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Nintendo

Video game developer and hardware maker

Software Engineer: Kubernetes

Platform EngineeringUpdated on Nov 12
Full-timeRedmond, WA, USA$58.12 - $104.63

About the Job

Requirements

  • A senior-level candidate with a software engineering background and hands-on experience managing production Kubernetes environments.
  • At least 3 years of professional software development experience, including at least 2 years of hands-on experience building and managing production-level Kubernetes infrastructure.
  • Strong understanding of Kubernetes architecture, including Pods, Deployments, Services, RBAC, and the API server.
  • Experience using and managing Kubernetes clusters hosted on on-premise hardware or in cloud environments such as AWS, Google Cloud, and Azure.
  • Experience provisioning and managing infrastructure with tools such as Terraform, specifically for Kubernetes clusters.
  • Proficiency with Helm, especially advanced usage, or Kustomize.
  • Experience managing Kubernetes application and service deployments with tools such as ArgoCD, FluxCD, Spinnaker, Kargo, GitLab CI/CD, or GitHub Actions.
  • Expertise with Docker and other container runtimes such as containerd.
  • Hands-on production experience with Cilium or closely transferable CNIs such as Calico or Canal, with demonstrated ability to ramp up on Cilium/eBPF.
  • Working knowledge of Linux networking fundamentals, including iptables/nftables, conntrack, MTU, and BGP, and Kubernetes traffic paths, including kube-proxy or eBPF replacement, CoreDNS, ingress controllers, and Gateway API.
  • Production experience with at least one service mesh, including mTLS, traffic policy, and Envoy-level troubleshooting of listeners, clusters, xDS, and access logs.
  • Experience with programming languages such as Go, Python, or C#.
  • Knowledge of Linux and Windows systems, as well as scripting functionality for both.
  • Must be legally eligible to work in the United States.
  • The position is onsite in Redmond, Washington, and is not open to remote work.

Responsibilities

  • Audit existing infrastructure and document its architecture, processes, and configurations to establish a clear and reproducible foundation.
  • Build deployment scripts and infrastructure-as-code templates to reproduce Kubernetes infrastructure.
  • Use Terraform to provision and manage clusters, ensuring consistency and reliability.
  • Investigate and propose solutions for a hybrid cloud strategy, evaluating the technical and business merits of different approaches.
  • Design and implement standardized automated deployments using GitOps principles and tools such as ArgoCD, Flux CD, Spinnaker, or Kargo.
  • Develop and maintain CI/CD pipelines to streamline developer workflows.
  • Help manage application deployments using package or configuration managers such as Helm or Kustomize.
  • Manage Kubernetes clusters using tools such as kubeadm and kubectl.
  • Design, tune, and troubleshoot cluster networking end-to-end, including the CNI dataplane, ingress/Gateway API, Envoy configuration, and service mesh.
  • Diagnose and resolve complex throughput, latency, and connectivity issues across worker nodes, pod networking, and east-west traffic.
  • Work with peer groups and other teams, sharing expertise and helping build broader understanding of Kubernetes best practices across the organization.

Desired Qualifications

  • Direct experience with Terraform, kubeadm, and kubespray for cluster provisioning and management is preferred.
  • Experience with Istio service mesh, using sidecar and/or ambient modes, is preferred.

About the Company

Nintendo

Video game developer and hardware maker

Nintendo designs and publishes video games and gaming hardware. It runs consoles like Nintendo Switch, Wii, and Game Boy, delivering games through physical cartridges and digital downloads, often leveraging unique hardware features like motion controls and handheld-console hybrid play. Nintendo differentiates itself with a strong catalog of original IPs (Mario, Zelda, Pokémon, Donkey Kong, Animal Crossing) and an integrated hardware-software ecosystem, plus ventures into theme parks and films. Its goal is to entertain a broad audience with accessible, family-friendly experiences that create lasting fan communities.

Company size
5,001-10,000
Company stage
IPO
Headquarters
Kyoto, Japan
Founded
1980

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