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Publishes high-quality interactive games across platforms
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Take-Two Interactive Software, Inc. is a video game publisher and distributor with labels like Rockstar Games, 2K, Private Division, and Social Point. It develops and releases titles across PlayStation, Xbox, Nintendo Switch, and PC, and has expanded into mobile gaming through Zynga. Revenue comes from selling games, in-game purchases, DLC, microtransactions, and licensing IP for merchandise and media. The company aims to lead the interactive entertainment market by delivering popular game experiences across traditional and mobile platforms while maintaining strong governance and a family-friendly gaming focus.
Company Size
1,001-5,000
Company Stage
IPO
Headquarters
New York City, New York
Founded
1993
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Take-Two (TTWO) stock drops 7%: should investors Buy the dip ahead of GTA VI release? Key takeaways. Table of Contents * Take-Two Interactive shares plummeted 6.7% to $219.70, ranking among the S&P 500's five weakest performers Monday * Market analysts attribute the decline to postponement speculation rather than leaked GTA VI footage * Netflix recorded 31.1 million views for the GTA VI gameplay reveal, achieving top ranking in 87 out of 93 monitored markets * Bank of America experts believe additional delays are improbable following the comprehensive gameplay trailer release * Analysts maintain a Strong Buy consensus on TTWO shares with a mean price projection of $297.29 Shares of Take-Two Interactive experienced a significant downturn Monday, declining 6.7% to reach $219.70 amid growing speculation that the highly anticipated Grand Theft Auto VI might encounter another postponement. Numerous social media commentators attributed the selloff to unauthorized GTA VI gameplay footage that surfaced online. However, market analysts have challenged this interpretation. Nick McKay, who serves as senior research analyst at Freedom Capital Markets, indicated the price movement stemmed from postponement concerns rather than the leaked content. In a Monday research note, he characterized these delay rumors as "low-quality." McKay further referenced statements from Rockstar Games executive Rob Nelson, who reaffirmed the game remains on schedule during an Aug. 28 interview with Famitsu. Analysts from Jefferies supported this assessment, concluding the unauthorized leaks had negligible influence on share performance. Omar Dessouky, analyst at Bank of America, suggested that another delay appears highly unlikely. "With a full gameplay trailer now out, we see the risk of a further delay as very low, since the reveal signals the game is playable," his analysis stated. Prior to Monday's selloff, TTWO shares had settled at $235.39 Friday following the gameplay trailer's debut on Netflix and YouTube on Aug. 27. That represented a 1% gain from Thursday's closing price. GTA VI achieves unprecedented Netflix success. The gameplay reveal generated remarkable engagement on Netflix. The approximately 27-minute gameplay showcase accumulated 31.1 million views and secured the platform's top-viewed content position for the week. The video captured the No. 1 spot in 87 of Netflix's 93 monitored territories. Netflix maintained exclusivity for the content during a six-hour window before it became available on YouTube and additional platforms. The GTA VI preview even surpassed viewership for Netflix's latest Robert De Niro feature, The Whisper Man, and the fifth season premiere of Outer Banks. This marked an unprecedented promotional partnership between Netflix and a forthcoming video game title. Consumer enthusiasm has been building for years. The initial GTA VI announcement trailer from 2023 has accumulated approximately 293 million YouTube views to date. Unauthorized footage fails to diminish audience interest. Take-Two has confronted ongoing challenges with unauthorized content releases. Over a dozen GTA VI clips emerged online prior to the official gameplay unveiling. The publisher subsequently issued subpoenas to messaging service Discord seeking to identify those responsible for the breaches. In an Aug. 26 statement posted on X, Rockstar Games characterized the unauthorized leaks as "heartbreaking," while also expressing regret regarding the game's previous delay. GTA VI's release timeline shifted from its initial fall 2025 target to May 2026, with the current launch date set for November 19. Notwithstanding the unauthorized content distribution, consumer demand for official footage remained exceptionally strong, with the Netflix premiere providing compelling validation of sustained interest. Analysts currently assign TTWO a Strong Buy rating, with 18 Buy recommendations issued over the previous three months and a consensus price objective of $297.29, suggesting approximately 37% appreciation potential from present trading levels. Limited Time Offer Get 3 free stock ebooks. Discover top-performing stocks in AI, Crypto, and Technology with expert analysis. * Top 10 AI Stocks - Leading AI companies * Top 10 Crypto Stocks - Blockchain leaders * Top 10 Tech Stocks - Tech giants
Housemarque co-founder Ilari Kuittinen steps down after 31 years, Hakala takes over. Housemarque co-founder Ilari Kuittinen has departed the Helsinki studio after 31 years, closing out a tenure that began in 1995 and stretched through the company's transformation from a scrappy Finnish arcade developer into a PlayStation Studios powerhouse. Kuittinen said in a message posted to social media that after 33 years in the games industry and 31 years at Housemarque, today marks his final day at the studio. The exit, confirmed via the studio's own channels and corroborated by multiple outlets, caps one of the longest continuous leadership runs in European game development. "After 33 years in the games industry and 31 incredible years at Housemarque - the studio I co-founded with Harri Tikkanen - today marks my last day at the company," Kuittinen wrote, adding, "Starting out in 1993 with Terramarque, and then joining forces with Harri to establish Housemarque in 1995, we had a passion for games but no real blueprint for building a business." The farewell note, shared on Housemarque's X account, reflected on a journey that began long before the studio ever carried the Housemarque name. From Bloodhouse and Terramarque to a PlayStation-owned AAA studio. Housemarque was formed in July 1995 through the merger of Bloodhouse and Terramarque, two early Finnish game developers, with Kuittinen having founded Terramarque while Harri Tikkanen came from Bloodhouse. The combined studio would go on to become one of the country's most enduring development houses, building publishing relationships along the way with heavyweight partners. Under Kuittinen's leadership, Housemarque built publishing relationships with companies like Take-Two Interactive, Ubisoft, and most consequentially, Sony Computer Entertainment, which first published Super Stardust HD in 2007 on the PlayStation 3, with the two companies later partnering on exclusives like Resogun and Matterfall. That growing bond eventually culminated in a full acquisition. Sony Interactive Entertainment acquired Housemarque in 2021, bringing the developer formally into PlayStation Studios after years of collaboration between the companies. The studio's catalogue under Kuittinen spans a notable creative arc. Under Kuittinen's leadership, Housemarque developed titles such as Supreme Snowboarding, Super Stardust HD, Resogun, Returnal, and Saros. Returnal, released for PlayStation 5 in April 2021, marked the most significant change in Housemarque's history, combining the studio's fast arcade-style combat with a larger production, narrative structure and persistent progression systems. Sami "Haxu" Hakala already running the studio since July 1. The handover was not sudden. Housemarque had been planning the leadership transition carefully behind the scenes, with Sami "Haxu" Hakala stepping into the role of managing director. The appointment of Sami "Haxu" Hakala as Housemarque managing director was one major stabilising move, with Kuittinen spending the time since supporting "him and the leadership team" to ensure "complete operational continuinity and stability." Sami "Haxu" Hakala officially became Housemarque's managing director on July 1, with Kuittinen continuing to support Hakala and the leadership team through the end of August. Kuittinen expressed confidence in the new leadership, saying "Housemarque's strategy and creative vision are in exceptional hands." Kuittinen plans a break, then mentoring and consulting. Rather than moving straight to another studio or venture, Kuittinen has signalled he's stepping away from active development entirely, at least for now. Kuittinen plans to take a break from the games industry beginning in September, but will remain connected through trade shows, award shows, and eventually mentoring or consulting. He also used the farewell statement to thank the wider development community that shaped his career. Beyond the walls of Housemarque and PlayStation, this journey would have been impossible without the broader games community, Kuittinen wrote, thanking the many friends, fellow founders, mentors, and industry peers across the world who have offered invaluable advice, a listening ear, or steady support over the last three decades. On his approach to leading creative teams, Kuittinen offered a simple summary of his philosophy: "My core purpose as a leader has always been simple: to facilitate an environment where extraordinary creators have the freedom and protection to do what they do best." Another PlayStation Studios founder exits after decades at the helm. Kuittinen's exit fits a broader pattern rippling through Sony's first-party portfolio. This is one of several leadership changes that have taken place at PlayStation Studios over the last few years, with studio heads and co-founders like Ted Price, Brian Fleming, and Evan Wells retiring after similar decades-long runs at the helm of their companies. Kuittinen's departure now adds Housemarque to that list, alongside Insomniac Games and Naughty Dog's own generational leadership handovers. The timing also lands just months after Housemarque's most recent release. His departure comes several months after the release of Saros, Housemarque's second major game as part of PlayStation Studios. That gives Hakala a settled, freshly-shipped project to build from as he takes full control of the roughly Helsinki-based studio's direction. For fans in New Zealand and Australia who followed Returnal's cult rise and Saros's launch on PS5 earlier this year, the change in leadership is unlikely to alter release plans in the near term, given the transition has been in motion internally since July. Housemarque's next moves under Hakala will be the real test of whether the studio's arcade-rooted, PlayStation-backed identity holds steady without its longtime co-founder in the building. Sources. Article by News Desk. The GamesReviews News Desk covers the latest gaming news across PlayStation, Xbox, Nintendo, PC and esports. Reporting is AI-assisted and reviewed by its editorial team.
United Capital Financial Advisors LLC invests $1.07 million in Take-Two Interactive Software, Inc. $TTWO. United Capital Financial Advisors LLC bought a new position in shares of Take-Two Interactive Software, Inc. (NASDAQ:TTWO - Free Report) in the second quarter, Holdings Channel reports. The institutional investor bought 4,273 shares of the company's stock, valued at approximately $1,068,000. Several other institutional investors have also recently added to or reduced their stakes in the company. MCF Advisors LLC bought a new stake in Take-Two Interactive Software during the fourth quarter worth about $25,000. Mosley Wealth Management increased its holdings in shares of Take-Two Interactive Software by 266.7% during the second quarter. Mosley Wealth Management now owns 110 shares of the company's stock worth $27,000 after buying an additional 80 shares in the last quarter. Meeder Asset Management Inc. bought a new position in shares of Take-Two Interactive Software in the second quarter valued at approximately $32,000. Essential Partners LLC raised its stake in shares of Take-Two Interactive Software by 333.3% in the first quarter. Essential Partners LLC now owns 169 shares of the company's stock valued at $33,000 after acquiring an additional 130 shares during the last quarter. Finally, MV Capital Management Inc. acquired a new position in shares of Take-Two Interactive Software in the 4th quarter worth approximately $34,000. 95.46% of the stock is owned by institutional investors. Wall Street analysts forecast growth. TTWO has been the topic of a number of research analyst reports. Wells Fargo & Company increased their price target on Take-Two Interactive Software from $289.00 to $300.00 and gave the stock an "overweight" rating in a research report on Monday, August 10th. Zacks Research lowered Take-Two Interactive Software from a "strong-buy" rating to a "hold" rating in a research note on Tuesday, August 25th. Bank of America increased their target price on Take-Two Interactive Software from $320.00 to $368.00 and gave the stock a "buy" rating in a report on Tuesday, June 23rd. Robert W. Baird raised their target price on Take-Two Interactive Software from $265.00 to $270.00 and gave the company an "outperform" rating in a research note on Monday, August 10th. Finally, Oppenheimer lifted their price target on Take-Two Interactive Software from $265.00 to $280.00 and gave the company an "outperform" rating in a report on Monday, August 10th. One analyst has rated the stock with a Strong Buy rating, nineteen have assigned a Buy rating, one has assigned a Hold rating and one has issued a Sell rating to the company's stock. According to MarketBeat, Take-Two Interactive Software has a consensus rating of "Moderate Buy" and an average target price of $296.95. Stocks & Bonds Discover more Here are the key news stories impacting Take-Two Interactive Software this week: * Take-Two released an extended preview of GTA 6, giving gamers and investors a closer look at the highly anticipated title and increasing confidence in its commercial potential. * Wall Street is responding favorably to the new footage and confirmed November release, with the anticipated launch helping lift Take-Two shares and reinforcing the importance of GTA 6 to the company's growth outlook. * Take-Two shares moved higher in premarket trading after the first gameplay showcase, which was released through Netflix and described by a gaming-industry executive as a significant moment for the industry. * Investors purchased 22,488 TTWO call options, approximately 58% above typical activity, signaling increased speculative bullish interest ahead of the GTA 6 showcase and launch. * Earlier leaks had created pressure ahead of the official showcase, but the formal release of footage appears to have shifted attention back toward the game's potential rather than the leak-related uncertainty. * Reports that an alleged GTA 6 leaker is cashing out cryptocurrency concern a related memecoin more directly than Take-Two's operating business and appear unlikely to materially affect TTWO fundamentals. * Zacks Research downgraded Take-Two from "strong-buy" to "hold," providing a counterweight to the positive GTA 6 momentum and potentially limiting further gains. Take-Two Interactive Software stock performance. Shares of Take-Two Interactive Software stock opened at $235.39 on Friday. The company has a debt-to-equity ratio of 0.52, a current ratio of 1.06 and a quick ratio of 1.06. The firm has a 50 day simple moving average of $242.28 and a 200 day simple moving average of $222.76. Take-Two Interactive Software, Inc. has a fifty-two week low of $187.63 and a fifty-two week high of $265.94. The firm has a market cap of $44.01 billion, a P/E ratio of -136.06, a P/E/G ratio of 1.56 and a beta of 0.97. Take-Two Interactive Software (NASDAQ:TTWO - Get Free Report) last posted its quarterly earnings data on Friday, August 7th. The company reported ($0.18) earnings per share (EPS) for the quarter, missing the consensus estimate of $0.33 by ($0.51). The firm had revenue of $1.53 billion for the quarter, compared to analyst estimates of $1.36 billion. Take-Two Interactive Software had a positive return on equity of 12.25% and a negative net margin of 4.79%.The firm's quarterly revenue was down 2.1% compared to the same quarter last year. During the same period in the prior year, the company posted ($0.07) EPS. Take-Two Interactive Software has set its Q2 2027 guidance at 0.900-1.000 EPS and its FY 2027 guidance at 5.750-6.000 EPS. Sell-side analysts predict that Take-Two Interactive Software, Inc. will post 5.51 earnings per share for the current fiscal year. Insider activity at Take-Two Interactive Software. In other news, Director Laverne Evans Srinivasan sold 362 shares of the company's stock in a transaction on Monday, August 17th. The stock was sold at an average price of $245.01, for a total transaction of $88,693.62. Following the transaction, the director owned 8,357 shares of the company's stock, valued at $2,047,548.57. This represents a 4.15% decrease in their ownership of the stock. The sale was disclosed in a legal filing with the SEC, which is available through this link. Also, Director Michael Sheresky sold 127 shares of the firm's stock in a transaction dated Monday, August 17th. The shares were sold at an average price of $245.01, for a total value of $31,116.27. Following the completion of the transaction, the director owned 65,368 shares in the company, valued at approximately $16,015,813.68. This represents a 0.19% decrease in their position. The disclosure for this sale is available in the SEC filing. The transaction was executed under a pre-arranged Rule 10b5-1 trading plan. Insiders have sold a total of 540,759 shares of company stock valued at $123,183,789 over the last quarter. 1.12% of the stock is currently owned by corporate insiders. About Take-Two Interactive Software. Take-Two Interactive Software is an American video game publisher headquartered in New York City. Founded in 1993 by Ryan Brant, the company is publicly traded on the NASDAQ under the ticker TTWO and is led by Chairman and CEO Strauss Zelnick. Take-Two operates through distinct publishing labels that manage development, marketing and distribution of interactive entertainment for a global audience. Take-Two's publishing portfolio includes Rockstar Games and 2K, as well as the Private Division label, which supports independent and mid-size developers. Want to see what other hedge funds are holding TTWO? Visit HoldingsChannel.com to get the latest 13F filings and insider trades for Take-Two Interactive Software, Inc. (NASDAQ:TTWO - Free Report). Receive News & Ratings for Take-Two Interactive Software Daily - Enter your email address below to receive a concise daily summary of the latest news and analysts' ratings for Take-Two Interactive Software and related companies with MarketBeat.com's FREE daily email newsletter.
Grand Theft Auto 6 won't have any monetization or use generative AI. Rockstar also wouldn't confirm any details about the next GTA Online to Kinda Funny Games, keeping the focus on single-player. Posted By Ravi Sinha | On 28th, Aug. 2026 Reports that Take-Two Interactive is focusing on the single-player component with Grand Theft Auto 6 appear legitimate, as Rockstar North confirms there won't be any microtransactions. Kinda Funny Games' Andy Cortez asked co-studio head Rob Nelson if players can use real-world money to buy anything in-game and was told up front, "No monetization." Greg Miller also asked whether generative AI was used for development and received a similar response. "No AI." When asking about GTA Online, Rockstar simply wouldn't budge on providing any details. Take-Two CEO Strauss Zelnick previously called the idea of AI making games like this "laughable," and reaffirmed that everything about Grand Theft Auto 6 was created from the ground up by real humans. Of course, just because it lacks microtransactions doesn't mean Rockstar isn't making a pretty penny in other ways. The Ultimate Edition, for example, includes several goodies and exclusive access to five stores, including a tattoo parlor, salon and clothing, for $100. Lo and behold, it's the more popular option in terms of pre-orders. This also doesn't necessarily mean that the next iteration of Grand Theft Auto Online will follow the same trend. Rockstar hasn't discussed multiplayer in any shape or form, but GTA 5's iteration of the component brings over $1 million daily from microtransactions. Grand Theft Auto 6 launches on November 19th for Xbox Series X/S and PS5. Previews thus far have confirmed that its world is three times larger than Red Dead Redemption 2's playable space, among many other things. Follow Gamingbolt:
Rockstar finally addresses GTA 6 leak chaos head-on. Posted by Aftab Ali | Aug 26, 2026 Rockstar Games has finally said something about the GTA 6 leak mess that's been swallowing gaming Twitter for a week. A group calling itself CYBERLEEK has been dumping GTA 6 clips online, dressing it up as some kind of protest against the death of physical PlayStation discs. Cute story. Then the paid polls showed up, letting people vote on what leaked next for cash, and the whole "we're doing this for gamers" act fell apart instantly. Heartbreaking for its GTA 6 team. Rockstar posted its response on social media on 26 August, calling the situation heartbreaking for the team. Fair enough, honestly. Watching months of work leak out for someone else's crypto grift would sting. Here's the twist though. Tomorrow, Rockstar, Take-Two, and Netflix are dropping an official GTA 6 documentary, and it's going to make CYBERLEEK's grainy clips look like a joke. Cinematic, built from the latest build, and actually sanctioned. Sometimes the best clapback is just releasing the real thing.