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Larian Studios

Develops premium RPGs for PC/consoles

Engine Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • At least 3 years of game development experience.
  • For Mac/iOS work, experience with Metal, Xcode, C++, and Objective-C.
  • For PC work, experience with DirectX 11 and C++.
  • For console work, experience with DirectX 12, AGC, NVN, console software development kits, and C++.
  • Experience with a range of CPU and GPU profiling tools.
  • Strong knowledge of multithreading.
  • Knowledge of modern hardware.

Responsibilities

  • Maintain PC, Mac, iOS, and console builds.
  • Write performant, robust, and maintainable code.
  • Debug, profile, and optimize code to meet quality and performance targets.
  • Contribute to code reviews, testing, and documentation.

Desired Qualifications

  • Experience with SIMD programming.
  • Experience with low-level x86, ARM, DXBC, or SPIR-V assembly.
  • Experience with networking or multiplayer.
  • Experience with CMake.
  • Experience with Vulkan.
  • Experience with continuous integration and DevOps.
  • A track record of major contributions to shipped games.

About the Company

Larian Studios

Develops premium RPGs for PC/consoles

Larian Studios develops premium role-playing games (RPGs) for PC and consoles, with Divinity: Original Sin 2 as a flagship title. Its products are complete, story-driven games that blend combat, exploration, puzzles, and dialogue to create immersive experiences. The company monetizes through game sales and may offer DLCs or expansions, while keeping the core games as the main focus. Larian emphasizes high-quality development through strong internal tools for tracking performance and player feedback, and it engages with the community to refine its games. It differentiates itself with deep, tactical RPG gameplay, strong storytelling, cooperative multiplayer options, and a global approach to reach RPG enthusiasts. The goal is to deliver engaging, well-crafted RPGs to players worldwide and continuously improve them by incorporating feedback and expanding content.

Company size
501-1,000
Company stage
Pre-seed
Total funding
$3.2M
Headquarters
Ghent, Belgium
Founded
1996

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