Full-Time

Senior Software Engineer

Confirmed live in the last 24 hours

Linden Lab

Linden Lab

201-500 employees

Creates immersive virtual worlds and experiences

VR & AR
Consumer Software
Gaming

Compensation Overview

$143k - $193kAnnually

+ Equity Incentive Plan

Senior

San Francisco, CA, USA

Hybrid role requiring in-office presence three days a week.

Category
Backend Engineering
Mobile Engineering
Software Engineering
Required Skills
Python
AWS
C/C++
Requirements
  • 5+ years of experience as a Software Engineer with client/server architecture and networking
  • Experience with Python and compiled languages like C/C++
  • Experience developing for and deploying software to cloud-hosting platforms such as AWS
  • Aptitude for thinking creatively and solving complex and often wholly novel technical problems
  • Willingness to participate in an on-call rotation and respond to production incidents
  • Knowledge of code instrumentation and using metrics, monitoring and telemetry
  • Experience with large, complex codebases with challenging workflow requirements
  • Consistent and demonstrated interest in, collaboration, pushing boundaries and being team player
  • You use AI tools such as Copilot and ChatGPT daily to accelerate your work
  • Curiosity for experimenting with and implementing novel AI capabilities
Responsibilities
  • Performant, modern backend services
  • Exciting new features for Second Life Mobile and Desktop
  • Improvements to existing systems' stability, testability and code quality
  • Collaborate with multiple teams, including product and QA, to ship ambitious new functionality

Linden Lab creates immersive virtual experiences, with its main product being Second Life, the largest 3D virtual world built and expanded by its users. In Second Life, users can create, socialize, and trade virtual items, forming a lively online community. The platform operates on a user-generated content model, where users can sell their creations in a marketplace, and Linden Lab earns revenue through transaction fees, virtual land sales, and premium memberships. This approach encourages creativity and provides a steady income for the company. Besides Second Life, Linden Lab has also developed other virtual experiences like Blocksworld, broadening its reach in digital entertainment. The company aims to inspire more users to create and share digital experiences while actively seeking new talent to help shape the future of virtual worlds.

Company Stage

Series B

Total Funding

$18.5M

Headquarters

Cambridge, Massachusetts

Founded

1999

Growth & Insights
Headcount

6 month growth

-2%

1 year growth

-5%

2 year growth

-1%
Simplify Jobs

Simplify's Take

What believers are saying

  • The acquisition of Tilia by Thunes and the five-year partnership could significantly enhance payment options and real-time payouts for Second Life users.
  • The launch of a mobile version of Second Life opens up new user demographics and increases accessibility, potentially driving user growth and engagement.
  • Innovative collaborations, like the one with Motown Records, provide unique content and experiences, attracting a broader audience and enhancing user retention.

What critics are saying

  • Changes in system requirements for Second Life may alienate users with older hardware, potentially reducing the user base.
  • The crowded digital entertainment and virtual reality markets require Linden Lab to continuously innovate to maintain its competitive edge.

What makes Linden Lab unique

  • Linden Lab's focus on user-generated content in Second Life creates a unique, self-sustaining ecosystem that differentiates it from other virtual worlds.
  • The company's long-standing presence and continuous innovation in the virtual reality space, including the upcoming mobile version of Second Life, sets it apart from newer entrants.
  • Strategic partnerships, such as with Motown Records and Thunes, enhance the platform's appeal and functionality, offering users diverse and enriched experiences.

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