B

ByteDance

Builds content apps, business software and AI

Hardware User Experience Designer Graduate - Edge AI & Spatial Computing

Product DesignConfirmed live in the last 24 hours
Full-timeSan Jose, CA, USANo salary listedIn-person

About the Job

Requirements

  • Completing or recently completed a Master's degree in Human-Computer Interaction, Industrial Design, Interaction Design, User Experience, Human Factors Engineering, Design Engineering, Computer Science with a human-computer interaction, augmented reality, or virtual reality focus, Mechanical Engineering with a product design or human factors focus, Cognitive Science, or a related field.
  • Experience designing embedded systems, augmented reality or mixed reality hardware, wearable devices, or physical-digital products, demonstrated through academic projects, internships, research, or a portfolio showcasing three-dimensional spatial and physical-form thinking.
  • Understanding of on-device artificial intelligence and edge computing concepts, including Small Language Models and local vector embeddings, and the tradeoffs between inference speed, battery life, thermal performance, and user experience.
  • A strong foundation in industrial design, ergonomics, and spatial interaction design, with the ability to consider how digital interfaces integrate with physical hardware constraints and human factors.
  • Experience collaborating across multidisciplinary teams, such as mechanical engineering, industrial design, embedded systems, or artificial intelligence and machine learning, through coursework, research, internships, or project-based work to develop hardware-software experiences.
  • Proficiency in building interactive prototypes using modern user-experience and three-dimensional prototyping tools such as Figma, Three.js, WebGL, Unity, or Unreal Engine, with familiarity analyzing sensor data such as inertial measurement units and spatial mapping, and an understanding of edge hardware constraints such as neural processing units, thermal limits, and memory management.

Responsibilities

  • Partner directly with customers, field teams, engineers, and end users to understand real-world workflows, deployment conditions, and failure points, and translate them into clear user-experience hypotheses, interaction models, and prototype plans.
  • Design forward-deployed user-experience programs that adapt core product capabilities across industries, environments, and user groups without fragmenting the overall experience.
  • Define how on-device artificial intelligence communicates system state, confidence, progress, uncertainty, limitations, and required user actions across Small Language Models, local multimodal models, vector embeddings, sensor fusion, and hybrid local-cloud architectures.
  • Determine which interactions stay local for speed, privacy, reliability, or safety and which escalate to the cloud, and design graceful degradation under limited connectivity, compute, sensor quality, battery, or model performance.
  • Collaborate with machine-learning engineers to understand model behavior and translate technical capabilities into predictable user-facing experiences, balancing inference speed, quality, thermal performance, battery, privacy, and responsiveness.
  • Design agentic interaction models, including intent interpretation, task delegation, confirmation, interruption, cancellation, correction, escalation, and recovery, with clear boundaries between autonomous behavior and explicit user control.
  • Design understandable representations of agent status, including active, waiting, blocked, uncertain, completed, failed, and requiring approval, and ensure users can inspect, redirect, pause, or reverse consequential artificial-intelligence actions.
  • Work with industrial designers, hardware engineers, optical engineers, sensor teams, and human-factors specialists to translate interaction requirements into physical product implications, including sensor placement, button location, display behavior, haptics, weight distribution, visibility, and thermal comfort.
  • Design logic-based spatial systems that adapt dynamically to real-time data and hardware form factors, using ambient, haptic, auditory, and visual cues to communicate model state without overwhelming cognitive load.
  • Build high-fidelity interactive spatial prototypes and digital simulation frameworks to stress-test multi-agent behaviors against boundary conditions, hallucination spikes, and context-window failures before physical deployment.
  • Establish rapid feedback loops between field deployments and central product, design, research, and engineering teams, and identify where issues require software, model, hardware, workflow, or user-education changes.

Desired Qualifications

  • Experience designing state-driven spatial visualizers and ambient indicators that dynamically construct themselves from multi-agent states, geometric transformations, and real-time environmental conditions.
  • Familiarity integrating generative workflows directly into engineering tools via protocols such as the Model Context Protocol, rather than relying on faked interactions or legacy visual scripting.
  • Experience defining multimodal guardrails for gaze, gesture, and tactile interactions, including clear user-experience policies for autonomous action versus human override.
  • Background designing low-latency interrupt and latency-masking patterns for edge-driven agents, using ambient cues to keep users anchored during inference and handoffs.
  • Experience designing feedback loops for systems that balance objective physical constraints, including structural integrity and thermal or computational limits, with subjective human factors such as aesthetic preference and physical comfort, including AgentRL-style tuning workflows.
  • Experience shipping artificial intelligence, augmented reality, virtual reality, mixed reality, or wearable hardware products from concept through manufacturing.

About the Company

ByteDance

Builds content apps, business software and AI

ByteDance builds content and creation apps for consumers, alongside collaboration software and AI services for businesses. Its video platforms connect viewers with creators, while CapCut gives people tools to edit and publish videos. The group also develops Lark for workplace communication and shared documents, and its Seed research teams build language, image, video, and speech models used in consumer apps and sold through BytePlus cloud services. It earns money from advertising, commerce services, paid software subscriptions, and usage of its enterprise technology. ByteDance was founded in 2012 and has its operational headquarters in Beijing, China.

Company size
10,001+
Company stage
Private
Total funding
$35.1B
Headquarters
Haidian, China
Founded
2012

Recently Posted Jobs

Explore more opportunities at ByteDance

See more jobs