Full-Time

Lead Level Artist

Cloud Chamber

Cloud Chamber

51-200 employees

Develops and sells narrative-focused video games

Compensation Overview

$125.4k - $185.6k/yr

+ Bonus + Equity awards + 401(k) plan + Employee Stock Purchase Program

Novato, CA, USA

Remote

Category
Art, Graphics & Animation (1)
Required Skills
Adobe Photoshop
ZBrush

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Requirements
  • At least 7 years of experience in internal game development, emphasizing environmental art or level architecture.
  • At least two shipped titles, including one shipped title in a leadership capacity.
  • Prior experience leading artists and managing their career growth, goal-setting, and overall job performance.
  • Ability to communicate and collaborate clearly and effectively across multiple disciplines and locations.
  • Knowledge of industry-standard tools including 3D Studio Max or Maya, ZBrush, Substance, and Photoshop.
  • Recent experience using industry-standard game editors.
  • Experience with industry-standard asset management tools.
  • Knowledge of classic drawing or painting techniques and the ability to sketch ideas on paper.
  • Awareness of spatial composition and proportions.
  • Understanding of basic architecture.
  • Ability to work in an iterative design environment.
  • Ability to communicate complex ideas clearly, deliver difficult feedback empathetically and professionally, and work effectively with diverse audiences.
  • Ability to maintain effectiveness and quality under pressure, ambiguity, and changing priorities.
  • Ability to build trust-based relationships, understand differing perspectives, and navigate organizational complexity.
Responsibilities
  • Lead a team of artists responsible for level art and immersive world-building.
  • Partner with other Art Leads to manage, mentor, and inspire World Builders and Level Artists.
  • Work with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.
  • Collaborate with Design and Narrative Leads to create immersive and believable environments.
  • Design and improve modular architectural systems for levels.
  • Provide objective, empathetic feedback and establish realistic development schedules.
  • Manage the day-to-day activities of the World Art Team.
  • Mentor and manage the career growth and development of team artists.
  • Create and manage asset lists with internal and external partner teams.
  • Coordinate workflow, support interdisciplinary communication, and facilitate efficient game-world building.
Desired Qualifications
  • Experience with Unreal Engine 5 or Unreal Engine 4.
  • Experience on AAA titles.

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company Size

51-200

Company Stage

N/A

Total Funding

N/A

Headquarters

Montreal, Canada

Founded

2019

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Simplify Jobs

Simplify's Take

What believers are saying

  • 2K said the core gameplay elements are exciting, preserving publisher commitment.
  • Fergusson's August 2025 appointment signals a serious turnaround push, not abandonment.
  • BioShock remains a beloved franchise, supporting sales upside if quality finally lands.

What critics are saying

  • 2K cut over 80 staff in August 2025, nearly one-third of Cloud Chamber.
  • BioShock 4 missed 2026-2027 targets after August 2025 review failures and rework.
  • If BioShock 4 slips again in 2027, Cloud Chamber's entire studio case weakens.

What makes Cloud Chamber unique

  • Cloud Chamber is 2K's dedicated BioShock studio, not a generic contract shop.
  • Rod Fergusson returned in August 2025, bringing BioShock Infinite rescue experience.
  • The studio owns a premium, franchise-level mandate tied to Netflix extensions.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

401(k) Retirement Plan

Paid Holidays

Paid Vacation

Paid Sick Leave

Remote Work Options

Company News

This Week in Videogames
Aug 21st, 2025
Bioshock Developer Cloud Chamber Lays Off Over 80 Workers

Bioshock developer Cloud Chamber lays off over 80 workers.

GameRant
Jul 13th, 2024
Rumor: BioShock 4 Image Leaks Online

Cloud Chamber has ramped up its hiring lately, indicating that development on BioShock 4 is heating up, which is an encouraging sign for fans of the franchise.

EarlyGame
May 23rd, 2022
Cloudchamberstudios is developing BioShock 4

Publisher 2k Games and studio Cloud Chamber are already working hard on BioShock 4, but they still haven't revealed any official details.

ClutchPoints
Dec 2nd, 2021
Cloud Chamber is developing Bioshock game on Jan 1st 19'.

2K Games announced way back in 2019 that an internal studio, Cloud Chamber, is working on a new Bioshock game.