B

Blind Squirrel Games

Develops video games for publishers and players

Mid-Level Technical Designer

Product & Experience DesignUpdated on Nov 14
Full-timeManizales, Caldas, ColombiaNo salary listed

About the Job

Requirements

  • At least 2 years of experience in the game industry or a related area.
  • A portfolio demonstrating exemplary design experience in interactive media.
  • Familiarity with scripting and/or programming languages such as C#, Python, or Lua.

Responsibilities

  • Participate in feature-planning meetings and discussions.
  • Design, prototype, and implement gameplay mechanics, levels, user interface and user experience elements, and narrative components.
  • Collaborate with artists, engineers, and other designers to create a cohesive and engaging player experience.
  • Iterate on design elements based on feedback from playtesting and other sources.
  • Balance gameplay elements to ensure a fun and fair player experience.
  • Deliver design documentation, including design specifications, flowcharts, diagrams, and storyboards, for each stage of development.
  • Communicate design ideas and rationale clearly to stakeholders.
  • Stay informed about industry trends and incorporate best practices into the work.
  • Perform other relevant duties and responsibilities assigned to help complete company or department objectives.

Desired Qualifications

  • Strong understanding of game design subdisciplines, including gameplay mechanics, level design, user interface and user experience, and narrative design.
  • Prototyping skills using tools such as Unreal Engine, Unity, or similar tools.
  • Experience designing and balancing gameplay systems.
  • Ability to deliver clear and detailed design documentation.
  • Ability to deliver polished and cohesive designs across multiple disciplines.

About the Company

Blind Squirrel Games

Develops video games for publishers and players

Blind Squirrel Games develops video games for publishers, studios and players on consoles, computers and mobile devices. Customers hire the studio to build complete games, share development work with an existing team, adapt titles to other platforms or update older releases. Artists, designers and engineers build the visuals and interactive systems behind each title, with project scope set around the needs of the publisher or studio. Alongside these contracted services, the studio creates its own games, giving it a business that combines development work for other companies with original releases. Founded in 2010, Blind Squirrel Games is headquartered in Irvine, California.

Company size
51-200
Company stage
Not listed
Total funding
Not listed
Headquarters
Irvine, CA
Founded
2010

Recently Posted Jobs

Explore more opportunities at Blind Squirrel Games

See more jobs