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Genesis AI

Robotics simulation and AI foundation platform

Core Simulation Engine Engineer - Genesis-World

Systems Software EngineeringConfirmed live in the last 24 hours
Full-timeNo salary listed

About the Job

Requirements

  • Strong Python engineering experience on large codebases, including architecture, refactoring, typing, packaging, and performance profiling with tools such as py-spy, Nsight, Xcode Instruments, and RenderDoc.
  • Experience with developer tooling, test infrastructure, or continuous integration at scale.
  • Fluency with JIT compilation, code generation, or GPU computing stacks sufficient to reason about compilation caching, kernel dispatch, and startup cost.
  • Ability to debug across Windows, Linux, and macOS on x86 and arm64 using CUDA, AMD, and Apple Metal.
  • Experience with open-source practices, including issue triage, external pull-request review, and communication with a community.
  • Comfort with physics and robotics and an understanding of how a simulator such as Genesis-World works and is used.

Responsibilities

  • Serve as a core maintainer of Genesis-World with shared stewardship of the platform.
  • Improve testing scalability for a JIT-compiled engine and reduce compilation-time bottlenecks in collaboration with the compiler team.
  • Implement bit-exact simulation dumping and reloading across machines and backends, including automatic standalone reproduction scripts for failing runs.
  • Make automatic differentiation a first-class capability by driving requirements for Quadrants and integrating with the compiler team.
  • Enable scene editing at frozen time without building scenes or compiling the engine.
  • Build extensible plugins for physics solvers and interactive viewer backends, including Nyx.
  • Design clean interfaces for motors and multiple-input, multiple-output transmissions between users and the physics engine.
  • Enable sub-scene-level clocks and timesteps so environments and solvers can advance independently.
  • Implement physics-triggered events for interactive scenes.
  • Refactor legacy subsystems, strengthen typing, improve coding consistency, reduce Python overhead on hot paths, and support full scene serialization, telemetry, and replay.
  • Review issues and pull requests with the core team, answer questions from users and contributors, and support adoption.

Desired Qualifications

  • Experience with robotics simulators such as Drake, MuJoCo, Newton, Isaac, RaiSim, Jiminy, or Brax.
  • Experience with PyTorch.
  • Experience with JIT compilers such as Triton, JAX, or Numba.
  • Experience with 3D tooling and interactive editors such as Maya, Blender, or Houdini.
  • Experience with serialization formats such as USD, glTF, MJCF, or URDF.
  • Experience with C++, CUDA, or Metal.
  • Experience with developer relations or community work.

About the Company

Genesis AI

Robotics simulation and AI foundation platform

Genesis AI provides a unified platform that combines robotics simulation, high-fidelity rendering, physics, and foundation models to support development in robotics and AI. It operates as a platform-as-a-service and licensing option so teams can run large-scale simulations, train reinforcement learning agents, and develop generative models in realistic virtual environments where physics, geometry, rendering, and AI tooling work together. It differs from others by bringing together core capabilities from robotics simulation, real-time rendering, computational geometry, and AI model development into one cohesive platform, backed by a team with experience at Havok, Unity, Autodesk, Google, and Epic Games. Its goal is to become a foundational technology layer that speeds up robotics and AI innovation by enabling efficient simulation, testing, and model development in a single environment.

Company size
51-200
Company stage
Seed
Total funding
$105M
Headquarters
Paris, France
Founded
2024

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