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Cloud Chamber

Develops and sells narrative-focused video games

Team Leader - Level Artist

3D ModelingUpdated on Nov 12
Full-timeMontreal, QC, CanadaNo salary listedRemote

About the Job

Requirements

  • More than 7 years of in-house video game development experience, with an emphasis on environmental art or level architecture.
  • Experience completing development on at least 2 games, ideally using Unreal Engine 4 or Unreal Engine 5, including successful experience leading a team, preferably on AAA productions.
  • Previous experience leading other artists and managing their career growth, goal setting, and overall job performance.
  • Ability to communicate clearly and collaborate effectively with multidisciplinary teams across multiple sites.
  • Knowledge of industry-standard tools such as 3D Studio Max, Maya, ZBrush, Substance, and Photoshop.
  • Recent experience using industry-standard game engines or editors, preferably Unreal Engine 5.
  • Experience with industry-standard asset management tools.
  • Knowledge of classical drawing and/or painting techniques, with the ability to sketch ideas on paper.
  • Strong command and understanding of spatial composition and proportions.
  • Understanding of basic architecture.
  • Comfort working in an iterative design environment.
  • Professional proficiency in French and English; English is required for collaboration with U.S. teams and international partners and for reading, writing, and communicating about specialized technical documentation.
  • Strong written and verbal communication skills, including the ability to articulate complex ideas clearly, adapt information to different audiences, and provide constructive criticism with empathy and professionalism.
  • Ability to work independently and take responsibility for tasks while maintaining progress, attention to detail, organization, and high quality standards.

Responsibilities

  • Lead, mentor, and inspire a team of world builders and level artists in collaboration with other art team leads.
  • Work closely with the art director, associate art director, and other team leads to ensure artistic consistency and unity throughout the project.
  • Collaborate with design and narrative team leads to create immersive and credible environments.
  • Design and improve modular architectural systems for game levels.
  • Provide objective and empathetic feedback and establish realistic development schedules.
  • Manage the day-to-day activities of the world art team.
  • Mentor team artists and manage their career growth and development.
  • Create and manage asset lists in collaboration with internal and external partner teams.
  • Coordinate production flow, support interdisciplinary communication, and facilitate efficient game world-building.

Desired Qualifications

  • Experience leading teams on AAA productions.
  • Experience completing games using Unreal Engine 4 or Unreal Engine 5, ideally.

About the Company

Cloud Chamber

Develops and sells narrative-focused video games

Cloud Chamber Studios makes video games. It develops and sells games for a global audience, across different platforms, and may include in-game purchases and licensing partnerships as part of its revenue model. The company designs, builds, and publishes interactive games that aim to entertain while engaging players and prompting thought. Its monetization comes from game sales, optional in-game purchases, and licensing deals with partners. The studio differentiates itself by prioritizing creativity and meaningful player engagement to carve out a distinct niche in a competitive market. The overall goal is to create thoughtful, entertaining experiences that reach players worldwide and grow a recognizable position in the gaming industry.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Montreal, Canada
Founded
2019

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