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IXL Learning

Personalized K-12 practice with analytics

Image Localization Editor

IllustrationUpdated on Nov 11
ContractRemote in USANo salary listed

About the Job

Requirements

  • A bachelor's degree in a relevant field, such as Graphic Design, Visual Communication, Digital Media, Education, or Liberal Arts, or prior experience in a related role.
  • One to two years of experience working with generative AI tools, media production, and/or graphic design.
  • High proficiency in Adobe Creative Suite, specifically Photoshop.
  • A strong understanding of Chinese, Japanese, Korean, or Indian culture and customs.
  • Familiarity with linguistic conventions in Chinese, Japanese, Korean, or Hindi.
  • Strong visual design skills and attention to detail.
  • Ability to work efficiently and stay organized while managing multiple projects simultaneously.
  • Strong written and verbal communication skills in English.

Responsibilities

  • Use generative AI tools and Adobe Creative Suite to create and edit high-quality images for language-learning modules.
  • Direct and iterate on generative AI image sets to achieve precise character and prop consistency across multiple poses and interactions within the same environment.
  • Evaluate framing, perspective, and subtle state changes to ensure image series have seamless visual flow and instructional sequences feel naturally connected.
  • Review image assets for Japanese, Chinese, Korean, or Indian authenticity, as well as general quality, accuracy, and educational effectiveness.

Desired Qualifications

  • Interest or experience in language education is a significant plus.
  • Strong interest in using generative AI tools for visual asset creation and workflows.

About the Company

IXL Learning

Personalized K-12 practice with analytics

IXL Learning operates as an interactive EdTech platform that provides personalized practice in math and English for students from kindergarten through high school. The program offers more than 1,000 skills aligned to the Indian national curriculum, and serves individual students, parents, and educational institutions under a subscription model. It uses adaptive learning to tailor practice and real-time analytics to track student progress, identify weak areas, and adjust activities accordingly. Gamification features like virtual treasure hunts and awards keep students motivated. The company’s goal is to help students improve performance and engagement by delivering data-driven, personalized practice within the Indian education context.

Company size
5,001-10,000
Company stage
Not listed
Total funding
$510M
Headquarters
San Mateo, CA
Founded
1998

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