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Larian Studios

Develops premium RPGs for PC/consoles

Junior Engine Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeKuala Lumpur, Federal Territory of Kuala Lumpur, MalaysiaNo salary listed

About the Job

Requirements

  • Proficiency in C++.
  • Collaborate, experiment, and iterate on a specific feature.
  • Have experience with data-driven development.
  • Have a professional level of written and spoken English.

Responsibilities

  • Work on all aspects of engine development.
  • Write performant, robust, and maintainable code.
  • Debug, profile, and optimize code to meet quality and performance targets.
  • Contribute to code reviews, testing, and documentation.

Desired Qualifications

  • Have a Bachelor's or Master's degree in Computer Science or Software Engineering.
  • Have experience with modern graphics APIs such as Vulkan, D3D12, and GNM.
  • Have experience with modern console development on PS4/5, Xbox One/Series, or Switch 1/2.
  • Have experience with SIMD programming.
  • Have experience with low-level x86, ARM, DXBC, or SPIR-V assembly.
  • Have experience with networking or multiplayer.
  • Have experience with a wide range of CPU and GPU profiling tools.
  • Have familiarity with multithreading.
  • Have knowledge of modern hardware.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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