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AMD

Designs chips for computers and AI systems

Lead GPU SDK Engineer - Data Analysis & Frame Timing Focus

Game EngineeringConfirmed live in the last 24 hours
Full-timeGdańsk, PolandNo salary listedIn-person

About the Job

Requirements

  • Expert proficiency in HLSL and Direct3D 12.
  • Expert experience implementing, configuring, and optimizing DXGI Swapchain.
  • Deep understanding of GPU pipeline timing and synchronization.
  • Advanced data analysis and statistical methods for performance characterization.
  • Knowledge of frame timing analysis and presentation optimization techniques.
  • Experience measuring and optimizing input latency.
  • Experience with game engine architecture and integration, including Unreal Engine, Unity, or proprietary engines.
  • Experience in game development or real-time rendering applications.
  • Experience using GPU profiling and performance analysis tools.
  • Expertise in parallel algorithms and optimization patterns.
  • Strong understanding of display technologies and refresh rate handling.
  • Proven SDK/API architecture and delivery experience.
  • Expert C++ (C++17/20) proficiency and knowledge of modern design patterns.

Responsibilities

  • Lead architecture and design of GPU SDK components focused on data analysis, frame timing, and latency optimization.
  • Drive technical direction for frame pacing technologies, input latency reduction, and presentation optimization.
  • Implement and optimize DXGI Swapchain for various display configurations and timing requirements.
  • Analyze frame timing data to identify bottlenecks and optimization opportunities across the graphics pipeline.
  • Design and implement telemetry and profiling solutions for latency measurement.
  • Mentor the engineering team on performance analysis methodologies and timing-critical optimization techniques.
  • Partner with hardware architects, display technology teams, and game developers on frame timing and latency solutions.
  • Architect scalable API interfaces for frame pacing and latency measurement tools.
  • Define validation frameworks and quality standards for timing-critical SDK features.

Desired Qualifications

  • Experience with Windows Compositor and DWM interaction.
  • Knowledge of variable refresh rate technologies (VRR, FreeSync, G-Sync).
  • Knowledge of HDR and advanced display features.
  • Experience with shader compilation pipelines and intermediate representations, including DXIL and SPIR-V.
  • Experience with machine-learning frameworks for performance prediction and analysis.
  • Experience with validation frameworks and automated testing.
  • Deep GPU hardware architecture knowledge, including AMD RDNA, NVIDIA, or Intel architectures.
  • Knowledge of operating-system-level graphics subsystems.
  • Experience with Vulkan present modes and timing extensions.
  • Knowledge of real-time systems and scheduling.
  • AAA game development experience.
  • Cross-platform development expertise.
  • Experience with advanced statistical analysis and data visualization tools.

About the Company

AMD

Designs chips for computers and AI systems

AMD designs processors, graphics chips and AI accelerators for computer makers, cloud operators and businesses that build electronic devices. Its Ryzen processors power personal computers, while EPYC processors handle work in data centers and Radeon chips render graphics. Instinct accelerators run AI models, paired with software that developers use to train models and put them into production. AMD sells chips and related computing systems through equipment makers, distributors and retail channels, and contracts with outside foundries to fabricate its semiconductor designs. It was founded in 1969 and has its headquarters in Santa Clara, California.

Company size
10,001+
Company stage
IPO
Headquarters
Santa Clara, CA
Founded
1969

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