Full-Time

Customer Success Specialist

Linden Lab

Linden Lab

201-500 employees

User-generated virtual world platform and marketplace

Compensation Overview

$19.47 - $26.44/hr

+ Equity Incentive Plan (EIP)

Duluth, GA, USA

In Person

Five days on-site per week at the Duluth, GA office.

Category
Customer Experience & Support (1)
Required Skills
Social Media
Requirements
  • Six months of experience in a Customer Success or Customer Support role, ideally in a virtual platform or technology environment.
  • Must be able to work on-site at the Linden Lab Duluth, Georgia office five days per week; schedules may include weekends based on business needs.
Responsibilities
  • Work on-site at the Linden Lab Duluth office five days per week and contribute to the culture for team collaboration, customer meetings, and cross-department engagement.
  • Proactively identify and resolve potential issues by reviewing customer activity and feedback.
  • Lead and collaborate in in-office huddles with specialized teams to resolve complex or technical issues that require higher-level support or development assistance.
  • Facilitate hands-on training and development sessions in-office to enhance your skills, encourage idea exchange, and share best practices with colleagues, contributing to the team’s overall customer support quality.
  • Develop and lead whiteboarding sessions to visually map out issues and solutions and capture outcomes, effectively driving problem resolution and enhancing team understanding during meetings.
  • Utilize AI assistive technologies to support customer needs and escalations.
  • Build strong relationships with customers through personalized support and advice, engaging across platforms (in-world, Discord, forums, social media).
  • Encourage customers to explore new features, events, and experiences in Second Life to deepen their engagement with the platform.
  • Leverage backend tools to diagnose and resolve issues related to Region performance, customer interactions, and system functionality.
  • Maintain a high level of customer satisfaction and a score of at least 4.
  • Handle 50+ customer interactions per day consistently.
  • Quickly shift tasks to assist team members during surges in customer inquiries or technical issues.
  • Analyze support interactions and feedback to improve support processes and enhance team efficiency.
  • Stay up-to-date with and use Second Life’s latest features, releases, and community standards.
  • Resolve customer complaints and issues diplomatically via email, chat, and in-world channels, while providing clear, empathetic, and concise responses and maintaining a positive relationship with the customer.
  • Leverage experience using customer relationship management systems and support platforms to track, manage, and resolve customer inquiries.
  • Effectively use in-office visual collaboration tools during brainstorming and strategy sessions.
  • Exemplify self-initiative and strong sense of responsibility.
  • Display a well-developed sense of humor, resilience and a positive outlook.
Desired Qualifications
  • Experience in gaming industry is a plus.
  • Demonstrate a service mindset and passion for Customer Service with a clear understanding of the value of in-person collaboration to enhance team development and customer outcomes, and to drive collaboration.
  • Showcase exceptional verbal communication skills, ensuring clarity and impact in real-time interactions, presentations, and meetings.
  • Multitask under pressure while communicating effectively to multiple individuals simultaneously, across various platforms and communication tools.
  • Exhibit patience and willingness to take the time to understand the unique needs of our customers and provide effective solutions.
  • Demonstrate curiosity for experimenting with and learning more about AI and how it can be effectively applied at Linden Lab.
  • Maintain flexibility to work weekends, evenings, holidays and non-traditional hours.

Linden Lab builds and operates immersive digital worlds and entertainment experiences. Its flagship platform, Second Life, is a 3D online world where users create, socialize, and trade virtual items in a user-driven virtual economy. Revenue comes from transaction fees on the marketplace, virtual land sales, and premium memberships. The company also developed other virtual experiences like Blocksworld. What sets Linden Lab apart is its mature, creator-driven economy that continuously expands the world through user-generated content and a range of virtual experiences, not just standalone games. The company aims to grow an active community of creators and users, expand its digital offerings, and attract talent to shape the future of virtual worlds.

Company Size

201-500

Company Stage

Series B

Total Funding

$19M

Headquarters

Cambridge, Massachusetts

Founded

1999

Simplify Jobs

Simplify's Take

What believers are saying

  • AI Character Generator with Convai launched late 2024.
  • Motown Records partnered via STYNGR for metaverse presence.
  • Mobile Second Life app development expands user access.

What critics are saying

  • Roblox erodes users with mobile superiority in 6-12 months.
  • Meta Horizon Worlds diverts VR creators in 12-24 months.
  • Decentraland NFTs lure creators from Linden Dollar in 12-18 months.

What makes Linden Lab unique

  • Second Life pioneered user-generated 3D virtual worlds since 2003.
  • Linden Dollar economy generates revenue via transaction fees.
  • Tilia powers licensed virtual economies since 2019.

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Benefits

Health Insurance

Dental Insurance

Vision Insurance

401(k) Retirement Plan

Hybrid Work Options

Wellness Program

Growth & Insights and Company News

Headcount

6 month growth

0%

1 year growth

0%

2 year growth

-1%
Inara Pey
Feb 24th, 2025
Seraphim, AI Character Designer round-out "Membership Mania" Month

At the end of 2024, Linden Lab announced the Alpha release of a new AI Character Generator utilising Convai, a platform for developers and creators proving an intuitive approach to designing characters with multimodal perception abilities in both virtual and real world environments.

PYMNTS
Apr 23rd, 2024
Thunes Acquires Tilia, Targets US Gaming

Thunes, a cross-border payments firm, is acquiring Tilia, a payments platform with expertise in online gaming, to expand in the U.S. gaming market. The deal includes a five-year partnership with Tilia's majority owner, Linden Lab, enhancing payment options and real-time payouts for gamers. Tilia is licensed in 48 U.S. states and territories, aiming to leverage its capabilities for direct money movement solutions in the U.S. and accelerate Thunes' growth in the gaming industry.

Inara Pey
Oct 10th, 2023
Looking at the New Linden Homes Store

On Monday, October 9th, Linden Lab sort-of formally launched the new Linden Homes Store for Second Life, showcasing all the Linden Home types and themes available to those users holding a qualifying subscription account (at the time of writing, Premium / Premium Plus), and which had been previously semi-previewed in a September 27th official blog post.

Blockster
Jun 20th, 2023
Melodic Avatars: Motown Records Enters the 'Second Life' Metaverse in Partnership with STYNGR | Blockster

In an unprecedented partnership with Linden Lab's Second Life and music integration platform STYNGR, Motown is set to establish a virtual presence, allowing fans to immerse themselves in the label's rich musical heritage.

Inara Pey
May 23rd, 2023
Second Life: Win 32-bit support ending; MacOS system requirements updating – Inara Pey: Living in a Modemworld

In keeping with statements made in recent user group meetings, Linden Lab has announced changes to the the Second Life minimum system requirements for both Windows and Apple MacOS operating systems which are to take effect from Saturday, July 1st, 2023.