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Riot Games

Online multiplayer game developer and publisher

Product Manager - Meta Systems, Valorant Mobile

Product ManagementConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of experience in product management, game operations, system design, or live-service games; mobile-game experience is preferred.
  • Experience owning or supporting player-facing systems such as progression, social, party, profile, collection, achievement, mission, onboarding, or other engagement-related systems.
  • Strong product judgment and player empathy, with the ability to identify player needs and translate them into clear product requirements and experience improvements.
  • Ability to work through moderately complex product problems, evaluate trade-offs, and propose practical solutions within defined constraints.
  • Strong data literacy, with experience using engagement, retention, funnel, social, or feature-usage data to evaluate product performance and guide iteration.
  • Experience working closely with design, engineering, publishing, analytics, research, or external development partners.
  • Experience in a co-development or distributed-team environment, including aligning stakeholders across teams, cultures, or regions.
  • Fluency in Mandarin and English.

Responsibilities

  • Drive product direction and execution support for VALORANT Mobile meta systems, including progression, social, party-up, asset display, player identity, and other out-of-match player experiences.
  • Partner with Quantum Studio to define product goals, feature requirements, user flows, experience principles, and acceptance criteria for new and existing meta-system features.
  • Review and refine Quantum Studio's feature implementation throughout the development cycle, ensuring the final player experience is intuitive, polished, and aligned with VALORANT's product quality bar.
  • Use player behavior data, research insights, competitive references, and product intuition to identify opportunities to improve engagement, retention, social connection, and long-term player motivation.
  • Collaborate with Riot VALORANT teams, publishing stakeholders, and other product owners to align meta-system direction with broader VALORANT product principles, version planning, live operations, and player needs.
  • Support planning and prioritization of meta-system improvements across patches, balancing player impact, development cost, business goals, and delivery timelines.
  • Represent VALORANT Mobile players in the meta-system area, ensuring features serve core tactical-shooter players and broader mobile audiences.
  • Monitor post-launch feature performance and player feedback, then develop actionable optimization plans with Quantum Studio and relevant Riot stakeholders for future iterations.
  • Contribute to cross-functional discussions about how meta systems connect with gameplay, monetization, content, social, and live-service strategies.

Desired Qualifications

  • Deep passion for competitive multiplayer games, tactical shooters, or mobile live-service games.
  • Experience working on meta systems for a major live-service title, especially progression, social connection, player identity, or long-term engagement systems.
  • Strong understanding of mobile player behavior and how meta systems support retention, session motivation, social play, and content discovery.
  • Familiarity with VALORANT, its player motivations, competitive ecosystem, cosmetics culture, and overall product identity.
  • Experience using player research, community feedback, and market references to shape product direction.
  • Experience working with co-development partners, external studios, or large-scale distributed development teams on feature delivery and quality review.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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