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Socialpoint

Mobile game developer with in-app purchases

Director of Engineering

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeBarcelona, SpainNo salary listedIn-person

About the Job

Requirements

  • Experience directly managing software engineering teams.
  • Hands-on software development experience.
  • Solid understanding of best practices for engineering processes, code quality, build and release pipelines, security, and live operations.
  • Experience developing mobile applications using native iOS or Android, Unity, or Unreal.
  • Familiarity with multiple programming languages, such as Java, C#, C++, Python, or Go.
  • Familiarity with Agile development methods and tools.

Responsibilities

  • Lead multiple software engineering teams supporting mobile game development, AI initiatives, research and development projects, and FinOps cost optimization.
  • Guide teams in using AI to accelerate development workflows and improve business outcomes.
  • Drive technical excellence by validating technology choices, architecture, and code quality, diving deep when needed.
  • Identify gaps, improve engineering processes, and create growth opportunities for teams.
  • Represent teams with stakeholders across disciplines, both inside and outside the organization.
  • Own team roadmaps, incorporating feedback from stakeholders and leadership to support Central Technology objectives.
  • Partner with technical leaders across Zynga to advance best practices and engineering culture.

Desired Qualifications

  • Game development experience.
  • Experience with AWS cloud technologies.

About the Company

Socialpoint

Mobile game developer with in-app purchases

Mobile game developer based in Barcelona creates free-to-play titles like Dragon City and Monster Legends, monetizing through in-app purchases. The games are creature-collection battle experiences where players collect, breed, and train creatures to fight others, operated as live-service titles with ongoing updates and social features. It stands out by building lasting creature IPs with strong social and competitive elements, supported by Take-Two’s global reach since the 2017 acquisition, while maintaining creative autonomy in Barcelona. The goal is to attract a broad audience with emotionally engaging experiences that keep players returning through regular updates, new creatures, events, and cross-title engagement under the Take-Two umbrella.

Company size
201-500
Company stage
Acquired
Total funding
$44.7M
Headquarters
Barcelona, Spain
Founded
2008

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