Full-Time

Senior Director of Production Battlefield Franchise Operations

Electronic Arts

Electronic Arts

10,001+ employees

Global publisher of live-service video games

No salary listed

Montreal, QC, Canada

In Person

Category
Operations & Logistics (1)
Required Skills
Financial analysis
Risk Management
Data Analysis
Requirements
  • 10+ years of experience leading complex teams, products, or organisations.
  • 5+ years of experience operating in distributed or multi-site team structures.
  • 5+ years of working at a senior lead capacity of live game development organization with financial insight and data driven mindset
  • Demonstrated success in senior leadership roles involving delivery ownership and people leadership.
  • Experience working across time zones and cultures in a global organisation.
Responsibilities
  • Own and continuously evolve the cross-site operating model for Shared Teams, ensuring clear accountability, decision rights, and role clarity across all locations.
  • Establish and uphold end-to-end delivery accountability for Work Managers, ensuring priorities, commitments, and outcomes are aligned and consistently executed across locations.
  • Partner closely with senior local leaders to safeguard team health, sustainability, and long-term engagement, particularly within distributed delivery structures.
  • Set and model high standards for cross-site leadership behavior, including clarity in written direction, explicit prioritization, and inclusive, transparent decision-making.
  • Proactively identify and mitigate the cost, complexity, and risk inherent in cross-site collaboration, including time-zone friction, asynchronous workflows, and decision latency.
  • Design and maintain an effective operating cadence between Work Managers and Local Leaders to surface risks early, resolve ambiguity quickly, and enable timely, well-informed escalation.
  • Intervene decisively when delivery models rely on heroics or unsustainable practices, reinforcing disciplined execution and long-term organizational health.
  • Champion distributed teams as strategic contributors to product outcomes, ensuring they are fully integrated, empowered, and recognized as core partners in delivery.
  • Represent cross-site system health, sustainability risks, and trade-offs with clarity and accuracy to senior leadership, enabling informed decision-making at the portfolio level.
  • Define and articulate a compelling vision, clear direction, and operating boundaries for the Battlefield Shared Teams Group, guiding teams toward measurable realization of that vision.
  • Collaborate with Game, Production, Operations, and Craft leadership to establish resilient shared team structures, effective methodologies, and scalable development systems.
Desired Qualifications
  • Experience building or scaling shared-team or hub-and-spoke operating models.
  • Demonstrated success retaining and growing senior talent in distributed teams.
  • Background in live service or continuously evolving product environments.
  • You are influence-oriented, and excel at collaborating with other leaders and guiding the collective group to the best action, decision, or result.
  • Strong delivery leadership background, with the ability to balance execution, sustainability, and long-term organisational health.
  • Demonstrated ability to influence, align, and escalate across organisational and geographic boundaries.
  • High judgment and systems thinking, with comfort operating in ambiguous, evolving environments.
  • Clear and effective communicator, with a strong bias toward written clarity and shared understanding.

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company Size

10,001+

Company Stage

IPO

Headquarters

Redwood City, California

Founded

1991

Simplify Jobs

Simplify's Take

What believers are saying

  • FC Pro Mobile launched May 15, 2026, targeting smartphone-first football audiences across Asia.
  • Visa's multi-year EA SPORTS partnership expands sponsorship monetization across FC and College Football.
  • Battlefield adaptation interest from five studios signals valuable transmedia optionality for EA.

What critics are saying

  • AI-driven cost cuts already hurt productivity, raising near-term development and live-ops quality risks.
  • FC Pro Mobile depends on Tencent, Nexon, and Garena for Asian distribution leverage.
  • The Battlefield film auction can dilute the franchise if production drags or the movie flops.

What makes Electronic Arts unique

  • EA's EA App gives direct PC distribution, competing with Steam and Epic Games Store.
  • EA dominates sports gaming through EA Sports FC, Madden NFL, and College Football.
  • EA monetizes franchises through live services, subscriptions, and mobile esports ecosystems.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

Life Insurance

Paid Vacation

Paid Sick Leave

Mental Health Support

Company News

TheGamer
Apr 9th, 2026
'00 James Bond game nearly killed Call of Duty before it was even an idea.

'00 James Bond game nearly killed Call of Duty before it was even an idea. Published Apr 9, 2026, 7:35 AM EDT Jack Coleman (He/Him) is a News Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including DualShockers and NME. A lifelong gamer, Jack is primarily interested in RPGs and narrative experiences. He's also been playing League of Legends for a decade, unfortunately. Remember James Bond: 007 Nightfire? It was a follow-up to 007 GoldenEye - one of the most legendary first-person shooters ever - and its sequel, The World Is Not Enough. Nightfire was published by Electronic Arts, who were looking for a partner to port the console version to PC. In an interview with writer Cade Onder, Sledgehammer Games co-founder and EA veteran Michael Condrey spoke about how EA went about finding a partner to port 007: Nightfire - a decision that he reckons may have had an understated impact on the eventual creation of the Call of Duty series (nice spot, IGN). EA passed over 2015 for the port of 007: nighfire. "Eventually, in the series order we were working on a title called Nightfire. We were looking for a PC developer. Now this would've been 2001, 2002. We were shopping the game for PC developers who could come in and take our console game - we were focused on consoles at that time - and deliver a PC version. And there were several interesting PC developers we talked to; one of them happened to be Vince [Zampella] and Jason [West]," Condrey revealed. Zampella and West were working at 2015 Inc, the studio responsible for the acclaimed Medal of Honor: Allied Assault, another game published by Electronic Arts. The studio needed funding and were searching for their next project, but EA ultimately chose Gearbox to port the game. Talk about shooting your shot. Sep 4, 2025 The PC port of 007 Nightfire, developed by Gearbox, wound up being infamously awful. Perhaps this contributed to EA's decision to bring the development of Medal of Honor in-house, perhaps not. Either way, EA's partnership with 2015 ended, which led to the studio signing a deal with Activision to create the Call of Duty franchise. "They wanted the game and we went with a different PC developer. And you want to talk about a weird multiverse... we met with them, walked through the process, did the due diligence; had we hired Vince and Jason and 2015 to do James Bond PC, who knows what? That's a weird moment," Condrey muses. Eventually, Condrey would reunite with the pair to co-develop Call of Duty: Modern Warfare 3 with Sledgehammer Games, a studio he founded in 2009 with Glen Schofield. Call of Duty: Modern Warfare 3. * Released - November 8, 2011 * ESRB - M for Mature: Blood and Gore, Drug Reference, Intense Violence, Strong Language * Developer(s) - Infinity Ward, Sledgehammer Games * Publisher(s) - Activision * Engine - iw * Multiplayer - Online Multiplayer * Genre(s) - FPS

GBAtemp
Apr 2nd, 2026
EA Acquires Rockstar Games, Announces Bold New Direction for GTA...

In a move that has stunned the gaming industry, Electronic Arts (EA) has officially announced its acquisition of Rockstar Games, the studio behind the iconic Grand Theft Auto franchise. The deal...

Yahoo Finance
Mar 20th, 2026
EA buyout sparks $25B demand for $15B debt offering amid volatile markets

Electronic Arts' nearly $15 billion debt offering to fund a company buyout has attracted approximately $25 billion in investor demand, signalling strong appetite despite volatile markets. JPMorgan Chase is leading the bank group managing the sale. The financing package includes a roughly $4 billion leveraged loan that has drawn $9 billion in orders. A $4.75 billion secured bond has attracted $9 billion in demand, whilst a $2.5 billion unsecured bond has seen $7 billion in interest. JPMorgan committed a record $20 billion last year to bankroll EA's acquisition by a Silver Lake Management-led consortium. The underwriters are marketing a $4 billion term loan at 98.50 cents on the dollar with interest rates 3.5 to 3.75 percentage points above benchmark, plus a €1.53 billion loan at similar terms.

Yahoo Finance
Mar 20th, 2026
Electronic Arts $15 Billion Debt Sale Draws $25 Billion Demand

Investors have placed about $9 billion of orders for a roughly $4 billion leveraged loan sale tied to the deal that a JPMorgan Chase & Co.-led bank group launched earlier this week, according to people with knowledge of the matter. There’s also growing interest in the junk-bond portion of the financing, which is expected to hit the market as soon as next week. Demand for a $4.75 billion secured bond has reached about $9 billion, said the people, who asked not to be identified because they’re not authorized to speak publicly.

Yahoo Finance
Mar 16th, 2026
EA stock up 15.8% in six months on strong Q4, but 3-year revenue growth sluggish at 3.7%

Electronic Arts has returned 15.8% over the past six months, outperforming the flat S&P 500, with shares now trading at $199.34. The video game publisher, known for Madden NFL and FIFA franchises, demonstrated strong profitability metrics over the last two years. The company posted an average EBITDA margin of 35.3% and a free cash flow margin of 27.6%, both elite figures for the consumer internet sector. However, EA's long-term revenue growth disappointed, with annualised growth of just 3.7% over the past three years. The stock currently trades at 16.3× forward EV/EBITDA. Despite slower revenue growth, EA's strong profitability metrics and efficient business model provide compelling investment attributes.