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One Of Us

Film and television visual effects studio

Senior FX Artist

Full-Time
No salary listed
Senior
Bengaluru, Karnataka, India
In Person

About the job

Requirements
  • Expertise in Houdini pyro, destruction, particles, Vellum, and other solvers.
  • Strong technical skill in simulation control, caching, and proceduralism.
  • Proficiency in rendering and preparing effects for lighting and compositing.
  • Experience with USD effects publishing or referencing.
  • Experience using VEX scripting or Python for custom tools and setups.
  • Understanding of effects-driven workflows in creature or environment scenes.
  • Proficiency in Maya, ZBrush, Mari, Substance Painter, and Arnold or an equivalent renderer.
  • Solid understanding of modeling, UVs, texturing, and shading.
  • Working knowledge of rendering, lighting, and asset publishing.
  • Familiarity with USD workflows.
  • Experience with Maya, Houdini, and Nuke is required.
  • Basic scripting or tool awareness.
  • Ability to communicate clearly and listen actively.
Responsibilities
  • Develop complex effects setups and simulations.
  • Deliver high-complexity effects setups across shots and sequences.
  • Understand the brief, define the effects visual style, and iterate quickly based on feedback.
  • Liaise with lighting, compositing, layout, and creature effects teams to align effects with shot needs.
  • Ensure setups are efficient, consistent, scalable, and pipeline-friendly.
  • Deliver visually impactful and technically sound effects at scale.
  • Set the quality and problem-solving standard for the effects team.
  • Provide support and review feedback for mid-level and junior artists.
  • Support the team in improving output and efficiency.
  • Maintain clean networks, version-control, and caching standards.
  • Keep the team updated on progress and flag blockers early.
  • Debug scene and cache issues, including simulation behavior, collisions, and attributes.
  • Share techniques and suggest pipeline or tool improvements.

About the company

One Of Us is a visual effects studio that contributes design and collaboration-driven visual effects for film and television. The company creates high-quality digital imagery to support storytelling, working on project-based contracts for major studios and networks. Its VFX work is delivered through a collaborative process that emphasizes bold, visually intelligent choices to enhance scenes such as those seen in projects like The Witcher, Pinocchio, and We Are Who We Are. One Of Us differentiates itself by its commitment to producing beautiful images and its ability to adapt to evolving filmmaking challenges, maintaining strong collaboration among its team. Its goal is to provide top-tier VFX that elevate storytelling and meet the needs of high-profile productions.

Company Size

201-500

Company Stage

N/A

Total Funding

N/A

Headquarters

London, United Kingdom

Founded

2006

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Simplify Jobs

Simplify's Take

What believers are saying

  • May 2026 Escape Studios placements show hiring momentum and continued project demand.
  • Paris studio expansion supports larger bids and access to European tax-incentivized productions.
  • The Witcher Season 4 and Die My Love nomination keep top-tier pipeline visibility high.

What critics are saying

  • Basilic Fly Studio owns 70% since July 2024, concentrating control outside London leadership.
  • Project-based revenue leaves idle-capacity risk between tentpole deliveries, especially after seasonal TV wrap dates.
  • Paris and Bangalore expansion raises fixed costs; weak utilization turns growth into cash burn.

What makes One Of Us unique

  • Founded in 2004, One of Us pairs design-led VFX with collaborative client-facing execution.
  • June 2026 showreel highlights The Witcher Season 4, Troll 2, and Peaky Blinders: The Immortal Man.
  • BAFTA and Emmy wins from The Crown and The Witcher prove elite prestige credentials.

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Benefits

Health Insurance

Life Insurance

Hybrid Work Options

Growth & Insights

Headcount

6 month growth

↑ 2%

1 year growth

↑ 2%

2 year growth

↑ 2%