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Techland

Polish video game developer and publisher

Senior Animation Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedIn-person

About the Job

Requirements

  • A minimum of five years of professional programming experience is required.
  • Expertise in C/C++ is required.
  • Strong problem-solving and debugging skills are required.
  • Experience with multithreaded and allocator-aware programming is required.
  • Experience with memory and performance optimization is required.
  • Experience with animation graphs, blend trees, and state machines such as Unreal, Havok Animation, Morpheme, or similar is required.
  • A solid understanding of 3D mathematics and linear algebra is required.
  • Proficiency in algorithm design and understanding of complexity, software architecture, and design are required.
  • Ability to write clean, maintainable, and extensible code with attention to reusability is required.
  • A very good command of English is required.

Responsibilities

  • Research, develop, maintain, and improve gameplay and cinematic animation systems while ensuring robust flexibility for use by AI, designers, and animators.
  • Own gameplay and cinematic animation features from content-creation tools through engine runtime.
  • Collaborate with programmers, designers, and artists to gather requirements, troubleshoot problems, and improve animation workflow efficiency.
  • Work closely with animation leads and the animation director to raise the quality of animations in the game.
  • Profile complex data-processing pipelines and tools, identify bottlenecks, and eliminate them across performance, memory, network, and input/output.
  • Create documentation for the gameplay and cinematic teams.
  • Stay up to date on animation technology trends and new developments.

Desired Qualifications

  • Experience working on at least one shipped multiplayer title.
  • Familiarity with animation technologies such as compression, motion synthesis, ragdoll physics, and inverse kinematics.
  • User experience and tool-creation experience.
  • Console programming experience.
  • Experience with Maya, MotionBuilder, or other digital content-creation tools.
  • Python experience.
  • Familiarity with animation processing and deployment pipelines.

About the Company

Techland

Polish video game developer and publisher

Techland is a Polish video game developer and publisher that creates and releases games and develops its own game engines. It builds titles—from Call of Juarez to Dead Island and Dying Light—using proprietary engines like Chrome Engine and C-Engine for PC and consoles. The company stands out by developing its own technology in-house, maintaining a slate of long-running IPs, and delivering expansive, narrative-driven action and survival experiences. Its goal is to give players memorable gaming experiences worldwide by delivering high-quality, major titles and continuing to grow its portfolio.

Company size
501-1,000
Company stage
Acquired
Total funding
Not listed
Headquarters
Wroclaw, Poland
Founded
1991

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