S

Serpentine

Contemporary art museum and education hub

Philanthropy Manager

Full-TimePosted on 10/5/2026Deadline 10/27/26
£36k/yr
Mid
London, UK
HybridHybrid: office 3 days per week, with the option to work from home 2 days per week.
Sales & Account ManagementAccount Management

About the job

Requirements
  • Significant experience cultivating, soliciting, and closing gifts of five figures or more from individuals.
  • Excellent written communication skills and the ability to translate complex information into compelling narrative form.
  • Ability to adapt writing styles and draft clear and concise correspondence.
  • Proactive, resourceful, and entrepreneurial approach to fundraising, with the ability to take initiative and work autonomously when required.
  • Ability to work to tight deadlines and prioritize workload according to the organization’s priorities.
  • Strong understanding of due diligence, data protection, and current General Data Protection Regulation (GDPR) updates.
  • Ability to gather public-domain information in accordance with GDPR, the Chartered Institute of Fundraising (CIoF), and charity law, and to exercise tact and discretion with sensitive and confidential information.
  • Highly organized and flexible approach to work, with the ability to plan and prioritize a varied workload and deliver agreed outputs to tight deadlines.
  • Excellent interpersonal skills and the ability to collaborate as part of the wider Development team and communicate effectively at all levels.
  • Ability to use discretion and diplomacy and demonstrate sensitivity when handling confidential information.
  • Previous experience using Salesforce or a comparable customer relationship management (CRM) system.
  • Interest in and commitment to Serpentine’s work.
Responsibilities
  • Support Serpentine’s leadership in implementing the major giving strategy, focusing on securing mid-to-high-level gifts.
  • Manage a portfolio of donors and prospect lists, ensuring personalized cultivation, solicitation, and stewardship activities.
  • Develop and draft compelling fundraising proposals and letters, working with departmental colleagues to gather project and financial information.
  • Research and identify new major-donor prospects, building and maintaining a pipeline of potential supporters.
  • Collaborate with the Patrons team to identify opportunities for project-specific donations from existing members.
  • Provide high-quality donor stewardship through bespoke engagement and communication materials, reporting, and recognition opportunities.
  • Maintain accurate donor records and track gifts; ensure accurate acknowledgment in exhibition materials, reports, and event invitations; and oversee donor crediting across exhibitions, projects, and events, including logo blocks, supporter panels, and exhibition credits.
  • Help plan and deliver key cultivation events to keep supporters engaged and meet agreed key performance indicators.
  • Keep up to date with giving trends and philanthropic developments, and share insights with the team to inform strategy.
  • Attend Serpentine events as appropriate.
  • Ensure accurate records are maintained in Serpentine’s customer relationship management system.
  • Ensure personal details are managed in line with GDPR.
  • Work with the Development team to ensure philanthropic partnerships do not pose financial or reputational risks and comply with Serpentine’s ethical fundraising policy through active due diligence, including preparing due diligence reports on prospective donors for the Ethics Committee.
  • Work closely with the Finance team to ensure donations are managed efficiently.
  • Prepare guest profiles for event attendees and briefing notes for key meetings for the Development team and Serpentine Directors.
  • Undertake departmental support and administrative duties, including reporting and other responsibilities requested by the Head of Philanthropy.
  • Champion Arts Council England’s Inclusivity and Relevance Investment Principle and promote best practice through a proactive approach to equality, diversity, and inclusion.
  • Adhere to and actively contribute to Serpentine’s policies, including Dignity at Work and Health and Safety.
  • Undertake other activities necessary for the operation of the Development team and its strategic objectives.

About the company

Serpentine is a contemporary art venue with two sites in Kensington Gardens that runs a year‑round program of exhibitions, education, live events, and technological projects. It presents work from emerging artists as well as internationally recognized figures, providing space to experiment and an open platform for art to be seen and heard. Free entry helps it reach a broad audience and connect with the local community. Its goal is to foster and present contemporary artistic ideas by offering a welcoming, accessible space where artists can explore and audiences can engage with art in meaningful ways.

Company Size

51-200

Company Stage

Grant

Total Funding

$2.6M

Headquarters

London, United Kingdom

Founded

1970

Get referred to Serpentine

See people who can refer or advise you

Benefits

  • Hybrid Work Options
  • Paid Vacation
  • Paid Holidays
  • Wellness Program
  • Employee Discounts
  • Commuter Benefits

Company News

The Architect’s Newspaper
Jul 8th, 2026
Research-based design studio Formafantasma joins Serpentine Galleries as lead R&D fellows, Ecology.

Research-based design studio Formafantasma joins Serpentine Galleries as lead R&D fellows, Ecology. July 8, 2026 Beginning this summer, Andrea Trimarchi and Simone Farresin of Formafantasma will lead their studio into a multi-year program that will serve curatorial and institutional advisory duties to the Serpentine Galleries. The fellowship's research and development dimension will explore ecological integrations and interventions across Serpentine's programs. Discover more Study Grants & Scholarships Architects "We are thrilled to start work on building an ecological framework through research, testing, and activation. As we move from theory to action, we will prioritise approaches that can begin locally and scale systematically. It is a responsibility and privilege to work with Serpentine" Formafantasma said in a statement. Formafantasma was founded in 2009 by Trimarchi and Farresin in Italy, and has since expanded to an office in Rotterdam. Their work has been seen at the Venice Biennale and the Rijksmuseum, where they have merged inquiries surrounding civic duty, geopolitical forces, and the environment. The studio's relationship with Serpentine first began in 2020 with its exhibition Cambio, an investigative project into the globalization of timber. For Serpentine, Formafantasma's scope of work is not limited to a single exhibition or program; rather it puts the designers in an advisory position to weigh in on the institution's curatorial processes, operations, and activity within the city. Eventually their findings and research will be collected into a public program. This partnership signals the gallery's continued investment in ecological research since establishing the General Ecology program in 2018. "Formafantasma extends ecological thinking into our systems, our spaces, and our everyday practices, probing the complex role an institution like ours plays within the ecological crisis," Bettina Korek, Serpentine's Chief Executive said. Museums, theaters, and cultural institutions have been subject to scrutiny for their sustainability initiatives, or rather lack thereof. Key findings surmised that there has been an incongruity between audience expectations and actual sustainability within the institutions. A 2024 report found that more than half of surveyed institutions rank poorly when it comes to the environment and sustainability initiatives. Recently, the Serpentine debuted the 25th installation of its annual Serpentine Pavilion. This year's commission by Mexican practice LANZA Artiler's is aptly named A Serpentine, and comprises a sinusoidal brick garden wall. Discover more Interior Design Ecology & Environment Health Foundations & Medical Research

FAD Magazine
May 21st, 2026
FAD NEWS: Danielle Brathwaite-Shirley expands THE DELUSION beyond the gallery with new interactive online game.

FAD NEWS: Danielle Brathwaite-Shirley expands THE DELUSION beyond the gallery with new interactive online game. Serpentine has announced the launch of I DIDNT REALISE YOU THOUGHT LIKE THAT, a new online game and critical thinking tool by artist and game designer Danielle Brathwaite-Shirley. Launching today 21st May 2026 and available across web and mobile platforms, the project extends the world of Brathwaite-Shirley's acclaimed THE DELUSION and continues the artist's exploration of polarisation, identity and social connection beyond the walls of the gallery. Developed in partnership with nonprofit organisation Beyond Code Collective and supported by Glass Castle Foundation, the release reflects Serpentine's continued commitment to expanding how audiences engage with contemporary art through digital and participatory formats. London and Berlin-based Danielle Brathwaite-Shirley has emerged as one of the most distinctive voices working across art, technology and gaming today. A Black Trans artist, community archivist and game designer, Brathwaite-Shirley's work often positions audiences as active participants rather than passive viewers, creating immersive environments that centre the voices and experiences of marginalised communities. The new release builds upon THE DELUSION, the multiplayer gaming project presented at Serpentine North between September 2025 and January 2026, which transformed the gallery into a site for difficult conversations surrounding censorship, division and social fracture. Set within the post-apocalyptic universe first introduced in Brathwaite-Shirley's graphic novel Below the Blue Line, I DIDNT REALISE YOU THOUGHT LIKE THAT imagines a world where every hostile online comment has become physically real and opposing factions remain trapped within rigid ideas of truth and justice. Danielle Brathwaite-Shirley said: "I DIDNT REALISE YOU THOUGHT LIKE THAT is a reflection of our world, allowing players to reflect on their political opinions and beliefs to understand how their judgements shape and constrict the lives of others." At the centre of the game is a deceptively simple mechanism: a door. Players encounter fictional characters, influencers and conspiracy figures requesting entry based on their beliefs and values. Decisions made throughout the experience shape unfolding narratives and determine multiple endings, encouraging players to examine how everyday judgements and online behaviours influence larger systems and communities. Drawing visual inspiration from early 1990s video games, the work combines labyrinthine environments, monsters and retro gaming aesthetics with a dynamic social-media-style feed that mirrors the speed and emotional intensity of contemporary online life. The project blends satire, humour and difficult ethical questions with real-world materials drawn from news cycles, social media discourse, conversations with activists and spiritual leaders, testimonies from Black trans and queer communities and Brathwaite-Shirley's own autobiographical notes. Rather than operating as a fixed artwork, the game has been conceived as an evolving archive that will continue growing through workshops, community initiatives and future conversations. Mica Le John, Executive Director of Beyond Code Collective, said: "Beyond Code is dedicated to expanding access in technology so that the next generation of builders and innovators have the space and tools to create. We're grateful for the opportunity to collaborate with Danielle and the Serpentine team to develop such important work that fosters dialogue and consideration of alternative futures. The project embodies our vision for a more thoughtful world, and we are delighted to see this work come to life in this new form." Bettina Korek and Hans Ulrich Obrist said: "We are thrilled to release I DIDNT REALISE YOU THOUGHT LIKE THAT. Our relationship with Danielle Brathwaite-Shirley shows what long-term commitment to an artist's practice makes possible - work that travels beyond the gallery, beyond the exhibition, and into the world." As museums and institutions increasingly experiment with gaming and expanded digital platforms, I DIDNT REALISE YOU THOUGHT LIKE THAT positions itself not simply as a game but as infrastructure for conversation - asking players what kinds of worlds are created through the choices they make every day. (web + mobile) Game Credits: Lead Artist and concept development: Danielle Brathwaite-Shirley Commissioned and produced by Serpentine Arts Technologies Developed in collaboration with Beyond Code Collective Made possible by Glass Castle Foundation Developer: Fonz Morris (Beyond Code Collective) Project Manager: Mica Le John Executive Director (Beyond Code Collective) Curator: Tamar Clarke-Brown (Serpentine Arts Technologies) Producer: Isobel Peyton Jones (Serpentine Arts Technologies) Assistant Curator: Vi Trinh (Serpentine Arts Technologies) Original Game Credits: Technical Direction by Vincent Moulinet Game Development by Florian Brueckner and Leo Auersperg-Castell Writer's room by Travis Alabanza, Tatenda Shamiso, Shaznay Martin Costumes by Anonymous Club (Shayne Oliver Group) Music by Lorraine James Sound Design and Arrangement by Guillaume Tiger Game Narrative Design by Brooke Maggs Movement Direction by Malik Nashad Sharpe Animation Assistance by Harriet Blend Voice Acting by Madison Moore, Robin Rutenberg and Catharine Cary Research and Advisory Support from Julia Ebner, Megnha Jayanth, Christopher Summerfield, Dr Stephen Reicher, Celia Hodent, Alan Resnick and Brooke Maggs. Featuring: Bolanle Tajudeen, Harold Offeh, Ain Bailey, Rabz Lansiquot, Helen Starr I DIDNT REALISE YOU THOUGHT LIKE THAT is intended for mature audiences. It contains strong language and adult themes. Parental guidance is advised. About. Serpentine Arts Technologies programme explores the impact of technology through art, research and experimental projects. It supports artists to produce projects that use advanced technologies and convenes people working in art, technology, law, policy, and academia to share knowledge and develop new ideas about technology and society. The foundation of Serpentine Arts Technologies' programme is in an evolving R&D Platform that nurtures innovation for future art ecologies by securing a crucial institutional space for pragmatic interventions and necessary risk-taking at the intersection of art, science and technology. This is achieved through dedicated research?projects, knowledge-sharing with the wider sector through Future Art Ecosystems, and co-facilitation of a national Creative R&D Working Group.??? Glass Castle Foundation is a new philanthropic foundation aiming to provide catalytic support for artists and audiences of the future. Fadmagazine is committed to creating the conditions for extraordinary artists from across disciplines to thrive and experiment freely, and to empowering the infrastructure needed to realise new work that challenges, inspires, and connects Fadmagazine all. [email protected] When Fadmagazine asked the question, "Who is Coding Your Future?", Fadmagazine knew the answer should be all of Fadmagazine. Beyond Code Collective (Beyond Code) bridges the gap between inspiration, training, and employment in tech, connecting learners to educational content, opportunities to develop cutting-edge technologies, and avenues to launch careers. Beyond Code is a transformative new organisation designed to prepare learners of all ages and demographics to unlock the opportunities of a tech-powered world for long-lasting career mobility. Beyond Code's integrated ecosystem aims to create sustainable pathways to quality jobs while strengthening the digital infrastructure of organisations that drive community impact. With expertise from corporate leaders and technologists, Beyond Code is not only helping learners build the foundation but also supporting technical skills, career training, placement, and entrepreneurship. Learn more at wearebcc.org/en.

FAD Magazine
May 20th, 2026
FAD NEWS: Rolex joins the Serpentine Pavilion as Official Timepiece.

FAD NEWS: Rolex joins the Serpentine Pavilion as Official Timepiece. Serpentine has announced a new long-term partnership with Rolex, naming the Swiss watchmaker Official Timepiece of the Serpentine Pavilion from 2026 onwards. The collaboration begins with support for this year's Pavilion, designed by LANZA atelier, connecting one of the world's most closely watched architectural commissions with a brand whose cultural activities increasingly extend beyond watchmaking. For more than two decades the Serpentine Pavilion has become one of the most anticipated annual commissions in architecture, inviting emerging and established architects to create ambitious temporary structures in London. Over time, the Pavilion has evolved beyond architecture itself, becoming a site for performances, conversations, education initiatives and broader public engagement. The new relationship positions Rolex alongside a programme that has consistently pushed architectural experimentation into the public realm. It also builds on the brand's wider cultural activity through its Perpetual Arts Initiative, which supports artists and institutions across architecture, music, visual art and performance. Arnaud Boetsch, Director of Communication and Image at Rolex, said: "Every year the Serpentine Pavilion demonstrates how important innovative ideas are to attract public support for architecture. This new partnership strengthens our brand's standing in the world of the arts. It resonates with Rolex's enduring commitment to craftsmanship, innovation, and excellence." Bettina Korek and Hans Ulrich Obrist described the collaboration as a significant step for the future of the commission: "Serpentine's partnership with Rolex marks a significant new chapter for the Pavilion Commission, reinforcing its position not only as one of the most ambitious architectural platforms in the world, but also as a global cultural landmark." The pairing feels like a natural extension of both institutions' ambitions. Serpentine continues to position the Pavilion as a platform for experimentation and public exchange, while Rolex expands its long-running involvement with architecture and design through partnerships centred on craft, innovation and cultural legacy. As the Pavilion continues to grow beyond its original architectural remit, the addition of Rolex suggests a broader international framework for the programme's next chapter. Rolex and architectural achievement. Rolex has promoted architectural innovation, excellence and achievement through its support for the International Architecture Exhibition - La Biennale di Venezia since 2014, alongside its relationships with leading architects, including Rolex Testimonee Lina Ghotmeh, founder of Lina Ghotmeh - Architecture, and designer of the 2023 Serpentine Pavilion. For 60 years, the company has consistently collaborated with internationally renowned architects to create buildings that reflect the precision, innovation and excellence at the heart of its watchmaking. They include Michael Graves (Lititz Watch Technicum, Pennsylvania, US) and Fumihiko Maki (Rolex Toyocho Building), SANAA principals Kazuyo Sejima and Ryue Nishizawa (the Rolex Learning Center for EPFL in Lausanne and the Serpentine Pavilion in 2009). In Dallas, Texas, Japanese architect Kengo Kuma designed the Rolex Building, a twisted seven -storey tower; and in New York City, Sir David Chipperfield's redesign of the Rolex USA headquarters is creating an exemplary building befitting the heritage and culture of the Rolex brand. From 20 02, architects became part of Rolex's dedicated mentorship programme, which ran for 20 years, pairing gifted young talents with those at the peak of their art. Architects who gave their time included: Álvaro Siza (who co -designed the Serpentine Pavilion in 2005), Kazuyo Sejima, Peter Zumthor (who designed the Serpentine Pavilion in 2011), Sir David Chipperfield and Anne Lacaton. Since then, Rolex has progressed from one -to-one mentoring relationships to forge new connections that will enable the transmission of artistic knowledge on a much larger scale. rolex.com

FAD Magazine
Mar 10th, 2026
Serpentine Launches Serpentine Reader Issue 02

Serpentine launches Serpentine Reader Issue 02. Serpentine has launched the second edition of its annual publication, Serpentine Reader. Titled Issue 02: I Hope This Finds You Well, the new volume gathers essays, fiction, poetry and experimental writing that rethinks the language of self-help in an era shaped by climate anxiety, technological upheaval and social fragmentation. Contributors to the new issue include Stephanie Wambugu, Eliot Haworth, Alex Quicho, Anahid Nersessian, Joycelyn Longdon, Asa Seresin, David Lisbon and Ebun Sodipo. Produced as part of Serpentine's commitment to slow publishing and long-form research, the annual Reader creates space for extended reflection across different literary forms. Bringing together both emerging and established voices, the publication explores how storytelling and criticism can respond to contemporary cultural conditions. Following the first issue, Circulation, which examined the movement of water, bodies, images and power, the new volume turns its attention to the familiar phrase "I hope this finds you well." The issue asks what wellness means at a moment when systems of care - from healthcare to social support - appear increasingly strained or commodified. Across the collection, writers explore how the language of wellbeing has become embedded in everything from automated email greetings to corporate mindfulness programmes and AI companions. Rather than offering traditional advice, the texts investigate how ideas of self-improvement and resilience circulate within broader economic and technological systems. Several contributions take unexpected approaches to the topic. In "My Fourth or Fifth Time," Stephanie Wambugu follows a character disillusioned with therapy who begins to seek care in more uncanny and unconventional places. Eliot Haworth's "The Year in Animals" catalogues every animal-related story published in The New York Times over a year, revealing how nonhuman life is often framed through human interests. Elsewhere, Alex Quicho's "Refinement" examines emotional relationships between humans and large language models, while Anahid Nersessian revisits mid-twentieth-century experiments in collective psychiatric care. Joycelyn Longdon draws on the African practice of palaver, a form of ritualised dialogue, as a model for communal problem-solving and ecological responsibility. The publication also addresses the politics of care more directly. Asa Seresin considers how divorce has been reframed as a lifestyle choice shaped by privilege, while Ebun Sodipo documents self-help as a survival strategy for transgender people navigating the UK's healthcare system. Alongside the texts, artist **Alake Shilling contributes a series of illustrated characters paired with affirmations. Each copy of the publication includes one of five limited-edition motivational stickers from Shilling's series Everything is good, and rather splendid (2025). Through essays, stories and speculative reflections, Serpentine Reader: I Hope This Finds You Well asks how ideas of wellness are produced, circulated and contested - and whether self-help might still offer a collective language for imagining survival in uncertain times. "Sometimes I feel guilty making art while the world around me burns. But I am here for the small bit of joy I can contribute. The stickers I made for Issue 02 hold that irony, how we try to have hope, even joy, while feeling like we have one foot in the grave. Life is duality; nothing is absolute. For me, I hope this finds you well is both sincere and questioning. I think the best care you can take of yourself is choosing to look toward the light, even when it's dark. That's something I practice often." Alaka Shilling

Manchester TV
Jan 20th, 2026
LANZA ATELIER, FOUNDED BY ISABEL ABASCAL AND ALESSANDRO ARIENZO, SELECTED FOR THE SERPENTINE PAVILION 2026

LANZA atelier, founded by Isabel Abascal and Alessandro Arienzo, selected for the Serpentine Pavilion 2026. Serpentine is delighted to announce that the Mexican architecture studio LANZA atelier, founded by Isabel Abascal and Alessandro Arienzo, has been selected to design the 2026 Pavilion. Titled a serpentine, LANZA atelier's Pavilion will be unveiled to the public at Serpentine South on 6 June 2026 with Goldman Sachs supporting the annual project for the 12th consecutive year. As the Pavilion reaches its 25th edition, Serpentine will celebrate this landmark anniversary through a special partnership with the Zaha Hadid Foundation. Throughout its history, the Serpentine Pavilion has grown into a highly anticipated showcase for emerging talents. The Pavilion has evolved over the years as a participatory public and artistic platform for Serpentine's experimental, interdisciplinary, community and education programmes. LANZA atelier, founded in 2015 by Isabel Abascal and Alessandro Arienzo, is a Mexico City-based architecture studio. Their collaborative practice is rooted in the everyday and the informal, attentive to how technology, craft, and spatial intelligence emerge in unexpected conditions. Their work locates beauty in use, assembly, and encounter, proposing ways of building that foreground dialogue and collective experience. The duo places particular emphasis on hands-on design methods such as drawing and model-making, treating them as active tools for thinking through material, form, and structure. Working globally, the studio understands architectural practice as one that moves fluidly across cultural spaces, residential projects, public infrastructure, and furniture design, through a critical and engaged perspective. For this year's Serpentine Pavilion, LANZA atelier took its inspiration from the English architecture feature known as a serpentine or crinkle-crankle wall which forms one side of the pavilion. This type of brick wall, composed of alternating curves, originated in ancient Egypt and was later introduced to England by Dutch engineers. Its curvilinear form provides stability through lateral support, meaning the one-brick-wide serpentine wall requires fewer bricks than a straight wall. The eponymous feature also subtly nods to the nearby Serpentine lake, named for its gentle curvature, evoking the form of a serpent. In dialogue with the surrounding landscape, a second wall works in harmony with the tree canopy without disrupting it, while the main structure is positioned on the Northern side of the site. A translucent roof rests lightly on brick columns evoking a grove of trees. The pavilion's configuration allows light and air to permeate the space, softening the boundary between enclosure and openness. LANZA atelier chose brick as the primary material to celebrate the distinctly English garden tradition and establish a conversation with the existing brick façade of the Serpentine South Gallery, once a tea pavilion itself. Constructed from a rhythmic repetition of brick columns that transform the wall from opaque to permeable, the Pavilion becomes a metaphorical bridge between the geographies of Europe and the Americas. LANZA atelier said: "It is an honour to be selected as the architects of the 25th Serpentine Pavilion, a milestone year for the commission. We are deeply grateful for the opportunity to share our work with a wider public and to contribute to the Pavilion's ongoing legacy of spatial experimentation and collective encounter. Set within a garden, an evocation of the natural world, the project takes the form of a serpentine wall, conceived as a device that both reveals and withholds: shaping movement, modulating rhythm, and framing thresholds of proximity, orientation, and pause. Inspired by the figure of the serpent as a generative and protective force, we draw a parallel with England's winding fruit walls, which are structures that temper climate, create shelter, and enable growth. From this idea emerges a pavilion built of simple clay brick, foregrounding vernacular craft and the elemental capacity of architecture to bring people together. The 2026 Pavilion proposes built forms that are permeable, shaped and held by a gentle geometry, and continually responsive to those who move through it." Bettina Korek, Chief Executive, Serpentine said: "For 25 years, the Serpentine Pavilion has been a leading global platform for architectural experimentation - first inviting internationally significant architects yet to build in London, and later championing emerging voices. It offers a rare brief: to test ambitious ideas in an open, accessible setting. Conceived as a structure that extends beyond its walls, the Pavilion connects architecture, landscape, and people. With LANZA atelier, we strengthen cultural exchange with Mexico and reaffirm the Pavilion as a free, civic space of connection, central to our summer and autumn programmes. We are deeply grateful to our partners and supporters for making the Pavilion possible." Hans Ulrich Obrist, Artistic Director, Serpentine said: "Over the last 10 years the Serpentine Pavilion has increasingly focussed on giving opportunities to younger architectural practices. We are excited to announce that Mexican architects LANZA atelier will design the 2026 Serpentine Pavilion. LANZA atelier's architecture always involves a deep engagement with the local context, materials and lived experience. In their own words, they create contemporary spaces whose energy can last. Their spaces invite people to imagine a more connected, compassionate and creative future. As always, the Pavillion will be a content machine with lectures, film screenings and performances. We will also remember Zaha Hadid (1950-2016) who gave us our motto that "there should be no end to experimentation". As we mark the 25th Pavilion, we reflect on these origins. Since its inception in 2000, the Pavilion has acted as a catalyst for architects at pivotal moments in their careers. LANZA atelier's Pavilion will mark the second time Mexican architects are appointed since Frida Escobedo in 2018. We are grateful to LANZA atelier for embracing this invitation, and we extend our sincere thanks to Sou Fujimoto for his generous guidance." Throughout the Summer and until October, the Serpentine Pavilion 2026 will become a platform for Serpentine's live and events programme, providing encounters in music, film, theatre, dance, literature, philosophy, fashion and technology. Each year's commission respond to the unique architecture of the Pavilion, inviting audiences to experience the activated space. In 2026, Serpentine will collaborate with the Zaha Hadid Foundation to commemorate Zaha Hadid's legacy and mark the 25th Serpentine Pavilion. A dedicated programme on architecture will take place at Serpentine South. As the architect of the inaugural Serpentine Pavilion in 2000, Hadid's spirit of innovation has set the tone for what has since become one of the world's most influential architectural commissions. This approach continues to shape not only the Pavilion series, but also Serpentine's wider programme of exhibitions and live events. The programme will aim to explore Hadid's groundbreaking contributions to the field while connecting new and wider audiences with innovative architectural conversations. Bringing together leading architects, thinkers, and cultural practitioners, it will foster transnational and transgenerational architectural dialogue, inviting former Pavilion architects to explore questions at the forefront of architecture today, reflecting on Zaha Hadid's career and the legacy of the Pavilion whilst looking ahead to the possibilities of the future. This year's Pavilion selection was made by Serpentine CEO Bettina Korek; Artistic Director Hans Ulrich Obrist; Director of Construction and Special Projects Julie Burnell; Exhibitions Curator Chris Bayley; Exhibitions Curator Tamsin Hong; and Assistant Exhibitions Curator Liz Stumpf, together with advisor Sou Fujimoto. Serpentine will publish LANZA atelier's first monograph to accompany the Pavilion. Designed by Estudio Herrera, it will bring together new and insightful contributions from the fields of architecture, art and poetry. Generously illustrated in colour, it also features an extensive conversation between LANZA atelier and Serpentine's Artistic Director Hans Ulrich Obrist and an essay by José Esparza Chong Cuy. Serpentine Pavilion 2026 Serpentine South 6 June - 25 October 2026 Press View: Wednesday 3 June, 8.30am - 12pm

INACTIVE