skills.
  • Ability to inspire and motivate a team to achieve high-quality results.
  • Strong sensitivity to the market, user experience, and product value.
  • Strong problem-solving skills and adaptability.
  • Openness to progressively incorporating Product Owner responsibilities, including market vision, backlog management, and stakeholder engagement, as an integral part of the role.
  • High level of creativity and innovation.
  • Fluency in written and spoken French and English is required.

Responsibilities

  • Define and embody the game's creative vision and identity, ensuring a coherent player experience across mechanics, gameplay loops, narrative, aesthetics, and user experience while considering the market and product objectives.
  • As Product Owner, prioritize the backlog according to player value and project objectives; translate the vision with the team into milestone goals, epics, and sprint objectives; clarify user stories and acceptance criteria; and validate delivered features.
  • Define player experiences to test, product hypotheses to verify, and creative ambitions to explore at each stage, with clear criteria for continuing, adjusting, or abandoning an approach.
  • Integrate ideas and feedback from the team, clients, players, and leadership; welcome disagreement, reassess assumptions, and make and explain decisions when opinions differ.
  • Collaborate with producers and discipline leads, who manage delivery and execution in their areas, to balance scope, quality, and priorities in order to meet agreed objectives.
  • Contribute to the development of the department and support the Design Manager and CCO with tactical studio decisions concerning team organization, technology adoption, and process improvement.

About the Company

Old Skull Games

Independent game studio developing multi-platform titles

Old Skull Games is an independent game developer based in Lyon, France, creating games for mobile, PC, and consoles and working on both its own IPs and collaborative projects with major publishers. Its products are released through co-productions and self-publishing, with a focus on Games as a Service (GaaS) titles and some premium original console games. The studio distinguishes itself by maintaining a positive, inclusive work culture and by partnering with big names like Ubisoft, Bandai Namco, and Nickelodeon while building a diverse portfolio of over fifteen titles. Its goal is to scale the creation, production, and operation of original GaaS titles, while continuing to explore premium console experiences.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Villeurbanne, France
Founded
2012

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