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Larian Studios

Develops premium RPGs for PC/consoles

Graphics Programmer Intern

Game EngineeringConfirmed live in the last 24 hours
InternshipBarcelona, SpainNo salary listed

About the Job

Requirements

  • Good knowledge of C++.
  • Knowledge of the DirectX 12 application programming interface and High-Level Shading Language (HLSL).
  • Understand concepts such as GPU-driven rendering, culling, deferred rendering, lighting, and post-processing.
  • Be open-minded and willing to experiment and iterate over a specific feature.
  • Have good communication skills in English.
  • Be a team player and willing to take responsibility.
  • Have problem-solving skills.
  • Be willing to work full-time on-site at the Barcelona studio.
  • Share a portfolio showing explicit work completed.

Responsibilities

  • Help maintain and extend the proprietary engine's graphics stack, including global illumination, particle simulation, custom materials, post-process effects, culling, and texture or visual streaming.
  • Work closely with content production teams, technical art, art, level design, and visual effects to implement high-quality visual effects.
  • Write robust, performant, well-tested, and maintainable code.
  • Actively participate in the design and production of the game as part of the technical side of the creative team.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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