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Riot Games

Online multiplayer game developer and publisher

Manager, 3D Character Art - Skins

3D ModelingConfirmed live in the last 24 hours
Full-timeSingaporeNo salary listedIn-person

About the Job

Requirements

  • At least 7 years of professional experience in 3D art for games, including stylized character or cosmetics work.
  • At least 2 years in a lead or supervisory role providing feedback, mentorship, and guidance to individual contributors.
  • Deep understanding of modeling, sculpting, and texturing fundamentals, including stylized hand-painted techniques and physically based rendering workflows.
  • Strong understanding of art fundamentals, including anatomy, form, proportion, and design.
  • Strong experience with modeling, sculpting, and texturing tools such as Maya, ZBrush, and Substance Painter.
  • Experience managing or reviewing outsourced 3D art production, including providing clear, actionable feedback to internal artists and external partner studios to ensure assets meet quality and style standards.
  • Ability to work effectively across concept, animation, technical art, and production teams.
  • Fluent in English and able to articulate feedback and creative intent clearly across teams and cultures.
  • Passion for League of Legends and its champions, with player empathy to evaluate cosmetics for clarity, appeal, and impact.

Responsibilities

  • Lead and mentor a team of 3D artists, providing clear feedback, guidance, and support for craft development and career growth.
  • Uphold the quality bar for League of Legends cosmetic skins, ensuring consistency, readability, and alignment with the game's visual style.
  • Provide timely, actionable feedback to Singapore artists and partner studios, ensuring 3D assets meet standards for craftsmanship, performance, and integration.
  • Collaborate with the Associate Art Director and Riot LA's Art and Product leadership to interpret and execute the creative and artistic vision for cosmetic skins.
  • Align with Concept, Technical Art, Rigging, Animation, and VFX teams to ensure cosmetic skins integrate smoothly into production pipelines.
  • Review and evaluate cosmetic skin work from partner studios and internal artists, identifying opportunities to improve quality, efficiency, or player readability.
  • Partner with production to plan and manage 3D schedules, identify risks early, and ensure sustainable, high-quality delivery.
  • Contribute to documentation, style guides, and visual benchmarks that clarify quality expectations for internal and partner teams.
  • Contribute hands-on when needed, particularly for high-impact assets, to guide quality and model craft excellence.
  • Foster a collaborative culture of learning and feedback that empowers artists to improve their craft while maintaining sustainable, player-focused production.

Desired Qualifications

  • AAA experience creating stylized cosmetics or character skins for live games.
  • Familiarity with League of Legends' art style, tools, and pipelines.
  • Experience collaborating with distributed or co-development teams across regions.
  • Mandarin or other regional language ability to communicate effectively with partner studios.

About the Company

Riot Games

Online multiplayer game developer and publisher

Riot Games develops and publishes online multiplayer video games, with League of Legends as its flagship title. The game is free-to-play and supported by in-game purchases like cosmetic items and skins, while competitive play drives engagement through its esports ecosystem. Riot Games also runs Riot Forge, a publishing arm that partners with third-party developers to create new games within the League of Legends universe. The company earns revenue from cosmetic microtransactions, esports events, sponsorships, and merchandise. What sets Riot Games apart is its emphasis on building a large, global community around its titles and expanding its universe through collaborations with external developers. The goal is to create enduring, connected gaming experiences that sustain a vibrant community and a growing esports ecosystem around its flagship franchises.

Company size
5,001-10,000
Company stage
Acquired
Total funding
$15M
Headquarters
Los Angeles, CA
Founded
2006

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